IDEA SHARING
Posts
Pages:
1
Hello, I'm new to these forums; I'm Ironwing. I've always been a fan of video games (particularly RPG's), and I wanted to make my own. I have RPG Maker 3, but it's outdated and awful. I'd like to get a computer RPG Maker sometime (XP or newer) and try my hand. That being said, for now I have only ideas. This topic is where people can bounce ideas; sometimes the unlikeliest concepts can fit well together.
For a city at the beginning of an RPG (or in the middle), I thought of this: a city of ships bound together, constantly traveling at sea. There are residential ships, market ships, farming ships (for crops/livestock, deep ships filled with fertile land), etc. A local legend says this ship city began when an entire navy abandoned its home country. That legend also says that this ship city supposedly houses some secret. This ship city and its people haven't seen or been on land for centuries.
I can think of a lot to do with this concept. How about you guys?
For a city at the beginning of an RPG (or in the middle), I thought of this: a city of ships bound together, constantly traveling at sea. There are residential ships, market ships, farming ships (for crops/livestock, deep ships filled with fertile land), etc. A local legend says this ship city began when an entire navy abandoned its home country. That legend also says that this ship city supposedly houses some secret. This ship city and its people haven't seen or been on land for centuries.
I can think of a lot to do with this concept. How about you guys?
author=Ironwing link=topic=3418.msg68473#msg68473 date=1238308494
Hello, I'm new to these forums; I'm Ironwing. I've always been a fan of video games (particularly RPG's), and I wanted to make my own. I have RPG Maker 3, but it's outdated and awful. I'd like to get a computer RPG Maker sometime (XP or newer) and try my hand. That being said, for now I have only ideas. This topic is where people can bounce ideas; sometimes the unlikeliest concepts can fit well together.
For a city at the beginning of an RPG (or in the middle), I thought of this: a city of ships bound together, constantly traveling at sea. There are residential ships, market ships, farming ships (for crops/livestock, deep ships filled with fertile land), etc. A local legend says this ship city began when an entire navy abandoned its home country. That legend also says that this ship city supposedly houses some secret. This ship city and its people haven't seen or been on land for centuries.
I can think of a lot to do with this concept. How about you guys?
I would say you've played Suikoden 5 recently, myself.
I can't confirm the Suikoden V similarity myself. If the "ship city" in Suikoden doesn't really play a major role in the overall plot, I'd be willing to say that pulling inspiration from it could result in an interesting concept. If the "ship city" plays a more central role in Suikoden, then (some) people will probably call the game a Suikoden fangame regardless of what you do with the concept.
I think you're right though, I think a lot could be done with it. I would probably avoid reference to a vague "secret" though. When the player is told that this ship city hasn't been seen for centuries, the player already knows they are going to be finding said ship city at some point in the game. When they are also told it has some sort of secret, they will think, "Ok, so I will find this place and then discover its secret." They might believe they are going to this ship city only to find out about this secret, and move on. If the ship city plays a central role in the game, it could cheapen the experience.
That's my two cents, good luck with it.
I think you're right though, I think a lot could be done with it. I would probably avoid reference to a vague "secret" though. When the player is told that this ship city hasn't been seen for centuries, the player already knows they are going to be finding said ship city at some point in the game. When they are also told it has some sort of secret, they will think, "Ok, so I will find this place and then discover its secret." They might believe they are going to this ship city only to find out about this secret, and move on. If the ship city plays a central role in the game, it could cheapen the experience.
That's my two cents, good luck with it.
It actually reminded me of one of China Mieville's novels about a floating city. (It was a good book.)
As for an idea...
Mobile Wars! Probably better as a side-game (like blitz-ball or chocobo breeding) in a modern game. Collect different mobile phones and upgrade them with the hippest tunes, coolest looks and best tech. Then enter the battles to see whose mobile reigns supreme!
As for an idea...
Mobile Wars! Probably better as a side-game (like blitz-ball or chocobo breeding) in a modern game. Collect different mobile phones and upgrade them with the hippest tunes, coolest looks and best tech. Then enter the battles to see whose mobile reigns supreme!
...I think this thread is specifically about Ironwing's idea, Lib.
author=Ironwing link=topic=3418.msg68473#msg68473 date=1238308494
Hello, I'm new to these forums; I'm Ironwing. I've always been a fan of video games (particularly RPG's), and I wanted to make my own. I have RPG Maker 3, but it's outdated and awful. I'd like to get a computer RPG Maker sometime (XP or newer) and try my hand. That being said, for now I have only ideas. This topic is where people can bounce ideas; sometimes the unlikeliest concepts can fit well together.
For a city at the beginning of an RPG (or in the middle), I thought of this: a city of ships bound together, constantly traveling at sea. There are residential ships, market ships, farming ships (for crops/livestock, deep ships filled with fertile land), etc. A local legend says this ship city began when an entire navy abandoned its home country. That legend also says that this ship city supposedly houses some secret. This ship city and its people haven't seen or been on land for centuries.
I can think of a lot to do with this concept. How about you guys?
You made me think I'd read wrong for a second there. ^.^
Ah, I hadn't seen that. I didn't need it shoved down my throat, though. :(
I wasn't meaning to 'shove it down your throat'. I just quoted it 'cause I thought it'd be easier to bold it. Sorry if I gave that impression. ^.^;
Back OT.
I was also thinking about a game set in one town where every day a person disappears and all the memories of that person also vanishes. Then have 2 points of view - the first of a person in the town who remembers that someone close to them vanished and tries to find them. The second, one of the vanished who managed to return and is trying to restore the lost memories.
I thought it'd be interesting, but I'm too caught up in RealmS to bother with it.
Back OT.
I was also thinking about a game set in one town where every day a person disappears and all the memories of that person also vanishes. Then have 2 points of view - the first of a person in the town who remembers that someone close to them vanished and tries to find them. The second, one of the vanished who managed to return and is trying to restore the lost memories.
I thought it'd be interesting, but I'm too caught up in RealmS to bother with it.
How about having to remedy the end of the world, rather than preventing it? Even a change as small as that can have huge ramifications, as I'm discovering. :-X
That is quite an interesting twist to the apocalyptic genre as well where most of them center on surviving rather than doing such a noble cause.
Perhaps the goal could become apparent gradually, with the initial objective being to survive/aid survivors, and gradually widening in scope.
Pages:
1