HOW DOES ONE START?
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Just wondering how one would normally start their project? Maybe it's just me since I'm newish to RM2k3, but I seem to be overwhelmed with various tasks.
I've been fooling around in a "test" project to get random things to work so I know how to put it into my game, then there is the map making, then there is the fact that everything is RTP, which I understand isn't favored by players since it's so common, so I'm also trying to draw or find new graphics, as well as trying to get the story to fit together the way I want, etc, etc, etc...
So I was wondering how others do their projects. Obviously I would imagine you want to have a story first, which I have, but where does one go from there? Does everyone do the "draw, create, test, repeat" method, or do some of you have a simpler way of putting things together?
I've been fooling around in a "test" project to get random things to work so I know how to put it into my game, then there is the map making, then there is the fact that everything is RTP, which I understand isn't favored by players since it's so common, so I'm also trying to draw or find new graphics, as well as trying to get the story to fit together the way I want, etc, etc, etc...
So I was wondering how others do their projects. Obviously I would imagine you want to have a story first, which I have, but where does one go from there? Does everyone do the "draw, create, test, repeat" method, or do some of you have a simpler way of putting things together?
If you're new to the program, a "Test project" like you are doing is a wonderful way to start. You can experiment and learn the program before actually attempting anything serious, which will help ensure that you don't get into any problems later on down the road.
Once you start, I suggest you outline at least a very basic storyline and characters for the game, and then just dive right in. Don't plan on making your big dream project right away- make something that you want to be good, but that can still serve as a learning experience.
Once you start, I suggest you outline at least a very basic storyline and characters for the game, and then just dive right in. Don't plan on making your big dream project right away- make something that you want to be good, but that can still serve as a learning experience.
Yes, I find it very important to make one or two quick test games, just to get a feel for the program, it's limitations and capabilities, as well as your own limitations and capabilities. Then slowly progress towards whatever epic game you have in mind. Also, taking part in competitions (like those at CreationAsylum, and GamingW) is always a good way to produce a quick game and work outside your realm of comfort. Especially with holiday themed contests.
Well, I have no problem running test games. There was a guy on another forum asking about moving platforms a month ago where people seemed to have given up. I figured that was a great way to push my self to see what I could learn. I made them, and was happy with the final result.
The thing is, I have a story set, and the intro is very simple (especially compared to making a moving platform) so I wanted to start working on it. Right now, it's a simple shaking screen with an old lady in panic to what's going on. She runs up a single narrow path to a chamber to find sacred items missing. (blah blah blah, you're standard nothing special start) This is all easy to do, but it's in the RTP graphics and I don't plan on using those.
So I think to myself, let's start with the graphics and draw some tiles... but as I draw them, I find that I only need one char and about 15 game tiles (a cave has few tiles even with a carpet, and then a number of pretties to make the cave look important). So I end up with not enough graphics to fill up a tileset. So I go back to the game and make a little more, then draw a little more, then make more of the game, etc...
Is this normal?
The thing is, I have a story set, and the intro is very simple (especially compared to making a moving platform) so I wanted to start working on it. Right now, it's a simple shaking screen with an old lady in panic to what's going on. She runs up a single narrow path to a chamber to find sacred items missing. (blah blah blah, you're standard nothing special start) This is all easy to do, but it's in the RTP graphics and I don't plan on using those.
So I think to myself, let's start with the graphics and draw some tiles... but as I draw them, I find that I only need one char and about 15 game tiles (a cave has few tiles even with a carpet, and then a number of pretties to make the cave look important). So I end up with not enough graphics to fill up a tileset. So I go back to the game and make a little more, then draw a little more, then make more of the game, etc...
Is this normal?
Yes that's normal. It's generally the way people work, adding tiles and character sets as they need them. Instead of massing them before hand and then deciding they aren't going to use them.
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