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YOUR GAME SUCKS

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It's the general principle of being a hacker:

http://catb.org/~esr/faqs/hacker-howto.html

Especially point 3 (if you are bored, you are doing something wrong and need to re-think what you are doing).

A true hacker mind you, those people that undo security and crack things are called crackers. In the page he says it best- Hackers build things, Crackers break them.

Anyway, it's the best attitude to have for doing any sort of hobby. This mindset is applicable to anything you do personally as a hobby. Now you might tell me no way is the best, but that's kind of what the whole document means to tell you. It's got that kind of weird tone the Book of the Five Rings has.

That, is how you would know- by those who have been there of course.
Darken: It's generally true of most things. I hardly think that it's much of a leap to assume that it applies to hobby game-making as well. I don't think many people would disagree that liking what you do helps you perform better.
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don't think many people would disagree that liking what you do helps you perform better.


It really really depends on who it is and how both of these games differ, what if the creator of Cave Story was forced to do a sequel, will his unwillingness to do it some how override his talent and effort? Oh look I made a silly situation too.

@Wolfcoder: Why must you find every possible way to relate coding in every single post?
@Darken: I'm saying that liking what you do helps you perform better relative to your regular performance, not to other people's performance.

In your hypo, cave story 2 probably wouldn't be better than the creator's work WOULD have been if he'd enjoyed it and done it willingly. I'm not saying that X's Labor of Love >>> Y's Regular Work. I'm saying X's Labor of Love >>> X's Work. BIG difference.

It's not "making up a silly situation" - it's a basic fact. People are more inspired, more motivated by things that they, on some level, enjoy. It's true with job performance, it's true with academic performance, etc. It's a basic theory of people management and of psychology. You can disagree, but I hardly would consider my bringing up this theory to be "making up silly situations"
Yeah there is no argument that enjoyment and motivation improves game making effort, but you could have said there was 1 game and 2 possible outcomes not 2 games that both could have had variable conditions (was game B made before or after game A etc.) that would lead up to two completely different games made with different mindsets. Idk the way you put it set me off.
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@Wolfcoder: Why must you find every possible way to relate coding in every single post?

Perhaps that's because I'm *ahem* the WOLF CODER. I just got done telling you that the attitude applies to more than just coding though. It's perfectly valid for things like art. I'd think having fun with your work when doing art to be especially important.

I'll even apply it to making food, or writing papers. I used to warn my teacher that if they assign me a boring topic to write about, they'll have to grade a boring paper.
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@Wolfcoder: Why must you find every possible way to relate coding in every single post?
Perhaps that's because I'm *ahem* the WOLF CODER.


Yes, but are you a wolf?
Craze
why would i heal when i could equip a morningstar
15170
If any of you thought that Krazuman enjoyed making the V&V Overhaul, you are out of your mind.
He just hides it well.
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@Wolfcoder: Why must you find every possible way to relate coding in every single post?
Perhaps that's because I'm *ahem* the WOLF CODER.
Yes, but are you a wolf?
At least he's a coder