YOUR GAME SUCKS
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I have an even better idea.
People should make whatever kind of game they want to make. You just focus on making your game the best possible game you can make it.
kthx
People should make whatever kind of game they want to make. You just focus on making your game the best possible game you can make it.
kthx
post=112969
I have an even better idea.
People should make whatever kind of game they want to make. You just focus on making your game the best possible game you can make it.
kthx
well thats just new age hoopuckey
I'm retarded (as if you couldn't tell), what does hoopuckey mean?
To clarify, I'm ALL for helping one another. That's what this thing should be about, however... in my ever so humble opinion, saying "I want you guys to start making _________" is kind of rude. People should make what they want to. You can give someone all of the advice in the world, but the best way for some people to learn (like myself) is through experience.
To clarify, I'm ALL for helping one another. That's what this thing should be about, however... in my ever so humble opinion, saying "I want you guys to start making _________" is kind of rude. People should make what they want to. You can give someone all of the advice in the world, but the best way for some people to learn (like myself) is through experience.
post=112973
I'm retarded (as if you couldn't tell), what does hoopuckey mean?
To clarify, I'm ALL for helping one another. That's what this thing should be about, however... in my ever so humble opinion, saying "I want you guys to start making _________" is kind of rude. People should make what they want to. You can give someone all of the advice in the world, but the best way for some people to learn (like myself) is through experience.
I was joking, and I agree with you.
post=112973
...You can give someone all of the advice in the world, but the best way for some people to learn (like myself) is through experience.
That's pretty much what I just said, except I expected most people to make their mistakes on their own.
post=112969
I have an even better idea.
People should make whatever kind of game they want to make. You just focus on making your game the best possible game you can make it.
kthx
I'm not going to play it. Well, there is the off-chance, but...
(note that I am not talking to Yeaster specifically!)
So...don't play it...?
A lot of games are released at the same time. You can't play 'em all, especially if you want to have something of a life and work on your own stuff as well.
Just play what appeals to you and leave it at that.
A lot of games are released at the same time. You can't play 'em all, especially if you want to have something of a life and work on your own stuff as well.
Just play what appeals to you and leave it at that.
I'm not going to play "it" because I think that "it" is shit. That's the problem.
If more people took the time to practice, get better, learn some stuff, buy XP/VX, and make some smaller games that some people will actually finish... man, I'd like to be a part of that RM* community.
If more people took the time to practice, get better, learn some stuff, buy XP/VX, and make some smaller games that some people will actually finish... man, I'd like to be a part of that RM* community.
post=113038
I'm not going to play "it" because I think that "it" is shit. That's the problem.
If more people took the time to practice, get better, learn some stuff, buy XP/VX, and make some smaller games that some people will actually finish... man, I'd like to be a part of that RM* community.
That's fine and all, but you're just one person, and on the individual basis, why should any one game designer care what you think when they're designing their game?
post=113040post=113038That's fine and all, but you're just one person, and on the individual basis, why should any one game designer care what you think when they're designing their game?
I'm not going to play "it" because I think that "it" is shit. That's the problem.
If more people took the time to practice, get better, learn some stuff, buy XP/VX, and make some smaller games that some people will actually finish... man, I'd like to be a part of that RM* community.
Took the words right out of my mouth.
I mean seriously, no one is making games for the approval of any one person. They're doing it because they want to. That simple. If someone's game does not interest you for whichever reason, then skip it and proceed to move on with your life.
They shouldn't base everything on me. However, I am 1) experienced with RM* and 2) a developer who has successfully released outside of the community. What I say has some support! Of course, not everybody cares - they just want to quietly make their Zelda fangame. That's fine. I'm not talking to them; I'm talking to the people on this forum who are trying to be a decent RM* developer.
Feld: (Edit: and Yeaster) Obviously, he's making a self-observed point that applies to a great majority of people.
What he's saying is, if your goal as a game designer is to have people actually play your game, consider what he has said. If this is not your goal; if your goal is to make whatever it is you want or have fun doing it, you're more than welcome to it, just don't expect people to have a high opinion of it, or complete it.
What he's saying is, if your goal as a game designer is to have people actually play your game, consider what he has said. If this is not your goal; if your goal is to make whatever it is you want or have fun doing it, you're more than welcome to it, just don't expect people to have a high opinion of it, or complete it.
post=113049
They shouldn't base everything on me. However, I am 1) experienced with RM* and 2) a developer who has successfully released outside of the community. What I say has some support! Of course, not everybody cares - they just want to quietly make their Zelda fangame. That's fine. I'm not talking to them; I'm talking to the people on this forum who are trying to be a decent RM* developer.
I'm not saying that people SHOULDN'T take advice or SHOULDN'T listen to anyone else. We're just saying that in the end, people SHOULD do what they want.
And also keep in mind Craze, you're not the end all be all of RM success, either. Nothing against you of course, but the road to success for everyone who listens doesn't start at you or anyone else.
post=113052
Feld: (Edit: and Yeaster) Obviously, he's making a self-observed point that applies to a great majority of people.
What he's saying is, if your goal as a game designer is to have people actually play your game, consider what he has said. If this is not your goal; if your goal is to make whatever it is you want or have fun doing it, you're more than welcome to it, just don't expect people to have a high opinion of it, or complete it.
Well yeah, no stuff. Even then, that depends on your goals as a developer. Some people make games and never even TELL anyone else, ever, much less release it anywhere. It's all variable.
post=113054
And also keep in mind Craze, you're not the end all be all of RM success, either. Nothing against you of course, but the road to success for everyone who listens doesn't start at you or anyone else.
Wrong. It starts at SCF. Also, where did I state that I was the be all end all? 0_o
well you are kinda (very) egotistical craze
However you are a good game developer, so its not insult to your skills at RM in any way.
However you are a good game developer, so its not insult to your skills at RM in any way.
post=113052
Feld: (Edit: and Yeaster) Obviously, he's making a self-observed point that applies to a great majority of people.
What he's saying is, if your goal as a game designer is to have people actually play your game, consider what he has said. If this is not your goal; if your goal is to make whatever it is you want or have fun doing it, you're more than welcome to it, just don't expect people to have a high opinion of it, or complete it.
No.
What Craze is essentially saying is: "People should make more games like mine" which is.................no. Just no. Craze's games are good because they're one of a kind, but I would want everyone want to make the same kind of stuff.
The beautiful thing about humanity is that we are all different people, with different ideas and tastes. What may not appeal to you, may appeal to other people and vise versa. I know I've released my first three games on several different sites, and they have all been much better received (and played!) than they have been on here. So there you have it.
No one can really predict an RM game's success. It just kind of happens. If you try to go out of your way to make an RM game that you think the masses will enjoy, you'll run the risk of losing your motivation to finish it, because it won't be something that you REALLY want to make. It'd be a soulless project made out of vanity/desperation for internet popularity.
A good game is a good game, whether it's 20 hours or 20 minutes.
post=113062
No.
Ok, so I was wrong when I used the word "obviously."
Really, look deeper into what's being said rather than who is saying it. Craze put it the way he did because he's egotistical. He's saying, "hey, I've made games, and you know it, here's some insight as to how I got them done."
He targeted a specific group of people at the beginning of his first post. He's NOT saying, "I want you guys to make games like mine." What he's actually saying is, "You are putting a lot of time and effort into an epic fantasy RPG and the majority of people aren't ever going to see most of it."
Craze has a big head, but he's not stupid. He knows people are going to make what they want. It's just a wake up call.
EDIT: In response to your edit, this is something Craze said moments ago:
Of course, not everybody cares - they just want to quietly make their Zelda fangame. That's fine. I'm not talking to them; I'm talking to the people on this forum who are trying to be a decent RM* developer.
post=113071post=113062Ok, so I was wrong when I used the word "obviously."
No.
Really, look deeper into what's being said rather than who is saying it. Craze put it the way he did because he's egotistical. He's saying, "hey, I've made games, and you know it, here's some insight as to how I got them done."
He targeted a specific group of people at the beginning of his first post. He's NOT saying, "I want you guys to make games like mine." What he's actually saying is, "You are putting a lot of time and effort into an epic fantasy RPG and the majority of people aren't ever going to see most of it."
Craze has a big head, but he's not stupid. He knows people are going to make what they want. It's just a wake up call.
Again. No.
Craze is not the be all and end all of RPGM'ing. He is not the first to have a successful RM game and he won't be the last. His word is not gospel. No one cares about any "wisdom" he feels he is entitled to arrogantly bestow upon others.
People are going to do what they want to do regardless of what he or anyone else says, and that's all there is to it.
Deal.