SUMMER SCREENSHOT SPECTACULAR!

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post=94642
So what? Consistency doesn't equate to quality here. The fact that the community as a whole fails on this basic principal has no meaning when you look at the big picture.

Consistency definitely factors into quality, seeing as more than a few people like to mishmash shit together and it ends up looking like ass, regardless of their mapping skills or whatever. The graphical style is consistent, and it looks good considering what it is. Like I said before, it does its job well.

Let me take a swing in the dark here. In Dragon Fantasy : Advent Rising you get to choose 4 silent protagonists, each with a different job and different special abilities. After a short wall of text you're dropped into an NES themed fantasy world where you're expected to talk to villagers, grind, and traverse random encounter infested dungeons in order to proceed.

I dont think I'd have such a problem with these games if some of them went the extra mile to make things more enjoyable. Most of these games seem to prefer disregarding the lessons learned in design in favor of a more frustrating and authentic approach. Hellion is probably the only game of this type I can stand, as it had an interesting concept, well paced battles, and classes that were designed fairly well.

But that's a complaint against the whole of the game itself. I'm just talking about how it looks.
Consistency definitely factors into quality, seeing as more than a few people like to mishmash shit together and it ends up looking like ass, regardless of their mapping skills or whatever. The graphical style is consistent, and it looks good considering what it is. Like I said before, it does its job well.

If that's the case, that contradicts the whole "Not a lot blows my socks off" schtick.
Anywhoo, I plan to make it less of a grin that the second game was. It will also have much more of a story, and more fleshed out characters. Will it be a story that ends all? Not a chance. But I'm trying to make it fun, and not as serious as the rest.
If that's the case, that contradicts the whole "Not a lot blows my socks off" schtick.

How is that mutually exclusive with anything? No, not a lot BLOWS MY SOCKS OFF like Dead Fantasy, Grand Theft Auto IV, the stuff that Proxicide makes, the Dark Knight, etc, but that doesn't mean I can't be impressed with just solidly good stuff otherwise.
Ephiam those first two screens are awesome - I love that rusty look.

I'm pretty sure that the community even struggles to make a game that can emulate the early RPG's on the NES, I really don't think it's as easy as you make it seem Nightblade. I mean Ephiam has literally almost perfected the formula of the old school games, thats something that should be considered an acomplishmend, regardless of how it looks. (Hey, and I can actually see the difference between every Dragon Fantasy title, I honestly don't think they blend with each other too well)

Although I do agree about the monsters, they're way to pixeled.
Craze
why would i heal when i could equip a morningstar
15170
I remember being amazed at DF1 and how much it felt like an honest-to-goodness old RPG. The mapping, names, difficulty, grinding and everything was spot-on.

If you don't like oldschool, don't play the games! If you do, PLAY THEM.
post=94712
I remember being amazed at DF1 and how much it felt like an honest-to-goodness old RPG. The mapping, names, difficulty, grinding and everything was spot-on.

If you don't like oldschool, don't play the games! If you do, PLAY THEM.


I liked Hellion, can you shut your trap yet?

I'm pretty sure that the community even struggles to make a game that can emulate the early RPG's on the NES, I really don't think it's as easy as you make it seem Nightblade. I mean Ephiam has literally almost perfected the formula of the old school games, thats something that should be considered an acomplishmend, regardless of how it looks. (Hey, and I can actually see the difference between every Dragon Fantasy title, I honestly don't think they blend with each other too well)


The resources are easily available, the music simple to find, and the formula; again - easy. As I stated earlier; you can shrug off poor atmosphere, characters, and setting under the "It's old school!" umbrella. Honestly, what's so hard here? The balance? There's very little to perfect here. Instead of trying to perfect and imitate a shallow game many played to deaths years ago, people should be thinking of ways to make them better; whilst maintaining it's simplistic spirit.

Before I end this, there is one last thing that I think deserves repeating.


(Hey, and I can actually see the difference between every Dragon Fantasy title, I honestly don't think they blend with each other too well)


...

(Hey, and I can actually see the difference between every Dragon Fantasy title, I honestly don't think they blend with each other too well)


That's it.
I see.

I feel as though me and my creations are needlessly being dragged in to this, so it'd be best to stop.

Anywhoo, back to the screenshot topic... No ones posted one in a while. =/


A screen shot from my early Work-In-Progress, RPG Party.
Think "Mario Party", Except for battles and puzzles instead of action minigames. (But there's a few of those, too.)

I have a demo up, but its VERY simplistic.
Demo: http://www.usaupload.net/d/qh58riy2zl5

'm also ooking for people who have RMVX to help
create maps/content for the game, so if you're interested, let me know!
Looks a tad small right now, even for a first stage/course. But a cool idea I suppose.
Not too shabby beakman. Not too bad at all. ^^
"Small" is a complete understatement. It's TINY. Buth this course is for people to see the idea and get a feel for the mechanics. I'm going to add Pop-Up hints that explain strategies for the game at certain intervals, (like, the square they apply on,) and, of course, there's going to be a turn limit, so you don't need to wander around this map forever until someone wins.
(it's basically a "Tutorial / Level-up-so-you-stand-a-chance-on-the-REAL-maps" map)

I'm also going to make it for up to four players, and also add in different classes for each player to use. (they can switch if they don't want to be a Healer, for example.) And finally, I need to find a way to separate each players gold/items, etc.at the end of each turn/game.

EDIT: Why thank you, Brent Murray! :)

I take it you downloaded my demo?
Nope. But I will right now. :)

As long as I don't need the VX RTP to play it.
Nope, its on there.
('Least it SHOULD be.)
Wow at the drama that absorbed this thread.

I do suggest that next time someone create a topic on the subject instead of making this one go into a completely different direction, though.
Craze
why would i heal when i could equip a morningstar
15170
post=94836
post=94712
I remember being amazed at DF1 and how much it felt like an honest-to-goodness old RPG. The mapping, names, difficulty, grinding and everything was spot-on.

If you don't like oldschool, don't play the games! If you do, PLAY THEM.
I liked Hellion, can you shut your trap yet?


I don't want to be your friend.
LouisCyphre
can't make a bad game if you don't finish any games
4523
Fucking awesome Chaos. I normally disapprove of how you use red in your customs but it isn't so lurid and painful here. :)
LouisCyphre
can't make a bad game if you don't finish any games
4523
I toned down the carpet in the hotel too; since it burned so many people's eyes.
Wow, how did I miss all the old schooliness drama in this thread? I should pay more attention.

ON TOPIC: The red hurts my eyes! My eyes!!!! (Still looks interesting though)