MORE MUSIC BY RELYT
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So I finally got all of the songs out that were requested...I think a few months ago. Anyways...anybody still need songs made? All I ask is that you credit me with the making of the song(s).
As for samples of my work...
http://www.filefront.com/14068943/Happy-Plastic-People.mp3/
http://www.filefront.com/13988293/Origin-of-Species.mp3/
These were both results from last time's request...ers.
As for samples of my work...
http://www.filefront.com/14068943/Happy-Plastic-People.mp3/
http://www.filefront.com/13988293/Origin-of-Species.mp3/
These were both results from last time's request...ers.
Perhaps some area themes?
These are fine in MIDI format, and their length needn't be to excessive in the least.
I can offer cookies, women, and false promises.
These are fine in MIDI format, and their length needn't be to excessive in the least.
I can offer cookies, women, and false promises.
post=87521
Perhaps some area themes?
TEMPLATE
"Song Name"
"Brief Description on where/when the song takes place"
"Brief description of the intended feeling of the song"
"Preffered Time"
Once again, I'll be doing these for free just because I'm a nice guy.
Let's start with the simple.
Madness Shut up, 300 fanboys.
A theme used when in proximity to an obscene number of enemies - i.e. the "Get the hell out of there" theme.
Fast-paced and frantic. This is a good example.
Thirty to forty seconds is perfect.
Madness Shut up, 300 fanboys.
A theme used when in proximity to an obscene number of enemies - i.e. the "Get the hell out of there" theme.
Fast-paced and frantic. This is a good example.
Thirty to forty seconds is perfect.
It's a bit short, but I think you'll enjoy it.
http://www.filefront.com/14133953/Dangeresque.mid
Also, you're gonna have to convert it into mp3.
http://www.filefront.com/14133953/Dangeresque.mid
Also, you're gonna have to convert it into mp3.
I'd much rather have .mid at this point anyway.
Ten MB of mp3s is plenty.
Ten MB of mp3s is plenty.
Next up (Boy am I taking advantage of opportunity)
Heroism
The theme played during later, story-turning cutscenes. In otherwords, mind-screwing events.
Slow, yet menacing. This is a good example.
Thirty to forty seconds is perfect.
Grief
The theme played in the aftermath of boss fights. Also the first theme to play at the home base.
Slow, but sad in contrast to Heroism. I've been using this.
Again, thirty to forty seconds. Hrmm, there seems to be a pattern here.
Heroism
The theme played during later, story-turning cutscenes. In otherwords, mind-screwing events.
Slow, yet menacing. This is a good example.
Thirty to forty seconds is perfect.
Grief
The theme played in the aftermath of boss fights. Also the first theme to play at the home base.
Slow, but sad in contrast to Heroism. I've been using this.
Again, thirty to forty seconds. Hrmm, there seems to be a pattern here.
Hey Relyt, does Dangeresque require credit to anyone but yourself? Would make a good caught-in-events sort of track.
I love how I read parts of threads and disregard the rest, I thought for some reason it was part of Relyt's work samples. Chaos, the track is yours obviously.
post=89082
Hey Relyt, does Dangeresque require credit to anyone but yourself? Would make a good caught-in-events sort of track.
Dangeresque is Chaos' to do with as he pleases. Anybody else who is caught with that track or any other track I've made for him in their game will be SCORNED AND SHUNNED! (by me)
Senga Woods for Drakonais.
http://www.filefront.com/14137467/Senga%20Woods.mid
Also, Dangeresque is an awesome name.
You are a boss. This is the sweetest forest track I could've hoped for.
Does it help to know what tracks we were already using?
Does it help to know what tracks we were already using?
post=89092Actually it helps a ton. If you could provide them that'd be great.
Does it help to know what tracks we were already using?

















