WHAT WOULD YOU EXPECT IN AN ACTION RPG GAME?
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Gio Adventures: Eras is supposed to be an Action RPG game, but I'm confused on what defines the genre. So, here are some points I wanted to find out:
1.Since there's no random encounters, should dungeons be heavily populated with monsters, or a moderate amount?
2.How many weapons/armor should be available to the player? And should weapons/armor be bought at shops like in Traditional RPGs?
3.Layout of dungeons: should they be Zelda style with many puzzles and rooms without making it too tedious, which the Zelda dungeons were kind of like?
4.Should Action RPG games focus on character development, exploration, fighting, story, any combination? I'm asking for what would make a good formula in an Action RPG.
5.Does exploring world maps work for Action RPG games?
6.Can the setting be in a medieval setting? When I hear Action RPG, I always think modern to post-modern times.
I'm asking people for their personal view on Action RPG games, and what THEY would like to see/what should be included in one made through RPG Maker XP. I don't want to make a mistake and turn this game into a Traditional RPG game trying to pose as an Action RPG game.
1.Since there's no random encounters, should dungeons be heavily populated with monsters, or a moderate amount?
2.How many weapons/armor should be available to the player? And should weapons/armor be bought at shops like in Traditional RPGs?
3.Layout of dungeons: should they be Zelda style with many puzzles and rooms without making it too tedious, which the Zelda dungeons were kind of like?
4.Should Action RPG games focus on character development, exploration, fighting, story, any combination? I'm asking for what would make a good formula in an Action RPG.
5.Does exploring world maps work for Action RPG games?
6.Can the setting be in a medieval setting? When I hear Action RPG, I always think modern to post-modern times.
I'm asking people for their personal view on Action RPG games, and what THEY would like to see/what should be included in one made through RPG Maker XP. I don't want to make a mistake and turn this game into a Traditional RPG game trying to pose as an Action RPG game.
I don't think any of these qualities are inherently good or bad, let alone specific to action RPGs. Just depends what kind of game you want to make. Too many monsters can be tedious, but too few can be boring. Puzzles are fun if done well, but horrible if done bad. A good story can add, and a bad one can detract.
These are basic principles in gamemaking you want to consider. I don't think an Action RPG has any specific traits in these categories that need to be upheld.
These are basic principles in gamemaking you want to consider. I don't think an Action RPG has any specific traits in these categories that need to be upheld.
That's true. All 6 points are applicable to any RPG genre. That being said, I believe that for an RPG to be considered "action", the battle system has to be the action-y part. Like Secret of Mana for the SNES.
How about the Star Ocean series? Random encounters that warped hero to a battle field, battles unfold in real time instead of waiting for a bar to load. Action RPG?
An Action RPG has hack 'n slash 'n magic 'n stuff real time battles usually on map with an emphasis on stats.
All the other stuff you said can work in any way if you do it properly.
All the other stuff you said can work in any way if you do it properly.
want a good game play soewot deluxe find it on you tube that was made with rpg maker 2k3 it has all the things a good rpg has.
post=92469
Pixel-based movement.
Which is not in rm2k/3, so you are screwed.
I've done that with pictures in RPG Maker 2000 before, but it's a ton of work to do. Animations get really hard as well. Of course, the problem with this is that you could do pictures, but I don't remember there being a check-tile-for-passable kind of command you could use.
post=93442
I've done that with pictures in RPG Maker 2000 before, but it's a ton of work to do. Animations get really hard as well. Of course, the problem with this is that you could do pictures, but I don't remember there being a check-tile-for-passable kind of command you could use.
You talk a lot.
This is pointless and FAR too much work. By this point you are far better off just learning some superior maker, or a programming langauge.
post=93444
This is pointless and FAR too much work. By this point you are far better off just learningsome superior makerSphere
Fixed.
post=93452post=93444Fixed.
This is pointless and FAR too much work. By this point you are far better off just learningsome superior makerSphereIGM
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