WHAT MAKES STEREOTYPICAL JRPGS TERRIBLE?
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Well, FF2 (and yes, I mean FF2, not FF4) did have an okay-ish story, but was marred by an unbelievably unbalanced battling/leveling system. Levels didn't disappear, they changed to weapons and spells, as well as HP and MP. I could certainly see the FF2 of today having more fans, since they fixed things up a bit in the remakes.
I can't help but think we should have an FF2 topic in Game Discussion.
I can't help but think we should have an FF2 topic in Game Discussion.
post=95227post=94941Even if FFII did have only ten fans (and I don't mean literally), that's not what I was getting at. I meant that no matter what, the amount of FFVII fans could easily topple the amount of fans of any other FF game.post=94852Heh heh...
FFIIor IV fans,
We all know ff2 only has like 10 or so fans.
And it's not like saying "FFII has fans" is an invalid statement.
I know... I was just trying to be funny... :(
Also Vid's right, enough with the FF2!
Ugh. Shopping! That bloody routine where you get to a new town and you know where you're supposed to go for the story, but first you have to spend 10 minutes or more traipsing around all the shops buying the exact same stuff you've got already except now it's bronze instead of iron. There's no strategy to it, it's totally unsatisfying, all it really does is eat up time before you go to the next dungeon. The only time equipment is even slightly interesting is when you're hunting for everyone's ultimate weapon at the end, in hidden areas and option dungeons and stuff. Every so often you get fun stuff like elemental swords and weapons that only work on undead, where you have to choose which is most appropriate, but 9 times out of 10 shopping for equipment is just boooooooo-ring!
post=95301
Ugh. Shopping! That bloody routine where you get to a new town and you know where you're supposed to go for the story, but first you have to spend 10 minutes or more traipsing around all the shops buying the exact same stuff you've got already except now it's bronze instead of iron. There's no strategy to it, it's totally unsatisfying, all it really does is eat up time before you go to the next dungeon. The only time equipment is even slightly interesting is when you're hunting for everyone's ultimate weapon at the end, in hidden areas and option dungeons and stuff. Every so often you get fun stuff like elemental swords and weapons that only work on undead, where you have to choose which is most appropriate, but 9 times out of 10 shopping for equipment is just boooooooo-ring!
Almost any RPG does that including Oblivion, it's not jRPG specific.
Final Fantasy VI is a good example of a game that did shopping correctly.
The reason it sucks in newer games is because it's an afterthought to things like story and graphics.
All the Dragon Quest games are good for shopping as well, but FFVI is a more mainstream example of it done right.
The reason it sucks in newer games is because it's an afterthought to things like story and graphics.
All the Dragon Quest games are good for shopping as well, but FFVI is a more mainstream example of it done right.
Dave... I totally disagree with you. I love shopping in RPGs. I love shopping in RPGs just about as much as most females love it in real life. Except instead of handbags, you're getting SORDS!
Canuck, I'm certainly not disagreeing with you, but could you provide some explanation as to why FFVI did so well with its shopping?
I like the Tales of ... series for you tallying up everything you want in one go so you don't have to-
How many?
Are you sure?
Here you go.
How many?
Are you sure?
Here you go.
How many?
Are you sure?
Here you go.
Honestly, what store in real life has you buying items one at a time and the person behind the counter asking you if you're sure before buying the item.
How many?
Are you sure?
Here you go.
How many?
Are you sure?
Here you go.
How many?
Are you sure?
Here you go.
Honestly, what store in real life has you buying items one at a time and the person behind the counter asking you if you're sure before buying the item.
post=95438
Canuck, I'm certainly not disagreeing with you, but could you provide some explanation as to why FFVI did so well with its shopping?
Yeah... I'd like to know as well. I'm playing FF6 right now, and the shopping doesn't seem too special...
I like how a joke topic has evolved into a six-page discussion! Glad to see that the community isn't bickering too much.
Shopping in Dragon Quest games are a PAIN. And so is giving items to your wife in your shop in Chapter 3 of DQIV. Ugh. "I HAVE 99 CAUTERY SWORDS WOMAN! STOP FUCKING TAKING THEM ONE AT A FUCKING TIME!"
Don't bother much with the shop unless you have a REALLY good item you don't want (wut). I was able to safely ignore it after a few trials. While I was pleased with the results, by that time Alena is a powerhouse anyway (she is always in your party, right?) and all of the best items aren't in shops for the last 1/5-1/6 of the game.
I'm only just starting Chapter 4, so I have Hero, Taloon, Meena and Brey (or whatever his name is now).
I remember back in the NES days I played primarily with a party of Hero, Alena, Ragnar, Taloon, with sometimes switching out for Mara if I wanted to do magic damage. Alena had the Stiletto Earrings (attack x2!) and Ragnar had the Metal Babble Sword. Taloon was tripping and telling jokes like a madman.
EDIT:
Why do I remember this?
I remember back in the NES days I played primarily with a party of Hero, Alena, Ragnar, Taloon, with sometimes switching out for Mara if I wanted to do magic damage. Alena had the Stiletto Earrings (attack x2!) and Ragnar had the Metal Babble Sword. Taloon was tripping and telling jokes like a madman.
EDIT:
Why do I remember this?





















