MORE STRESS SHOULD BE PUT ON CUSTOM GRAPHICS
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IMO games are good because of every aspect they manage to succeed.
FF6 to me was good because it was great in every aspect in it's time, be it music, graphics, sounds, storyline and gameplay.
Good game are made of everything, not one thing, be it gameplay. We no longer live in 1984.
FF6 to me was good because it was great in every aspect in it's time, be it music, graphics, sounds, storyline and gameplay.
Good game are made of everything, not one thing, be it gameplay. We no longer live in 1984.
post=98306
Haha. Welcome to the English language, dude. Would you like to park on my driveway? = )
It's not the same thing. At least driveway/parkway *mean* something when you break them up/look at the origin.
My point is that the term gameplay is used to describe how enjoyable the game is overall, so it doesn't make sense if you're breaking a game into categories and list 'gameplay' as one of them, especially when graphics and audio in combination with the game mechanics can determine how enjoyable the experience. And more importantly, game mechanics is clearly the superior term because it *clearly* refers to the framework of a game.
If, say, Chrono Trigger was just purely its 'gameplay' as a lot of you use it, then it wouldn't be half the game it is.
post=98252
As someone who often plays games with the sounds and music turned off, yes, the games are still very enjoyable. (They aren't the "same" because, well, somethings changed. But the GAME is the same because the sound effects and music are not critical to gameplay)
The importance of music, graphics and sound in a game is GREATLY overrated. Does chess get any more fun if you are using intricately carved marble game pieces on a gold and silver board? The only bullshit I see spouting here is how awesome window dressing can make a game great. I'm tired of that. Sounds and graphics need only provide adequate sensory input to navigate and interpret the game world, allowing for the players to employ the rules of the game within the scope of its game mechanics. You know, playing the game. Or gameplay.
yay semantics.
I agree 100%, and this is coming from someone who fanices himself a mapping specialist
if the gameplay is good, then people will enjoy a game as long as the window dressing isn't glaringly bad
folks appreciate custom grphics/music/and well put togather mapping but its gameplay that will be the difference between a game they love and a game they hate, everytime.
yes, even story isn't as important, Craze and Kentona prove with each game they make that even a very simple story is enough if the gameplay is solid
I feel the need to direct the focus of this argument back to its heart.
I agree with Darken. A game is the sum of its parts. The argument that all a game really needs is "gameplay" merely determines what makes a game a "game", by definition. The graphics, story, music, and game mechanics all truly make the game.
That doesn't mean that any or all of these things have to be custom, or amazing. It's as simple as WIP and Darken have said. Good graphics will make a good game better. Good story will make a good game better. Good music will make a good game better. It's not really an opinion, it's a pretty indisputable fact.
Let me focus one of Darken's examples. Obviously Symphony of the Night without the music we all know and love would be different in a way none of us can ever understand, because we all know the music by heart. It should, by all means, still have been a good game, but we can never argue what it would have been without the music. However, what if Symphony of the Night had better, professional voice acting? Cinematic cutscenes? Better translation and script?
None of these things are obviously necessary, at all. These things are all "improvements." I'd say "improvements" can be anything that can make a game better, but one merely didn't have the time or resources to implement. Every project can be made better with more time or resources, we all know that.
I agree with Darken. A game is the sum of its parts. The argument that all a game really needs is "gameplay" merely determines what makes a game a "game", by definition. The graphics, story, music, and game mechanics all truly make the game.
That doesn't mean that any or all of these things have to be custom, or amazing. It's as simple as WIP and Darken have said. Good graphics will make a good game better. Good story will make a good game better. Good music will make a good game better. It's not really an opinion, it's a pretty indisputable fact.
Let me focus one of Darken's examples. Obviously Symphony of the Night without the music we all know and love would be different in a way none of us can ever understand, because we all know the music by heart. It should, by all means, still have been a good game, but we can never argue what it would have been without the music. However, what if Symphony of the Night had better, professional voice acting? Cinematic cutscenes? Better translation and script?
None of these things are obviously necessary, at all. These things are all "improvements." I'd say "improvements" can be anything that can make a game better, but one merely didn't have the time or resources to implement. Every project can be made better with more time or resources, we all know that.
People tend to forget that what your brain tells you is you "enjoying" something isn't magically confined to one aspect of the thing in question. Just like if I (this is just me personally) own a CD rather than download it, I find the experience of listening to music slightly more enjoyable, it's perfectly reasonable for people to like a game more because it's got graphics that appeal to them more. There's nothing shallow about that. When I think about Yoshi's Island (easily one of my favorite games) and reminisce about how fun it was, yes I think about the complex (well, relatively complex for a platformer. Especially one that's a Mario game) gameplay, yes I think about how challenging it is to complete the game fully, but I also think about the music, the sound effects, the simple crayon-drawn graphics, everything.
I guess what I don't agree with is the suggestion that story, sound, graphics, gameplay, etc are all totally equal - I'd think most rational people (which excludes 99% of people who own an X-Box) would, for example, vastly prefer a game with good gameplay and poor graphics over a game with good graphics and weak gameplay. Some great games have virtually no story (Smash TV, Contra 3, pretty much every Mario game) and are still loved by millions of people. And I'm sure lots of people have played a good game with the volume off and didn't mind at all. Basically, good gameplay is a must, good everything-else is preferred but not necessary.
I guess what I don't agree with is the suggestion that story, sound, graphics, gameplay, etc are all totally equal - I'd think most rational people (which excludes 99% of people who own an X-Box) would, for example, vastly prefer a game with good gameplay and poor graphics over a game with good graphics and weak gameplay. Some great games have virtually no story (Smash TV, Contra 3, pretty much every Mario game) and are still loved by millions of people. And I'm sure lots of people have played a good game with the volume off and didn't mind at all. Basically, good gameplay is a must, good everything-else is preferred but not necessary.
I find SFL's post eminently reasonable and take the same general side, so I feel a little bad quibbling about one small bit of it.
Unfortunately games are not always the sum of their parts. Considering them as such works well when you consider something that focuses aggressively on certain areas. For example, most roguelikes have no graphics to speak of. It's nice when they do, but even the ones with just an ASCII interface can be worth having around for the gameplay. Likewise at opposite positions on the story/gameplay/graphics/sound axes.
Now imagine that you have to listen through discordant noise for occasional beeps to know when you can progress in the game. That a game's maps look like tiles were vomited at random across the landscape - and each one pans around a few times before you move around, so you can be sure to see everything. That a game's characters read like bad fanfic, and the unskippable text crawls at half speed. That the game has stupid battles and forces you to spend a third of the game in them. That there's a bug and you can't play past the first ten minutes. Basically, in any complex interconnected system, one bad bit can screw up a lot.
...I had more but it was getting wildly off-topic. Leave it at that for now.
Unfortunately games are not always the sum of their parts. Considering them as such works well when you consider something that focuses aggressively on certain areas. For example, most roguelikes have no graphics to speak of. It's nice when they do, but even the ones with just an ASCII interface can be worth having around for the gameplay. Likewise at opposite positions on the story/gameplay/graphics/sound axes.
Now imagine that you have to listen through discordant noise for occasional beeps to know when you can progress in the game. That a game's maps look like tiles were vomited at random across the landscape - and each one pans around a few times before you move around, so you can be sure to see everything. That a game's characters read like bad fanfic, and the unskippable text crawls at half speed. That the game has stupid battles and forces you to spend a third of the game in them. That there's a bug and you can't play past the first ten minutes. Basically, in any complex interconnected system, one bad bit can screw up a lot.
...I had more but it was getting wildly off-topic. Leave it at that for now.
A lot of the people who posted here used logical fallacies. I am an observer. I am allowed to observe and report. If I say that a lot of the games are ugly, why would the natural response be "NO YOU MAKE A GAME WITH ORIGINAL GRAPHICS! :(" It seems to go hand-in-hand that if someone is creating an original game with an original plot and characters, they should create an original style for this game. If they care enough about their game, that is. As opposed to whining at anyone who attempts to criticize current trends in games.
I would probably say that my criticism was a bit broad, but it's still extremely understandable. Stop using unoriginal, animal-style graphics in your games. Oh, RTP, too. Especially RPG Maker XP RTP. Jesus, that stuff is sterile and ugly.
I'm going to post links so that I don't take up too much space. Here are some ugly games.
http://img43.imageshack.us/img43/1139/dscreen30.png
http://img521.imageshack.us/img521/8418/rtftreesfinalfi3.png
http://img183.imageshack.us/img183/771/fyre.png
http://img81.imageshack.us/img81/3145/postj.png
http://img232.imageshack.us/img232/4167/cbsmockup.png
http://bb.xieke.com/files/BTS_NGCSPV0001.png
http://img30.imageshack.us/img30/4056/hellonewstats.png
http://img174.imageshack.us/img174/5113/statusscreennew.jpg
http://i46.photobucket.com/albums/f118/Lackeos/screenshot1.jpg?t=1250380098
http://rpgmaker.net/media/content/games/1191/screenshots/moarclay.jpg
http://rpgmaker.net/games/935/images/4245/
Also, music, graphics, and sound effects are NOT "greatly overrated." All of these things tie the game together, and highlight what you are doing in the game. For example, if you enter a cave, or a dungeon, and there is creepy music, it may be warning you that this place is dangerous, or just create the atmosphere that the creator intended. Sounds effects are very important. They highlight the actions in game.
Graphics create an atmosphere and distinct look for the game. It also separates your game from others' games. You can't say that some of your favorite games are your favorite because of gameplay alone. You come back to games because of the music, and the graphics, and the sound. They create a strong experience when all tied together. As opposed to, uh, turning down your volume and listening to music on headphones, and not paying to the visuals in the game.
I would probably say that my criticism was a bit broad, but it's still extremely understandable. Stop using unoriginal, animal-style graphics in your games. Oh, RTP, too. Especially RPG Maker XP RTP. Jesus, that stuff is sterile and ugly.
I'm going to post links so that I don't take up too much space. Here are some ugly games.
http://img43.imageshack.us/img43/1139/dscreen30.png
http://img521.imageshack.us/img521/8418/rtftreesfinalfi3.png
http://img183.imageshack.us/img183/771/fyre.png
http://img81.imageshack.us/img81/3145/postj.png
http://img232.imageshack.us/img232/4167/cbsmockup.png
http://bb.xieke.com/files/BTS_NGCSPV0001.png
http://img30.imageshack.us/img30/4056/hellonewstats.png
http://img174.imageshack.us/img174/5113/statusscreennew.jpg
http://i46.photobucket.com/albums/f118/Lackeos/screenshot1.jpg?t=1250380098
http://rpgmaker.net/media/content/games/1191/screenshots/moarclay.jpg
http://rpgmaker.net/games/935/images/4245/
Also, music, graphics, and sound effects are NOT "greatly overrated." All of these things tie the game together, and highlight what you are doing in the game. For example, if you enter a cave, or a dungeon, and there is creepy music, it may be warning you that this place is dangerous, or just create the atmosphere that the creator intended. Sounds effects are very important. They highlight the actions in game.
Graphics create an atmosphere and distinct look for the game. It also separates your game from others' games. You can't say that some of your favorite games are your favorite because of gameplay alone. You come back to games because of the music, and the graphics, and the sound. They create a strong experience when all tied together. As opposed to, uh, turning down your volume and listening to music on headphones, and not paying to the visuals in the game.
Those people are using free graphics, at least the XP RTP ones and the dot shoot ones and REFMAP. However, you did make some mistake that some screenshots there are placeholders such as the status screen. You also tend to forget that everyone here are Amateur game developers and doing this for a hobby.
Making graphics from scratch isn't as easy as it sounds. I've been spending like 4 days over a custom tileset and it's still not yet done, just because I wanted it to look decent, not everyone has that kind of persistence over a hobby. A decently animate sprite takes around 4 days to a week, even a month depending on your skill level, to animate properly because even with reference, something will always be off.
Another thing would be applying it into the limited game engine you use, since the majority use 2k3, they have to do these things the hard way, so they want to use graphics that could work around the limitations. But for XP/VX users, because of the huge resolution (640x480 and 544x416) it's harder to make graphics because they need to be big despite the freedom when it comes to amount of frames and changing the DBS/DMS etc.
Not everyone wants to work for other people. Some would rather work on their own games or trade services and in a RM* community or basically indie, knowing people and having friends is very important if you want some favors to get done.
There is an RM game called Clouded Heart, despite its bad gameplay and graphics I liked it, why? No idea, it must have an appeal, it could be the story. A Blurred Line isn't even graphically appealing to me but I love it. Visuals are tend to be overlooked in this community but of course I won't deny that if the presentation is just bad it's hard to go forward to play the game. I really won't raise standards for indie games for a reason, they're amateurs and I don't expect them to make the next BlazBlue or Final Fantasy or Seiken Densetsu graphics wise.
Also I use anime style graphics damn you, I poured my entire soul and free time making those little critters move properly >:V
Making graphics from scratch isn't as easy as it sounds. I've been spending like 4 days over a custom tileset and it's still not yet done, just because I wanted it to look decent, not everyone has that kind of persistence over a hobby. A decently animate sprite takes around 4 days to a week, even a month depending on your skill level, to animate properly because even with reference, something will always be off.
Another thing would be applying it into the limited game engine you use, since the majority use 2k3, they have to do these things the hard way, so they want to use graphics that could work around the limitations. But for XP/VX users, because of the huge resolution (640x480 and 544x416) it's harder to make graphics because they need to be big despite the freedom when it comes to amount of frames and changing the DBS/DMS etc.
Not everyone wants to work for other people. Some would rather work on their own games or trade services and in a RM* community or basically indie, knowing people and having friends is very important if you want some favors to get done.
There is an RM game called Clouded Heart, despite its bad gameplay and graphics I liked it, why? No idea, it must have an appeal, it could be the story. A Blurred Line isn't even graphically appealing to me but I love it. Visuals are tend to be overlooked in this community but of course I won't deny that if the presentation is just bad it's hard to go forward to play the game. I really won't raise standards for indie games for a reason, they're amateurs and I don't expect them to make the next BlazBlue or Final Fantasy or Seiken Densetsu graphics wise.
Also I use anime style graphics damn you, I poured my entire soul and free time making those little critters move properly >:V
I agree that most of those are ugly, but you really suck at presenting an argument properly.
Er, I mean. Just saying "this is ugly" doesn't mean anything, you don't really explain why they're ugly. Sure, you show a ton of screenshots but... Wait. I did notice you linked a really old screenshot from me. However this wasn't in the screenshot topics here.
Basically, what the fuck.
Er, I mean. Just saying "this is ugly" doesn't mean anything, you don't really explain why they're ugly. Sure, you show a ton of screenshots but... Wait. I did notice you linked a really old screenshot from me. However this wasn't in the screenshot topics here.
Basically, what the fuck.
I made no mistakes. It doesn't matter if the screenshots don't take place in the game. That is the art in the game.
hob?by
â€"noun, plural -bies.
1. an activity or interest pursued for pleasure or relaxation and not as a main occupation.
Well, duh it's a hobby. Everything you do is a hobby. The difference between making a game and a hobby such as watching TV, is that you are creating something. You aren't just sitting back and relaxing. Why would saying something is a hobby excuse poor execution?
If it's just a hobby, couldn't someone work on art in a leisurely manner? You say it takes 4 days. I'd say it takes 4 days if you do it in such a way. The sad thing is that a lot of the games on here use really ugly graphics. I mean, if you're going to use someone else's graphics, why not use attractive ones? Or at least apply them to your game in an original way.
I did not like "A Blurred Line." I did not love it at all. Stating your personal opinion on a game does not help your argument. I have low standards for indie games/game makers, but I do wish they would do better. In fact, my low standards go hand-in-hand with my argument.
"This is ugly" is good criticism. If someone would like to know WHY it is ugly, they can just ask. Constructive criticism would be like, "This is ugly, change it." People don't like criticism that is hard for them to apply, so they attack your criticism because they don't want what you said to be true.
hob?by
â€"noun, plural -bies.
1. an activity or interest pursued for pleasure or relaxation and not as a main occupation.
Well, duh it's a hobby. Everything you do is a hobby. The difference between making a game and a hobby such as watching TV, is that you are creating something. You aren't just sitting back and relaxing. Why would saying something is a hobby excuse poor execution?
If it's just a hobby, couldn't someone work on art in a leisurely manner? You say it takes 4 days. I'd say it takes 4 days if you do it in such a way. The sad thing is that a lot of the games on here use really ugly graphics. I mean, if you're going to use someone else's graphics, why not use attractive ones? Or at least apply them to your game in an original way.
I did not like "A Blurred Line." I did not love it at all. Stating your personal opinion on a game does not help your argument. I have low standards for indie games/game makers, but I do wish they would do better. In fact, my low standards go hand-in-hand with my argument.
"This is ugly" is good criticism. If someone would like to know WHY it is ugly, they can just ask. Constructive criticism would be like, "This is ugly, change it." People don't like criticism that is hard for them to apply, so they attack your criticism because they don't want what you said to be true.
You do realize that most people that use rpgmaker are 13 above, sometimes even younger, do they have knowledge on how to use ms paint to align chipsets, let alone put them together to blend in? No they don't.
Also, when giving criticism just say, it's ugly because blah blah, just saying it's ugly isn't criticism at all, it's just saying it's ugly but I won't tell you why. Also I don't use rips, I make my own graphics so I'm saying from the perspective of someone who makes custom graphics and WHY everyone can't do it. Your definition of what's beautiful is different of those from others. I like Anime, WIP doesn't, does that mean I should think his taste sucks? no. Also once I start making the graphics, specifically tilesets or charsets, I'm doing it in all my single free time and it takes me a week including my art class. What does that tell?
P.S. HOBBY IS ALSO A SIDELINE DOESN'T HAVE TO BE ABOUT RELAXATION IT'S DOING WHAT YOU WANT TO DO IN YOUR SPARE-TIME. LOOK FOR MORE DEFINITIONS IN THE DICTIONARY PLZ.
Or another one
http://en.wikipedia.org/wiki/Hobby
Unless someone is planning to go on commercial I won't mind the graphics they are using unless they really don't stick together that well <_<
And once again
Amateur
If you want better games, better off at Tigsource (or wherever) where people have more experience and basically older.
Also, when giving criticism just say, it's ugly because blah blah, just saying it's ugly isn't criticism at all, it's just saying it's ugly but I won't tell you why. Also I don't use rips, I make my own graphics so I'm saying from the perspective of someone who makes custom graphics and WHY everyone can't do it. Your definition of what's beautiful is different of those from others. I like Anime, WIP doesn't, does that mean I should think his taste sucks? no. Also once I start making the graphics, specifically tilesets or charsets, I'm doing it in all my single free time and it takes me a week including my art class. What does that tell?
P.S. HOBBY IS ALSO A SIDELINE DOESN'T HAVE TO BE ABOUT RELAXATION IT'S DOING WHAT YOU WANT TO DO IN YOUR SPARE-TIME. LOOK FOR MORE DEFINITIONS IN THE DICTIONARY PLZ.
Or another one
Creative Hobbies
Some hobbies result in an end product of sorts. Examples of this would be woodworking, photography, moviemaking, jewelry making, playing a musical instrument, software projects, artistic projects (such as drawing, painting, etc.), creating models out of card or paper called papercraft up to higher end projects like building or restoring a car, such as a Jowett or building a computer from scratch. While these may just be for the enjoyment of the hobbyist, they sometimes have potential to be a small business.
http://en.wikipedia.org/wiki/Hobby
Unless someone is planning to go on commercial I won't mind the graphics they are using unless they really don't stick together that well <_<
And once again
Amateur
If you want better games, better off at Tigsource (or wherever) where people have more experience and basically older.
Do you agree that most of the games on this site are unoriginal, ugly, uncreative, etc? Yes or no. That is my point.
13 is too young to use paint? Jesus, then I must be a genius, since I've been it since i was 5 or 6. Age is Which is why you should take my opinion with a grain of salt. People tend to take it a little bit too much to heart, though. Anime is okay, but everyone using that same, horrible anime style for their games is really bad. Also, you aren't arguing with my original argument. You are arguing about the ability to make graphics, whilst I am talking about how ugly their games are.
I think ugliness is VERY obvious when ugliness is present. It means you are very much into your hobby not an excuse. Especially at the age or 13. Duh my definition of what is "beautiful" is different than others. and work on things for long periods of time. My definition was awesome. Everything you do is a hobby, pretty much. You OBVIOUSLY can't call it an occupation. Most things you do in life are hobbies.
Also, CITATION NEEDED.
You don't mind the graphics, but that doesn't mean they aren't ugly. Calling yourself amateur is not an excuse. If you are amateur in creating original material, then you are amateur in making good games. Therefore, all games on this site are bad. What separates an amateur game maker from a non-amateur one?
Also, why are you arguing with me if their amateurism is the only excuse you need to defend them from their inability and unwillingness to make original graphics?
13 is too young to use paint? Jesus, then I must be a genius, since I've been it since i was 5 or 6. Age is Which is why you should take my opinion with a grain of salt. People tend to take it a little bit too much to heart, though. Anime is okay, but everyone using that same, horrible anime style for their games is really bad. Also, you aren't arguing with my original argument. You are arguing about the ability to make graphics, whilst I am talking about how ugly their games are.
I think ugliness is VERY obvious when ugliness is present. It means you are very much into your hobby not an excuse. Especially at the age or 13. Duh my definition of what is "beautiful" is different than others. and work on things for long periods of time. My definition was awesome. Everything you do is a hobby, pretty much. You OBVIOUSLY can't call it an occupation. Most things you do in life are hobbies.
Also, CITATION NEEDED.
You don't mind the graphics, but that doesn't mean they aren't ugly. Calling yourself amateur is not an excuse. If you are amateur in creating original material, then you are amateur in making good games. Therefore, all games on this site are bad. What separates an amateur game maker from a non-amateur one?
Also, why are you arguing with me if their amateurism is the only excuse you need to defend them from their inability and unwillingness to make original graphics?
"This is ugly" is good criticism. If someone would like to know WHY it is ugly, they can just ask. Constructive criticism would be like, "This is ugly, change it." People don't like criticism that is hard for them to apply, so they attack your criticism because they don't want what you said to be trueThat's not constructive at all.
"This is ugly, change it" can mean a lot of things. Maybe you don't like the style. Maybe it looks good but animates poorly. Maybe the colors chosen are bad but the actual style is fine. Saying "This is ugly" isn't gonna cause a major revelation and have the person suddenly make pro style graphics because of it. If they know it is, it'll take some time and practice before they could actually make the graphics look decent/good. Someone is free to say that a game is ugly, but don't mistake that for constructive criticism. An example of actual constructive cricitism:
"The main thing is dealing with volumes; shading according to form. A lot of things in the image are treated as shapes, rather than 3d objects. Remember to break things down into simple forms like cubes, cylinders and spheres. The top 2 boxes in my edit are mainly just this in action, as well as taking points from my previous post. The bottom-most box is just some AA example.
Now that thedaemon has mentioned it, the mirroring is pretty obvious. Some places are easy to mix up a little, such as the borders on the grass."
Even if the tone were harsher, it'd still be constructive.
You obviously don't go to many communities don't you? Then you wouldn't understand the paint thing. Case closed.
Then you are stressing that everyone should make their own graphics!
Also yes, I HATE THE RMXP RTP WITH ALL MY HEART AND SOUL. But does that mean the game is ugly? It depends, the RTP is actually pretty good in terms of material presentation, everything blends well and the only problem I have with it is the color palette and how the color shades it used are useless. However the ones your screenshot shows such as:

Is a WIP by Thera Datra ( I hope I spelt that right) are custom graphics where I believe is his/her first time, would expect someone to be so awesome at that point already? If you have a new work, for you it's awesome but for others it won't be, I believe the graphics are okay, they're not UGLY but it could use work.
You're saying CUSTOM GRAPHICS BUT I'M MAKING FUN OF ONE. Obviously it's still part of the learning process of game making.

Why is it ugly? Is it because it's just RTP? No, it's probably the mapping and the design of the HUD such as the graphics, this guy is obviously a beginner.

This one is maybe the floor and the charsets.
I dunno, how about you tell us what you particularly don't like about this one as you might maybe have another definition for the "ugliness"
Kinetic Cipher Again, I dare you.
Kinetic Cipher Again, I dare you.
post=98174
I believe that more stress should be put on custom graphics.I look at the screenshot topics on GamingW and RMN, and all of the games use horribly ugly anime-style graphics. I believe that more creativity and work should be put into creating a memorable and original style for your game. Don't you think?
Then you are stressing that everyone should make their own graphics!
Also yes, I HATE THE RMXP RTP WITH ALL MY HEART AND SOUL. But does that mean the game is ugly? It depends, the RTP is actually pretty good in terms of material presentation, everything blends well and the only problem I have with it is the color palette and how the color shades it used are useless. However the ones your screenshot shows such as:

Is a WIP by Thera Datra ( I hope I spelt that right) are custom graphics where I believe is his/her first time, would expect someone to be so awesome at that point already? If you have a new work, for you it's awesome but for others it won't be, I believe the graphics are okay, they're not UGLY but it could use work.
You're saying CUSTOM GRAPHICS BUT I'M MAKING FUN OF ONE. Obviously it's still part of the learning process of game making.

Why is it ugly? Is it because it's just RTP? No, it's probably the mapping and the design of the HUD such as the graphics, this guy is obviously a beginner.

This one is maybe the floor and the charsets.
I dunno, how about you tell us what you particularly don't like about this one as you might maybe have another definition for the "ugliness"
Do you agree that most of the games on this site are unoriginal, ugly, uncreative, etc? Yes or no. That is my point.
Kinetic Cipher Again, I dare you.
Kinetic Cipher Again, I dare you.
"I believe that more stress should be put on custom graphics."Then when you do see one, you go and mock it for being ugly, despite being pretty good for someone starting to make their own graphics. Oh that's real encouraging. So you shouldn't make games with custom graphics unless you're a pro at it, apparently. That's wonderful.
post=98389"I believe that more stress should be put on custom graphics."Then when you do see one, you go and mock it for being ugly, despite being pretty good for someone starting to make their own graphics. Oh that's real encouraging. So you shouldn't make games with custom graphics unless you're a pro at it, apparently. That's wonderful.
Standards have risen mah dear B)
Everyone should have lvl 99 graphic making skills when they first touch ms paint.






















