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PARTICIPATION IN THE GAME MAKING COMMUNITY

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The crutch would be insisting that there's something wrong with everyone instead of just the crop of games that are going unnoticed.

There is something wrong with not playing enough games and not giving enough feedback. On an invidual basis? Not so much. When it's a community wide issue? Yes.

"Dropping the cynicism" is just another way of telling everyone to settle for mediocrity; and I sorely hope nobody actually takes what you say to heart.

I do, because I'm having a goddamn blast, man! I'd much rather like something than not like something, and even if I don't like something, I try to appreciate it, and help that person improve through positive reinforcement and an active interest in the development and improvement process instead of bitching about how unoriginal/bad/uninspired their game is and leaving it at that.

I'm not going to "kick back" and force myself to play something I find uninteresting just to spare someone's feelings.

Then uh, nobody is forcing you to stay, man!

1 - Please, please stop regurgitating this every nine seconds.

No, I won't. While I agree that the quality of games can always be better, I guess I'm just content being happy making what I like and playing free games. Settling for mediocrity? No, I just don't seem to have this attitude where I think most games suck ass. It's not like I'm blind to flaws or anything, but I guess when it comes down to it, I'd rather have the attitude I have now where I can actually have fun with these games instead of complaining about them.

Even if I don't like a game I try to see its potential and instead of just giving a 1/5 stars and just leaving it to the dust (and there's nothing wrong with rating a game 1/5 if it deserves it), I'm also going to try cultivating that potential, following their blogs when I can, giving input on the developmental process on what to further improve or what I already really liked, feedback on demos, screenshots, and general thoughts, etc. Like I said before, an active interest in the developmental process and positive reinforcement seems a lot healthier for the community than 'MOST GAMES ARE MEDIOCRE AND THAT'S WHY I HAVE NOTHING TO DO WITH ANY OF THEM *GRUMP*

Not to sound pompous or anything but I am pretty confident that my attitude outlined about will do a lot more for the community than the attitude you're displaying! If everyone, or at least more people did this, we'd be golden.
I think the main problem is people are expecting too much.

People outside of this community aren't expecting ambient light overlays, outstanding battle systems/writing and unique graphics. That is not to say that these things don't help, but yeah. Inside the community, however, people have grown gradually more cynical about games in general, and now it's like an expectation to have all these things. Because people like mr. Emo going on his Emoquest I guess.

There's really nothing that can be done much about that issue specifically. If you want the game makers to participate, you need a strong incentive and focus - which is easier said than done, because we are still talking about it now even though it's been brought up countless times in the past.

I have one suggestion, however. The less demos, the better, in my opinion. People don't want to keep on replaying the same slightly less broken game every time.

I'd also play more games if I didn't run into fatal crashes all the time. That's what happened when I loaded up Demon Legacy a month or so back. Seeing NB in this topic reminded me of that. I don't remember what the bug was though, and I couldn't be bothered to investigate. But it was really early. Fix these things, people!

post=99487
While I disagree with about 80% of your list, I'm not replying because of that. You exclaim that these games all did something different to attract your attention, but with the exception of Alter Aila (which just did something uncommon, but executed it really well); nothing on your list actually did that. Hellion, Hero's Realm and Dungeon Crawl are all old school styled games, Complete Chaos is actually heavily inspired by SMT, and apparently a acid trip and Visions and Voices is some kind of... Yeah, I'll skip over that part.

Distinctiveness, while helpful isn't a requisite here.

I actually think chaos's argument here is somewhat valid. People who liked old Dragon Quest/Final Fantasy titles will (often) like Hero's Realm/Hellion, so it's not like it doesn't draw a fanbase that are fans of that genre/mode/motif.

Alter A.I.L.A is pretty cool, yes, but I can't help but think the game would benefit from being in another maker because the bugginess of the battles can drive me nuts at times.

As for Visions and Voices - well, I know you hate it, but saying it doesn't do anything different is pretty hilarious to me since some people cite that as one of the game's greatest source of both problems and strengths. I have no intention of repeating the experience of creating something like that again, either way.

Some people have fun through complaining.

Yes, you should see me in IRC. I complain about RM* games all the time...but I also play them, so.

Speaking of which, I still need to download some of those RS games...
Solitayre
Circumstance penalty for being the bard.
18257
This attitude of high extremely high expectations is extremely unfriendly to newbies as well. I haven't been here long but I can recall quite a few times seeing someone obviously completely new to the maker asking for help and being shouted down because his project is lame tripe and he won't finish it anyway.

Is this fact true? Probably. But this atmosphere of discouragement... it's unhealthy, elitist, and isn't helping anyone. We should never be punishing people for being new or asking questions.
halibabica
RMN's Official Reviewmonger
16948
post=99459
A big thing we need is more review topics like Halibaca's where multiple users contribute reviews to people who've signed up
Methinks I'll revive that thread once I play through Speak No Evil. I'm due for a comeback anyway.

post=99521
this atmosphere of discouragement... it's unhealthy, elitist, and isn't helping anyone.
We're turning into Gaming World!
post=99398
Remember when you posted a wall of text about so and Kentona just said "Looks good."?

haha! I remember that now. (I'm so clever)

And maybe we should set up a Newbie sister site as well.

As for increasing the consumption of games, remember that "If you like X you might like Y" thing? There was some drive to make it an official part of the gamepages but it is low on the priority list. But nothing stops us from voluntarily do this. Perhaps I will lead by example and add notes to my gamepage that link viewers to other games of the same ilk.

Another thing that can ease consumers is a more refined list of genres (geodude don't mock me):

Traditional RPG
Action RPG
Strategy RPG
Dungeon Crawl RPG
Sci-Fi RPG
Adventure
Horror
Platformer
Shooter
Arcade
Comedy
Simulation
Visual Novel
Puzzle
Other

...followed by a site-wide retuning of all the submitted projects so far.

I also think that Youtube advertising is something we could do pretty easily. Someone could pick up the torch and do some Let Plays of the games on this site. That could bring in some new members looking for games.

Lastly, we could try to expand our reach my compiling a list of 5 or so remarkable games from RMN and advertising them on mega-gaming sites somehow. Like eye-catching games like U.S.G. or Paradise Blue or Tina of the Star or games that appeal to a niche. This is just a vague idea, but not a terrible one. We would not stress the fact these were made in RPG Maker since that is viewed as shameful (unfortunately) but these games could draw in players.

Yet another idea tossed about with regularity is making Makerscore have more tangible benefits. Thankfully, that has happened to a degree with the advent of RMN3 and the Locker (more space!) but perhaps we need to do more. Like special status for people who reach 500+ makerscore or something.

And on the front page we have Featured Game, Latest games and news and reviews and articles, and Random Images, but maybe we could squeeze in a Random Review?

And there's always traditional advertising. How much does that cost, anyway?
There should also be a non-anime genre for people like me.
Yellow Magic
Could I BE any more Chandler Bing from Friends (TM)?
3229
post=99483
I thought the point of playing/making RM games was to have a bit of fun and kill some time

guess I'm just nuts
This is basically my view of things; I don't take RM half as seriously as pretty much any other active member (which shows in my substantial lack of projects (I have none)) and as a result I don't feel I fit in much. Hardly RMN's fault, of course, but sometimes I just get bored and demotivated, trying to make a game that'd appeal to a site with such high expectations. This is probably why I spend less and less time discussing say the technicalities of say one of Craze's gazillion games (speaking of which I should play more Craze games you go guy).

What I'm trying to say is if RMN wanted a larger game playing community I guess it it could (please don't hurt me) lower its standards or something. Then again the end result would most possibly feel like RRR version 2 so maybe you guys are fine the way you are.
Solitayre
Circumstance penalty for being the bard.
18257
I approve of this endeavor whole-heartedly.
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
kentona, for a second I was like "WTF HOW DID HE CREATE THOSE" but then realized people can do that...


To reply a bit, I don't think lowering standards is a great idea. Telling people to "just don't care as much" is also not a great idea. There are more games made than there are players to play them.

I've said this previously to people, but most RM games suck. They don't have any clear idea behind them, badly written, don't look unique, nothing. They are basically like the games I have already played but with all the good parts taken out.

Why am I supposed to suck it up and play those?
post=99541
I approve of this endeavor whole-heartedly.

The problem is, like WIP, I don't play RM games! So just based my recommendations on what other people have told me. :D Am I just exacerbating the problem?
halibabica
RMN's Official Reviewmonger
16948
post=99542
I've said this previously to people, but most RM games suck. They don't have any clear idea behind them, badly written, don't look unique, nothing. They are basically like the games I have already played but with all the good parts taken out.

Why am I supposed to suck it up and play those?

To help the creator fix the parts that suck?
post=99542
kentona, for a second I was like "WTF HOW DID HE CREATE THOSE" but then realized people can do that...


To reply a bit, I don't think lowering standards is a great idea. Telling people to "just don't care as much" is also not a great idea. There are more games made than there are players to play them.

I've said this previously to people, but most RM games suck. They don't have any clear idea behind them, badly written, don't look unique, nothing. They are basically like the games I have already played but with all the good parts taken out.

Why am I supposed to suck it up and play those?
I agree with this whole-heartedly. Like chaos said, we have to strive to make our games more interesting or appealing to whomever our target audience is intended to be. Usually, though, it takes some experience to know what that is and how to achieve it.

If I knew a solution to this problem, I'd implement it. But I don't. I can only post vague ideas.

also. lol @WIP
Solitayre
Circumstance penalty for being the bard.
18257
Well, aside from fancy screenshots that can often be misleading, it's just generally that perusing the sea of RM projects on this site and picking out a good one is a daunting task. Having a recommendation feature for a game helps a prospective player find a game they're likely to enjoy and raises awareness of games people like.
Craze
why would i heal when i could equip a morningstar
15170
post=99544
To help the creator fix the parts that suck?


This is an okay argument but I disagree completely. If a game sucks, I don't want to bother playing it. If a game is good but has a sucky aspect (The Reconstruction is good but has suckyish menus and sucky pacing) then it's an average game (as in it is a C or B game, not the average RM* game) and I might try it if the parts I like are okay.

tl;dr: If a game obviously sucks I'm not going to kill my brain cells
Yellow Magic
Could I BE any more Chandler Bing from Friends (TM)?
3229
Hate to do this but WIP (EDIT: and everyone else for that matter) can you post examples of games that suck? I am going to have a wild guess and say that a good number of people here have the same mentality they have with RPG Maker games as they do with pop music: "the majority sucks, don't wanna hear about it"

I mean right now I'm looking at page 10 in the Games section of this site and I don't see anything that could be completely ridiculed. Dark Gaia's game looks...bad, uh oh, I don't like where this is going, Moby Housekeeper's a unique concept, always a good thing, Luminous Vestar has some impressive mapping, too bad it's not being worked on anymore, Hellucination looks average but certainly not bad, same with Valius but it's been discontinued, think you all know about Alter A.I.L.A. Genesis, Kryberia seems fab, I played a bit of it a while ago but don't remember too much, progress seems on hold though. Maybe I just got lucky with that page but eh I can't see anything garishly bad (also can't speak for the rest of the community but I'm pretty sure RMN is at the forefront at this point in time anyway)

The only problem I can see with most of these projects is that they haven't been completed. Surely if people want their games to be played they should finish them in the first place!

EDIT: I mean if you think the majority of games (at least on RMN suck), then maybe you do have unreasonably high standards, or mine are too low.
Don't pay attention to the admins' viewpoints on this. We are veryyyy jaded due to the constant stream of crap we see coming in through the submission queue. Plus we are old and crotchety (I'm only half-joking here).

Serious version:
Many of us old hacks like WIP, myself, Magi, Nightblade, etc... have grokked (look it up) the very common traditional elements of RPGs and thus find a large percentage of them intellectually unstimulating. This might not be due to the game itself, rather it is us, the player. The genre hasn't much to offer us anymore, experience-wise, so we are incredibly impatient.

Personally, I have had a hard time enjoying ANY RPG since I wrapped FFVI for the second time on my SNES back in the late 90s, commercial, indy or otherwise. It was then that I became very passionate about creating an RPG. I can honestly only think of 2 RPGs I've finished since then (KOTOR I & II). (And now that I've actually released 2 full games, 3 collaborative games and two long demos, even creating RPGs is loosing it's appeal).
halibabica
RMN's Official Reviewmonger
16948
I'd link to one, but Sonic and Mario Demo was lost in The Great Purge.

I honestly don't have too many examples of RM* games that outright suck, because most of the ones I've played really haven't been all that bad. I know there are terrible games out there, but I haven't had the misfortune to encounter very many of them.

I've always believed that you can't tell how good a game is until you've played it, and I think people judge these things by their screenshots way too often here. Maybe I'm just not angry and jaded enough to recognize a bad game before playing it, but maybe the games people think are terrible aren't as bad as they look???

EDIT: And then there's the whole 'bad content ban' we have going in the staff section to keep utter garbage from even getting posted. It's like a spam filter for horrible games.
post=99554
EDIT: And then there's the whole 'bad content ban' we have going in the staff section to keep utter garbage from even getting posted. It's like a spam filter for horrible games.

So in the end it's a GOOD thing that our admins and staff - the people that control which games are accepted - are jaded?