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WHAT ARE YOU WORKING ON NOW?

Posts

LouisCyphre
can't make a bad game if you don't finish any games
4523


roffle scale testing

Thoughts (other than MCP)? I intend to mess with the faces' height and coordinates once I have faces that aren't placeholders.
Craze
why would i heal when i could equip a morningstar
15170
Chaos, make more battles. >=(

(I tried out the game and the Momentum battle gimmick is way fun.)

I am currently writing the ending of In Praise of Peace!

EDIT:
...I mean the ending of chapter 2. Out of ten.
Max McGee
with sorrow down past the fence
9159
post=136671
roffle scale testing

Thoughts (other than MCP)? I intend to mess with the faces' height and coordinates once I have faces that aren't placeholders.


I have no idea what I am looking at.
A giant monstershroom that is being tied down and the party has to kill it because the party bumped into it. Beware! Even though it is tied down the Giant Monstershroom can still let loose spores and call it's fungal friends to attack the party!
LouisCyphre
can't make a bad game if you don't finish any games
4523
post=136761
roffle scale testing

Thoughts (other than MCP)? I intend to mess with the faces' height and coordinates once I have faces that aren't placeholders.


I have no idea what I am looking at.The direct, utter opposite of an eldritch being.
I assumed that the party was attacking a bushel of wheat.

Yes, I still am working on this. Is it okay to categorize items like that? I have 300+ items in the game so far.

Max McGee
with sorrow down past the fence
9159
horrible fucking mind numbing tedium of fixing fatal errors that have sprung up due to subsequent changes in a lengthy sequence of cutscenes. I have to sit through the same cutscenes for long stretches of time to see where the freeze-up point is and fix it. These are cutscenes I have already seen hundreds of times when I was initially writing them.
Facesets for Village Brave!

It is a surprising amount of fun slapping facepaint willy-nilly on RTP facesets.
Max McGee
with sorrow down past the fence
9159
OMFG FINAL penultimate CUTSCENE.
post=137010
OMFG FINAL penultimate CUTSCENE.


Man, you too!?
FINISHED THE FREAKING GUI SCRIPTING FINALLY, OH GOD YES!
THANK YOU RHYME FFFFFFF

now for story D8
Puddor
if squallbutts was a misao category i'd win every damn year
5702
Working on the little details of the first floor in my GG game.
I need to sprite some BEDS.
halibabica
RMN's Official Reviewmonger
16948
I'm (finally) working on PH4 again! I've never put anything on hiatus quite so much as this, but I'm gonna run with it and hopefully finish it this year.
Max McGee
with sorrow down past the fence
9159
post=137060
post=137011
post=137010
OMFG FINAL penultimate CUTSCENE.
Man, you too!?
Make that three (penultimate cutscene before the end of the demo, that is. Not the end of a whole game, unfortunately.)


Yeah, mine is only in Episode One, but it's somewhat more complete/substantial than any but the most ridiculously overlong of demos could be.
Man you know what's the worst? Having to go back and sift through some dialoge/previous events to make sure current events in you game match up with earlier ones.
ha I hate doing that, that's why i type notes i believe to be important down in notepad.
Craze
why would i heal when i could equip a morningstar
15170
It's good to do, though. Consistency is so ridiculously important in games of any genre.
Max McGee
with sorrow down past the fence
9159
THE CORE GAMEPLAY OF TO ARMS! (episode one) IS FINISHED!

Now it's all polishing and credits. (Craze, you still down to beta test? I managed to finish before you left for camp.)

Edit: Making tutorials. They are short, non-interactive, and skippable. Is that an acceptable combo?