SPEAKING OF MENUS...

Posts

post=117419
post=117360
Simplicity is the key, but the font is a little difficult on the eyes.
How so?
Nevermind, my screen was toned too dark.
Arrrgh, new page!
heeheehee

What is it with people and viewing my screenshots with dark monitors?
arcan
Having a signature is too mainstream. I'm not part of your system!
1866
As far as i can tell my monitor can't get any brighter than this and only your pics are dark.
If only I found this topic a week earlier, I would have an easier time making my menu!


Posted this in the screenshot thread as well. General consensus is that the background is too bright (it is methink as well).

But there will be another black menu box at the right covering most of the background lines, so I suppose it won't be a big issue.

PS is there a "hide" tag?
post=117437
As far as i can tell my monitor can't get any brighter than this and only your pics are dark.

Get a new monitor, my own pics are hurting my eyes. Especially that checker tile room I made for battle testing IT BUURNS.

Except for the menu screen here, the background is blackened on purpose so the menu I build is in the focus. I might even apply a blur filter somehow.

post=116500
post=116499
Everything is too dark
No it isn't. Recalibrate your monitor.

The Graphic Designer on my team combined with my analysis of the Level Histrograms for screenshots in the Screenshots thread reports that the visibility and the range of colors are within expected parameters.

Furthermore, I also have seen that it is hard to compare my 3D screenshots to typical RPG Maker graphics as my screenshots contain way more colors and less extreme contrast than pure pixel art found in RPG Maker games. Examine these two histograms to see what I mean:


This is what my level histograms tend to look like


This is what RPG Maker histograms tend to look like


Conclusion: See an eye doctor, and apples to oranges.
that is amazing
graphs have trumped over all other arguments
KingArthur
( ̄▽ ̄)ノ De-facto operator of the unofficial RMN IRC channel.
1217
When in doubt, get a graph. They always help.
Heeheehee




God damn it feels good to be a scientific art engineer witch.
what your histogram shows is that there is a bias towards the darker colors. Try running a histogram equalization on one of your images and posting the comparison here.

I'd do it but all I have is MS Paint
I'm not a Star Trek computer!


Fine ^^

Before


After

I'm not sure where the bias comes from, but the auto levels makes a slight difference. After running the automatic levels, it gets rid of the warm feeling it had before making it colder but it doesn't really seem that much brighter. Oh yeah I ran these on the original images, the thumbnails are posted here so that the images are closer together to help visualize the difference better.

When I do it manually with my hands and those sliders, it makes a very slight difference at best, and makes the image look like you're staring into the sun or very dark at worst.
arcan
Having a signature is too mainstream. I'm not part of your system!
1866
wolf
Except for the menu screen here, the background is blackened on purpose so the menu I build is in the focus. I might even apply a blur filter somehow.


Should have said so from the start and ye the first one is slightly better.

How about a good 'ol Ring Menu?
post=117611
I'm not a Star Trek computer!


Fine ^^

Before


After

I'm not sure where the bias comes from, but the auto levels makes a slight difference. After running the automatic levels, it gets rid of the warm feeling it had before making it colder but it doesn't really seem that much brighter. Oh yeah I ran these on the original images, the thumbnails are posted here so that the images are closer together to help visualize the difference better.

When I do it manually with my hands and those sliders, it makes a very slight difference at best, and makes the image look like you're staring into the sun or very dark at worst.


Auto levels just tries to balance the Red, Green, and Blue color channels mainly. It's useful for like the typical Myspace photo taken indoors where it's washed out in yellow/orange light. By balancing the RGB scales more equally it drops that yellowish color back to white (if you have equal red, green, and blue you get a neutral tone). In your case, auto levels aren't going to help you as an artist placed those colors and artists are not fooled into using yellows when they mean green as easily as a camera (with an ignorant photographer) is. All it's doing is boosting the blue channel on you washing out your warm colors.

Monitor Calibration that I use if anyone wants to check theirs. CRT monitors I usually can just use the buttons on the monitor and get it set. LCD seem to always come set too bright, and the best way to calibrate them is using the video drivers instead of the monitor buttons. I think the monitor buttons just mess with the backlight rather than the actual pixel values.
I know both of those things already, and I have equalized the lighting values myself. And for your information, it does both kinds of leveling, and there is options to just do the color levels and such. Furthermore, 64 64 64 is dark gray, 128 128 128 is medium gray, and 192 192 192 is brighter gray, and 255 255 255 is maximum light power. The fault of my end users not using proper monitor settings is not mine.
Finished the menu for my game recently. Thanks to Archeia Nessiah for the artwork of the characters

(If the names bother you might as well ignore it since they're not changing.)

A video of it in action.

Very beautiful.
But only one question, you made the entire menu, including the script?
I looked at him, and I had a notion of how to do it using a script menu (Mog Menu for Rpg Maker Vx)

The illustrations were divine ...
Ark
Wario's-a number one!
1770
post=118214
Very beautiful.
But only one question, you made the entire menu, including the script?
I looked at him, and I had a notion of how to do it using a script menu (Mog Menu for Rpg Maker Vx)

The illustrations were divine ...


Buddy, why do you have to type like that?


Finally getting somewhere. The paper, fruits and hardware are just placeholders (but then I decided to just start calling the placeholders "Place"). Those four boxes are where the mini-info where go. There's going to be icons when Tardis finishes drawing them.