DIFFICULT BOSS BATTLES, SKIPPABLE CUTSCENES, AND RAGE
Posts
post=121487post=121302Too bad it doesn't change the fact the intro is 4 hrs :<
Persona 4 also skips text boxes when a button is held down, so.
That's exaggerating. It's more like 2 hrs.
(*swoosh* goes the point as it passes over Neok's head)
post=121083post=121054Maybe that player should play another game...?
Otherwise you're just forcing them to sit through something they care nothing about.
Maybe the entertainment value of a GAME shouldn't rely on a player wanting to ingest a 200,000 word story that may or may not be good.
RPGs were never about forcing the player to hear your story. They are about giving them a choice and making their own story. Some games have gotten light years away from that principal in the form of hour long cut scenes and linear plots, others still try to give you a semblance of a choice in what happens during major plot points of the story they are inevitably forcing down your throat, still, I'd choose the latter.
being able to skip cutscenes should be something that everyone takes care to remember with all of thier boss encounters.
of course, this should only be aviable after the player has already seen it once.
of course, this should only be aviable after the player has already seen it once.
The best part of linear games is that it's way easier to make the main plot not suck, and to develop side-stories at a regulated pace. Compare Exit Fate to Oblivion - which one made you actually care about what's going on?
post=124415post=121083Maybe the entertainment value of a GAME shouldn't rely on a player wanting to ingest a 200,000 word story that may or may not be good.post=121054Maybe that player should play another game...?
Otherwise you're just forcing them to sit through something they care nothing about.
RPGs were never about forcing the player to hear your story. They are about giving them a choice and making their own story. Some games have gotten light years away from that principal in the form of hour long cut scenes and linear plots, others still try to give you a semblance of a choice in what happens during major plot points of the story they are inevitably forcing down your throat, still, I'd choose the latter.
Then play another game...?
post=124565
The best part of linear games is that it's way easier to make the main plot not suck, and to develop side-stories at a regulated pace. Compare Exit Fate to Oblivion - which one made you actually care about what's going on?
To be fair, that's because Oblivion was genuinely not interesting (to me, anyway). Morrowind on the other hand, which follows the same fundamentals of Oblivion, has a fascinating narrative, background, and plot.
There are always exceptions. I will say that Fable is not one of them.
I just think that the standard jRPG format allows for a much stronger story to be concocted more easily - the player is almost always on track, anyway, so they're ready to listen. This is not to say that non-linear RPGs can't have terrific plot arcs - holymasseffect2.
(This is not a rebuttal to MOG since there is... nothing to contest. I am jus' sayin'!)
I just think that the standard jRPG format allows for a much stronger story to be concocted more easily - the player is almost always on track, anyway, so they're ready to listen. This is not to say that non-linear RPGs can't have terrific plot arcs - holymasseffect2.
(This is not a rebuttal to MOG since there is... nothing to contest. I am jus' sayin'!)
post=124556
being able to skip cutscenes should be something that everyone takes care to remember with all of thier boss encounters.
of course, this should only be aviable after the player has already seen it once.
Isn't it easier to just make sure the player can't accidentally skip the cutscene? Some games requires that you first pause the cutscene and then press a specific button. This should be enough to ensure the player won't skip the cutscene by accident. Of course, with an RPG maker you will probably have to ask the player if he wants to skip the cutscene at the start of it since the RPG maker doesn't distinguish between a cutscene and gameplay. However, making sure that "Watch" is the first option and that pressing cancel doesn't skip it should do the trick.
post=124645
ENTERENTERENTERENTERENTERENTER
DID YOU HEAR ALL THAT?
>No
Yes
ENTER
GODDAMNIT
Annoying, but ultimately practical.
No, the better solution is the Half Minute Hero method where there is no default option. You must push up or down to select Yes/No before you can mash A s'more
Then there's my favorite: If you missed something you can rewind, see what you missed, then fast forward back to where you were before! Not as good alt: Text logs
Then there's my favorite: If you missed something you can rewind, see what you missed, then fast forward back to where you were before! Not as good alt: Text logs
post=124654
No, the better solution is the Half Minute Hero method where there is no default option. You must push up or down to select Yes/No before you can mash A s'more
Then there's my favorite: If you missed something you can rewind, see what you missed, then fast forward back to where you were before! Not as good alt: Text logs
Two things:
ODIN SPHERE does that choice thing, and also DRAGON QUEST 3 MEMORY SPELL
post=124645
ENTERENTERENTERENTERENTERENTER
DID YOU HEAR ALL THAT?
>No
Yes
ENTER
GODDAMNIT
Though to be honest, if you're mashing enter that fast through dialog, it's just like nodding your head to someone who's speaking to you and you didn't really hear all of it.
I have an idea where I have that and if you pick "no" the character will tell you that you should have beeen paying attention and that he won't repeat himself.
but this is mostly because I like to joke around in my game.
but this is mostly because I like to joke around in my game.
Though to be honest, if you're mashing enter that fast through dialog, it's just like nodding your head to someone who's speaking to you and you didn't really hear all of it.
It's like nodding your head to someone who's blocking you to Disney World talking about something you have to do way later or something you probably already know.





















