ACTION 52 VX - 24 HOUR RPG MAKER THROWDOWN
Posts
post=123513
gonna try to do this at some point if i can find a cyrillic font for ags! 420 make games every day
catamites i did not think it could be possible for me to love you more
until now
also what is the policy on creating resources before the 24 hour work time? can i use chapsets i've made in the past? i'm wanting to do some sort of atmospheric exploration based mapping exhibition thing, but i don't think i can edit a bunch of chapsets and overlays AND put them all together into some semblance of a playable experience in 24 hours.
edit: double post fffffffff i am tired
edit: double post fffffffff i am tired
post=122814basically
i would sign up if it wasn't VX-restricted.
i have a really good idea that isn't LIONEL MESSI'S SOCCER SUPERSTAR too
Tardis
also what is the policy on creating resources before the 24 hour work time? can i use chapsets i've made in the past? i'm wanting to do some sort of atmospheric exploration based mapping exhibition thing, but i don't think i can edit a bunch of chapsets and overlays AND put them all together into some semblance of a playable experience in 24 hours.
edit: double post fffffffff i am tired
Go ahead. I'm using scripts I made before the project so I don't see why resources should be restricted. Plus I'd imagine 95% of the resources for all the games were made before the project so not letting people use their own previous work but allowing others seems silly.
post=123654
serves me right for not reading the thread
yeah i guess this changed? i might make something then. sign me up.
I'm copying and pasting like a madman from cancelled and unfinished projects. Game is still going to be a massive clusterfuck but that's all part of the fun.
ive finished my game now. its a ziggy fangame. im pretty happy with it. i'd say it ranks within the top ten ziggy fangames out there, or a least in the top tier. i'm testing and uploading it now.
Still have a ways to go (and only 15:46 hours left!); here's a sneak peek for now:
I have to say this is actually pretty fun. =D
I have to say this is actually pretty fun. =D
Good to hear!
Started a game yesterday (wanted to do it Sunday but shit got in the way) and I'm going to try and finish it tonight. It'll probably mean it will be completely unbalanced but dat's dem apples right? Shooting for a bit of exploration-based gameplay where the player has to find the Secret Enemy HQ and all items necessary to seal it F-O-R-E-V-E-R!
Map!
Welcome to half the game! (also this is the only map)
Started a game yesterday (wanted to do it Sunday but shit got in the way) and I'm going to try and finish it tonight. It'll probably mean it will be completely unbalanced but dat's dem apples right? Shooting for a bit of exploration-based gameplay where the player has to find the Secret Enemy HQ and all items necessary to seal it F-O-R-E-V-E-R!
Map!

Welcome to half the game! (also this is the only map)
do we count time spent planning things on paper count toward the 24 hours, or just time spent actually constructing the game in rpgmaker?
MaxMcGee
I am signing up so I can fail to participate.
Well there will be a list of shame for all who fail to participate
do you really want to be on that list?
(ps no undos youre quoted now buddy)
I think I'll get in on this. Do we have 24 hours from signup, or 24 hours from when I start? I plan to do this all on Thursday (18th).
post=124039
Only implementation and testing. Planning and design doesn't count
You could have mentioned this earlier you know :|

























