YOUR MOST DISAPPOINTING GAME?

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Tau
RMN sex symbol
3293
As the title would say. What is your most disappointing game, or gaming experience I'll leave that an option too. Me personally, I would have to go with these..

Final Fantasy X - By the time this game rolled out I was a FF fanatic, having just come from playing VII(Still my favorite game for certain reasons)VIII(which is playable.. sort of) and my opinion of best Final Fantasy, IX. I was literally foaming at the mouth for the next one to come.. And then it did.

Aside from the fast paced gameplay, graphics and cool mini game Blitzball, the game itself just didn't wow me like the past games. I hated the characters, story was original but IMO executed poorly. Voice acting was just terrible. The game just fell too short of my(Admittedly high) expectations.

Assassins Creed - I was anticipating this game, because not only was the setting and style/story pretty interesting from what I had heard. But the game was just looking to be something new and innovative. Shit did that feeling go away after the first hour or so. Seriously the game had so much potential, quite happy the sequel actually delivered where the original really should have.

Chrono Cross - This game has everything, gorgeous graphics, music, a good battle system, yet the one thing it should have excelled at was it's story.. Which it just fell short on. Comparing this game to it's amazing predecessor is a little hard because this game in it's own right is still a great game, and had it had been named something different then I'm sure I would've liked it a little more. But it wasn't.

Anyway that's my thoughts, can't think of anything else right now but I'm sure I will if someone mentions said game(s) in the thread.
I'm not sure if this is the MOST disappointing, but it's up there: Prince of Persia: Warrior Within.

The sassy cool prince, entralling setting and interesting level design from the first (amazing) Prince of Persia: Sands of Time game was gone and replaced with a generic hardcore emo man-child with speed metal music and boring hack-n-slash gameplay. Boo.
Shadow Hearts: From the New World. I loved all of the games in the series, including Koudelka which isn't nearly as bad as everyone makes it out to be. I really enjoyed Covenant, but I remember feeling that despite its epic-ness (major Lucia<3), it was a "lighter" game than Shadow Hearts 1, which got really dark and even creepy at some points.

Nonetheless, Covenant still retained some of the feeling that SH1 had, brought in plenty of new ideas on its own, and was just win on-almost all accounts (although Karin supposedly being an army "general" was kind of lol-worthy, considering how mushy her character gets and her overall complete lack of personality).

On the other hand, FTNW might as well have been a comedy. The dark story was almost completely absent, most of the characters felt like cheap imitations of character's the series had already done before (and most of them were promptly ignored after they joined the team), Shania managed to be even more boring than Karin (and had twice the screen time!), the villains were absolute duds and motive-less, and Johnnie felt like every other teenage RPG lead.

The battle system was great and the graphics looked great, but the game had nothing else redeemable about it for me. Sucks that it killed what could have been a great and interesting new series stone-cold dead.

Also Final Fantasy 10, for the same reasons Tau listed.
Odin Sphere: It looked really nice. Too bad it played like I was swimming in shit (and eventually swimming in really thick shit so everything slowed down). I particularly enjoyed the part where I fought with the shitty inventory and ended up bugging a tutorial (Pick up this item! So what if your inventory is full? No you can't use or drop any items!) so I couldn't advance the game!
Hexatona
JESEUS MIMLLION SPOLERS
3702
Unlimited Saga - whatever it really is, it simply comes off as cheap. Cutscenes are minimalistic short text spurts. I don't even remember if they changed the talking sprite to convey emotions. Extremely low amounts of voice acting. They like had one cutscene with it at the beginning, and then abandon it. Travelling dungeons is like travelling a boardgame, only you move once at a time, and no detail other than tiny painted vignettes you can look at in the corner.

I won't mention anything specific about Saga games, because most people like the changes the series makes to rpg tropes. but the battle's hp/lp system is mystifying sometimes. Hp acts like a shield for your LP, but even if you ahave max hp, sometimes you'll lose some LP to some piercing attacks.

Everything is luck based (true about most rpg's) but this one makes it more a feature - but it makes battles difficult to plan. Your "level-up" rewards at the end of a mission? Totally random, sometimes you don't want anything they're offering. Not to mention Item crafting is mystifying at best, and non-sensical at worst. And repairing your weapons? I have to keep fusing shit to my weapons to repair the durability.

Basically, what I'm trying to say here is that the game just picks you up, gives you a few words, and dumps you into a boardgame with no further instruction. None of the game mechanics are explained at all to you, and you're left to wander in the dark utterly bewildered - and this effect is magnified if it is your first Saga game. When compared to the remake of a different saga game: Ramancing Saga: Minstrel Song, Unlimited Saga is a massive joke.

TIP: if you want to have a good experience with this game, I highly recommend you watch a skilled Let's Play of the game to get you comfortable with everything. It really helps, to the point that I actually enjoy playing the game now.
Kentona wrote:
I'm not sure if this is the MOST disappointing, but it's up there: Prince of Persia: Warrior Within.

The sassy cool prince, entralling setting and interesting level design from the first (amazing) Prince of Persia: Sands of Time game was gone and replaced with a generic hardcore emo man-child with speed metal music and boring hack-n-slash gameplay. Boo.
I agree.
I might as well add that the newest Prince of Persia was a huge disappointment... for everyone. I can't begin to explain why, but I'd love to hear someone explain why not.
Atelier Iris 3: Grand Phantasm
Oh boy, how should I start. The story is ...meh. The gameplay was good except the boring Job System. And the time limit for dungeons is really, really, really annoying. I wanted to finish it too...
Hey, the newest PoP had some nice relational dialog between characters, even if the plot and gameplay was lacking.

Bioshock
I never connected to the game. Maybe I ruined it for myself, because I figured out what the ending would be way ahead of my time, so when I was done I wasn't left amazed or anything. And I found the gameplay to be extremely generic. Tight arsenal, "hacking" done in a similar manner as puzzles I've seen before, even the plasmids were unoriginal. They resembled nothing more than a magic system from the countless first person RPGs out there already.
Final Fantasy XII

It was a fun game, actually. I poured 100+ hours worth of my time on it, so it probably was doing something right. But the story felt... rather underwhelming. It was not bad, just... unappealing. I just couldn't be bothered to care about any of it. Which is probably why I spent most of those 100+ hours on sidequests rather than on plot progression.
It also had the most unremarkable and forgettable final boss music of all FF games I have played.

post=123898
Ar Tonelico 3: Grand PhantasmOh boy, how should I start. The story is ...meh. The gameplay was good except the boring Job System. And the time limit for dungeons is really, really, really annoying. I wanted to finish it too...


I think you mean Atelier Iris. Most Gust games are pretty much identical, though, so it's easy to mix them up.
I think FF12's biggest issue with its writing is the pacing. At some point you are at the bottom part of the map when the plot demands you have to go to the very top. Cue teleporting to the middle of the map and going through four or five areas where nothing important to the story happens. Yay.
Hmm, that's a toughie. I believe that every game has something to offer if approached in the right way, and consequently I feel all of my gaming experiences have been positive and worthwhile to me as a person, regardless of genre, engine, or control scheme. I don't think I could call any of them 'most disappointing' as I try to treasure all my games equally, from bite-sized browser quests to epic RPG playthroughs. Does "time spent not playing games" count as a disappointing game experience? If so I'd have to nominate the most disappointing game to be "all non-games".
post=123910
Hmm, that's a toughie. I believe that every game has something to offer if approached in the right way, and consequently I feel all of my gaming experiences have been positive and worthwhile to me as a person, regardless of genre, engine, or control scheme. I don't think I could call any of them 'most disappointing' as I try to treasure all my games equally, from bite-sized browser quests to epic RPG playthroughs. Does "time spent not playing games" count as a disappointing game experience? If so I'd have to nominate the most disappointing game to be "all non-games".


That's actually a really interesting and appreciable outlook!
never surrender your dreams mog!
Craze
why would i heal when i could equip a morningstar
15170
post=123890
Odin's Sphere:It looked really nice. Too bad it played like I was swimming in shit (and eventually swimming in really thick shit so everything slowed down). I particularly enjoyed the part where I fought with the shitty inventory and ended up bugging a tutorial (Pick up this item! So what if your inventory is full? No you can't use or drop any items!) so I couldn't advance the game!


It's Odin Sphere. As much as I like you, GRS, I really can't agree. That's a stupid bug, yes, but Odin Sphere is one of the best games I've ever played. Engaging plot, fun alchemy system, great battles, gorgeous art... yes, it sometimes lags a little on giant bosses (ODETTE, I CURSE THEE) but seriously I find that everything else makes that moot.

Except the Cafe/Restaurant load times. WTF.

----

My most disappointing gaming experience is tied between Children of Mana and Sim City DS. I got both titles thinking "oh hey Secret of Mana/Sim City is great, I'd like that on my DS."

:<
Hexatona
JESEUS MIMLLION SPOLERS
3702
oh shit i forgot about Sim City DS. I... as soon as I started playing, I could feel that this was a bad game...


Also, to compound my Unlimited Saga post-

Having a Sword or Dagger as your secondary weapon are actually better for blocking attacks than having a shield! What the hell? must you be so unintuitive?
No experience points, shops that you can't purchase from (only trade), items you can buy at the beginning that become impossible to find when you actually need them... the list just goes ON.

At least the music is great, and the battles themselves are pretty cool.
Thanks for reminding me about the DS Mana games. Children of Mana was bad, but Heroes of Mana was the worst RTS game I had ever played. Controlling your units is nothing short than an exercise in frustration thanks to poor controls, stupid AI, abysmal pathfinding, and the way the map is set up. It's just a tiny grid that's blown up to make it look like there's actual room on the battlefield. Except half the time the space you have to move throw areas is three squares big and if you send more than four guys down such a path they'll take up the entire width of the path. This will break the pathfinding AI of all units after it and if you aren't paying attention half your army will find a new path to your destination, usually the longest, most dangerous path possible that will get them killed.

Warcraft 1 is better than Heroes of Mana, and that game was release in 1994. Cool music though.

(also fixed Odin Sphere's name, but that's all I'll give you Craze
)
To be honest, mine was probably SMT: whatever the DS one was called.
I found it really unrewarding and boring even after playing it for three days, trying my hardest to get into it. After all the good reviews and hype, i couldnt help but be disappointed.
I'm a lot like catmitts as it's very hard for me to go into a game with SUPER HIGH EXPECTATIONS.

But...

I'm going to say Advance Wars Dual Strike. Nothing was really bad function-wise, but they just packed in so much shit in. More units, more COs, less story, less difficulty, really uninteresting top-screen aerial/satellite/missile shit, and the awkward double CO thing. Maybe it's just out of personal preference but it's a stain on the advance wars series, they should have skipped making it and went with DoR because DoR actually does a lot for the series even if it's some strange GRIMDARK reboot.

Also fuck Jake.
Cold Fear. I spent $50 on it thinking it would be the greatest survival horror game ever (note I was like fourteen) and it was just a Resident Evil 4 clone, except on a boat. :( If I remember correctly they even followed strikingly similar plot points.

The Wild ARMs remake was terrible as well.
Orig
The Wild ARMs remake was terrible as well.

Don't worry ACF, even though you don't always load parts of the world map, or if you have text run off a box, or if it is next to impossible to see what ocean squares you've explored, you'll always have a home on my shelf. :(
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