SUPER STREET FIGHTER 4 GETS A 3RD STRIKE

Posts

thx for articulating that for me
Thanks for the explanation. I'll stick to Smash Brothers. I like fighting games, but I stink at them. I've never been able to get good at them!
I think hardcore fighting games are casually enjoyable as long as you have a competitive friend willing to play/trashtalk with you using the same characters for hours. SFAlpha 3 is a huge favorite of mine because its animations and timing feels so right, also airblocks <3. SF4 feels really awkward to me mainly because it's in 3D, but I also don't own the game.

However, if I get a ps3 anytime in the future I will probably get SSF4.
I find that button mashing is just as effective as actual skill in these types of games.
If the person you're playing sucks, yeah.
arcan
Having a signature is too mainstream. I'm not part of your system!
1866
Probably not so much in SF but I seems to be really effective in Marvel vs Capcom.
Seriously, how could Street Fighter's soundtrack gone from THIS:



to...

Ratty524
The 524 is for 524 Stone Crabs
12986
post=124658
The Street Fighter series is too hard. I always found the controls to be clunky, too (up to jump? diagonal ups to jump forward? that's just damn lame). I tried SF2 a while back and couldn't get past the 1st round.
Wow. Can't tell if you're being serious or not but that's how you jump in almost every 2D fighter ever.

Yep, and it still sucks.

I don't see a purpose in it at all. Being a fan of platform games, I'm used to pressing an alternate button for performing something as simple as a jump, but these fighter's just HAVE to make it complex! Pressing the up button to jump STRAIGHT into the air, and having to press up than left/right at the same time to do a diagonal jump, as oppose to jumping once and moving your control stick while you are in the air. I've played games with that type of control scheme and you can do a down/kick just fine, or even make an attack in mid-air!

And then generally, all those damn combos! It's not like you even need to press all those buttons to play the game, especially since it's all about prediction, right? That part is what makes games like this nothing but lavish and confusing.

I don't understand how removing these aspects is in any way counter-intuitive, because to me, it actually makes them more playable for something that's supposed to be fast-paced.
Nightblade: Bleh! Can't wait for the new Balrog remix.

Ratty524:
How is this complex? You're breaking my balls :s

And then generally, all those damn combos! It's not like you even need to press all those buttons to play the game, especially since it's all about prediction, right? That part is what makes games like this nothing but lavish and confusing.

Obviously you don't need to press all the buttons. You have 3 punches and 3 kicks. Executing a fireball with a Light Punch makes the fireball travel slow, whereas the same command input with a heavy punch makes it go fast. Easy, right?

Prediction? I like to think of Street Fighter as more of a "zoning" game, but I suppose you have pros/freaks like Daigo who are clairvoyant. In my opinion, Street Fighter 4 is more suited to defensive play or turtling because of the Ultra Combos.

Anyway, play more fighting games and get better!




post=125430
post=124658
The Street Fighter series is too hard. I always found the controls to be clunky, too (up to jump? diagonal ups to jump forward? that's just damn lame). I tried SF2 a while back and couldn't get past the 1st round.
Wow. Can't tell if you're being serious or not but that's how you jump in almost every 2D fighter ever.
Yep, and it still sucks.

I don't see a purpose in it at all. Being a fan of platform games, I'm used to pressing an alternate button for performing something as simple as a jump, but these fighter's just HAVE to make it complex! Pressing the up button to jump STRAIGHT into the air, and having to press up than left/right at the same time to do a diagonal jump, as oppose to jumping once and moving your control stick while you are in the air. I've played games with that type of control scheme and you can do a down/kick just fine, or even make an attack in mid-air!

And then generally, all those damn combos! It's not like you even need to press all those buttons to play the game, especially since it's all about prediction, right? That part is what makes games like this nothing but lavish and confusing.

Yeah no offense but it just sounds like you suck. Fighting games are fighting games and platform games are platform games. Of course they're going to play differently. It's complex because it allows for complex and high level play that players can work up to, gaining skill and finding new strategies for new characters, dealing with different situations, different strategies, and stuff like priority, chain combos, cross ups, and other advanced strategies.

post=125430
I don't understand how removing these aspects is in any way counter-intuitive, because to me, it actually makes them more playable for something that's supposed to be fast-paced.

It's counter intuitive because removing those things completely fucks up high level play. Sure, it's easy to see fighting games as 'PRESS ONE BUTTON/PREDICTION/JUMPING IS HARD' when you're a beginner or you suck at them, but when you start getting into high level competitive playstyles every little bit matters.
Welp, the controls don't have to be complex to achieve a complex game. Prime example: Super Smash Bros. The controls in that game are remarkably simple, so instead of fighting with the controls you end up fighting against the other player -- you know, the point of game. Easy to play, yet hard to master. SF4 and it's ilk is hard to play, hard to master. I don't see how that's better.
Street Fighter is easy to play, though. I've taught people, and seen people, do some intermediate level stuff in just a few minutes or a few hours of play. It has its own style of control unique to itself, yeah, but it's definitely not hard to play. I've never really seen anyone fight with the basics. Yes, it's hard to master, as anything high level tends to be, but I've never seen anyone say that Street Fighter and other similar games are hard to pick up.

I mean they're wildly popular and get more and more fans all the time, and thousands of people attend Evo (the long running fighting game tournament) for a reason!
The argument that "you don't like fighters because you suck at fighters" is kind of stupid, since if you liked fighting games you'd take the time to get good at them. The reason I suck at fighting games is because I don't have the right type of brain for (or any interest in) memorizing combos.

I suck at fighting games because I don't like them, not the other way around.

Likewise, the argument that a diagonal push is complicated is also pretty stupid. It's not unintuitive and obviously some people prefer it (for whatever reason). Please don't try and justify opinions with retarded examples. If you don't like fighting games (or anything else) then that is great, but don't try and claim it's because the game is bad (there are bad fighting games but Street Fighter isn't one of them).

"but but I like smash bros" Yeah, me too. Except Smash Bros. isn't a fighting game, it's some sort of crazy hybrid platformer/beat 'em up and it's great, but really the only thing it shares with fighting games is that you get the occasional combo (and there are throws!).
post=125463
The argument that "you don't like fighters because you suck at fighters" is kind of stupid, since if you liked fighting games you'd take the time to get good at them. The reason I suck at fighting games is because I don't have the right type of brain for (or any interest in) memorizing combos.

I suck at fighting games because I don't like them, not the other way around.

Well yeah, I didn't mean to imply otherwise or anything. I don't mean to say that "You don't like Street Fighter because you suck at it" is universal, but as someone who has been playing the genre for 15 years and has even dabbled in it at the competitive level, you...see it a lot.

Someone sees a group of people playing Street Fighter/King of Fighters/Guilty Gear/Tekken/Marvel vs. Capcom or whatever and they see a cool 25 hit combo and they go "Yeah that's awesome I wanna learn how to do that!", yet they don't understand that's something you work up to with practice and time and they get all frustrated and end up tossing the controller in rage "I CAN'T DO A 43 HIT CONSECUTIVE COMBO/OTHER EXTREMELY HIGH LEVEL MANEUVER THIS GAME SUCKS I HATE FIGHTING GAMES THEY SUCK" because they didn't learn shit they saw in a video in five minutes.

Also I want to emphasize that while there are some 'bread and butter' combos in fighting games that you can memorize to use, fighting games are not about 'memorizing' combos. Sure, yes you have to remember the button inputs for special and super moves and whatnot, but many of those combos you see in videos aren't because someone memorized them, it's just a matter of having the skills to react in a fast paced match according to the situation. It's not a math equation.
I throw my controller at the screen when something as "basic" as a Dragon Punch is pretzeling my thumbs.
Shoryukens? Yeah, it can be a tricky motion to initially learn at first, but once you do so, it's easy peasy to pull off quickly and without fail.
post=125468
Shoryukens? Yeah, it can be a tricky motion to initially learn at first, but once you do so, it's easy peasy to pull off quickly and without fail.
I never did master it back in the SNES days, and believe me I tried. I also played through the entirety of FFVI 4 times over. Whenever I had to use Sabin I usually stuck with Pummel, as even Aurabolts were tough to pull off consistently.
I love fighting games, yet in general I suck at fighting games (oh cruel mistress!)

But Street Fighter...I dunno, something about how characters move, the gravity, and speed...I just could never really get into no matter how long I played. I just figured it's not for me and go back to the games I'm more comfortable with(GG/BB, Soul Calibur, and crappy anime based fighting games which I love for I reason I cannot explain).

For a lot of people they just kind of need a slow helping hand to get them into a fighting game...beating their ass with said 43 hit combo might be cool, but it aint encouraging. From what I've seen that's the primary reason lots of people don't get into fighting games. Even for experts(I am not one) having your ass handed to you like 5 times can be good learning experience but there comes a point where enough is enough and say "FUCK THIS".

The willingness of someone new is much shorter than that. It doesn't help calling them 'noob' or 'scrub' the entire time either... So I can kind of understand both sides since I'm somewhere in the middle. A vicious cycle of 'Fking scrub doesn't even take time to learn the damn move!" and "Fking elitist prick won't let even move!"
Hexatona
JESEUS MIMLLION SPOLERS
3702
post=125467
I throw my controller at the screen when something as "basic" as a Dragon Punch is pretzeling my thumbs.

to change the game slightly, I'd like to bring up Soul Caliber as a series.

One thing I like about the series is that it at least gives you a list of all the combos for your character - combos should never be hidden like secret codes (not that that is really a problem these days anyway). But, that also gives them the idea that they can suddenly put a million of them in there.

I... I just can't memorize that many freakin' combos. Then you have button presses that need to be timed JUUUUST right so the game can differentiate it from half a dozen other combos that start the same way. Then you get into context sensitive combos, or combos that act differently depending on your character stance... damn you to hell.

Hold back, forward+medKick, hiKick, loPunch

maybe I'm a whiny bitch, but I much prefer things like: punch OR tilt forward + punch OR walk forward + punch OR run forward + punch

or the always popular : mash punch button
Hehehe yeah, hiding what the combos are was a huge dick move on SF2's part! One of the reasons why I still hold a grudge against it.