CELL PHONE IN RM2K3
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Ok, so I'm making a cell phone system in RM2K3.
Here's how it works:
Cell phone is an item that activates a switch, CELL.
There's an autostart event at everymap that is triggered by this switch.
The first page os this event has the cellphone basic commands, like dialing, saving numbers, browsing through the phone memory, etc.
If you dial an existing number, another auto-start page on the same event is activated, and it runs the conversation events.
It works fine. My problem is, I'm not really happy with having one event on every single map... because I'd have to change EVERY event every time I change anything on any conversation, add a new number, etc. So I was wondering if I could do it using common events, but I'm not familiar with common events. Any ideas?
Here's how it works:
Cell phone is an item that activates a switch, CELL.
There's an autostart event at everymap that is triggered by this switch.
The first page os this event has the cellphone basic commands, like dialing, saving numbers, browsing through the phone memory, etc.
If you dial an existing number, another auto-start page on the same event is activated, and it runs the conversation events.
It works fine. My problem is, I'm not really happy with having one event on every single map... because I'd have to change EVERY event every time I change anything on any conversation, add a new number, etc. So I was wondering if I could do it using common events, but I'm not familiar with common events. Any ideas?
common events are events that are common for every map... it's about as simple as that.
if you paste the event into a common event, put it on autostart when switch CELL is on, it should perform the exact same task.
the conversation event you could just paste in an leave as "call" meaning it will only activate when you call it.
If you're unsure how something works and worry about messing stuff up, make a test project and try stuff out with simple versions of what you're trying to do
if you paste the event into a common event, put it on autostart when switch CELL is on, it should perform the exact same task.
the conversation event you could just paste in an leave as "call" meaning it will only activate when you call it.
If you're unsure how something works and worry about messing stuff up, make a test project and try stuff out with simple versions of what you're trying to do
post=125620post=125545or multiple common events
Just substitute pages with labels.
That's what I do. It gets real confusing if you don't use comments to remind yourself what was being called, or referenced, though. This should be easy enough without any need for that.
Common events are the way to go with this as if you wish to edit any part of the event at a later date, you may edit it in the common event and it will activate the newly updated one (just make sure in the event you're actually activating the right common event!).
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