2D OR 3D?

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While listening to Sradio I heard Kentona mention liking NES graphics himself,which made me wonder what kind of graphics does everybody else like,2D,3D or Both?

I find myself liking 3D graphics due to the immerse feeling I get from it.

My opinion aside,which do you like 3D,2D,or both?

Both.

/thread

Please be more detailed with your topic if you want to provoke worthwhile thoughts.
I like games that have four axes. Anything less is too easy to wrap the mind around.
I like 2d games with 3d graphics, they're pretty rad.
Ratty524
The 524 is for 524 Stone Crabs
12986
I like both. They both have their own distinctive feel. 3D games tend to give a more more worldly experience, and I feel more compelled to explore the level in a three-dimensional space. 2D games tend to feel very linear, but they are very concise. I've also found the most beauty and large amount of detail from playing 2D games. Back in the late 90's, 2D games often looked much more detailed and the forms more fully realized then the 3D games, but now it's gotten much better.
I think 3D graphics tend to be messy and confusing.

I mean... it's easier to know what's happening HERE than HERE.
Back when 3d sucked I was a 2d guy. But nowadays there's no reason to go back. Of course there are still distinctly 2d-genres, like 2d platformers, that benefit little from being 3d (just look at Crash Bandicoot, a 2d platformer in 3d. It did little).

But games that have really benefitted from 3d are stuff like First Person Shooters and Strategy Games. (What would a strategy game be without a free-roaming camera?... Well yes, it could be like Hearts of Iron...). 3d also increases immersiveness in certain genres that do a lot of good with immersive. (Like adventure games and RPGs, again that free-roaming camera)
I hate the 3D RTSes. It's so hard to distinguish units from the environment, impeding gameplay. It also makes selecting them (and targeting them) a bitch.

But, like everyone else, it depends on the genre. Generally I find 2D games to be more fun, but it is not causal.
post=130979
I think 3D graphics tend to be messy and confusing.

I mean... it's easier to know what's happening HERE than HERE.


I'm pretty sure 3D graphics aren't the cause of this...
Craze
why would i heal when i could equip a morningstar
15170
Yeah. That's just a super-simple interface compared to a complex interface. If you look at JUST the action, it looks like some dudes lined up to stare at a dinosaur show (why would you play that?) compared to an awesome shot of a woman slicing a solider in half.
Ciel
an aristocrat of rpgmaker culture
367
'2D is often possessed of greater artistic integrity, as the stylized depiction of a game's world and characters is realized without impediment such as limited polygon count, texture resolution, ugly jagged edges, the innumerable and seemingly random visual flaws of 3D presentation (even to this day), and the uncanny valley. 3D games with a two-dimensional appearance such as Okami suffer from these issues somewhat less.

The game play, particularly where platformers and action games are concerned, is unquestionably more precise - there is nothing so reliable as pixel precision. In this regard a game's skill cap can be as high as the developer desires, as the player will never be limited by perspective and inability to quickly and accurately judge spacing and hit boxes, and situational awareness will never be an issue. When two dimensional sprites and terrain are so clearly defined as they are wont to be, the player is always perfectly aware of everything happening on the screen.

2D is the superior medium for video games - the still-nascent 3D (even after fifteen years) still has a lot of catching up to do before it can compare.
Artistic integrity?

The only reason 2d has "artistic integrity" is because only people without companies with money backing them do 2d games anymore. If you take a screenshot from a game based on a movie license in 2d it looks just as shit as most 3d movie license games look today.

I can't really see how 2d is the superior medium. The way you describe it every 2d game is a puzzle game where you have to figure out an optimal route since you have all the information at hand. In boardgame terms an information perfect game (like chess).

So 3d is then the game with some randomness in it. A random card draw. Some small thing that you can't predict.

Sometimes I like a bit of analysis paralysis but more often than not I like the random fun where anything can happen.

Basically...
vs
Ciel
an aristocrat of rpgmaker culture
367
post=131024
The way you describe it every 2d game is a puzzle game where you have to figure out an optimal route since you have all the information at hand. In boardgame terms an information perfect game (like chess).

So 3d is then the game with some randomness in it. A random card draw. Some small thing that you can't predict.

Exactly!
This
post=130919
I like 2D.
went to this
post=131005
'2D is often possessed of greater artistic integrity, as the stylized depiction of a game's world and characters is realized without impediment such as limited polygon count, texture resolution, ugly jagged edges, the innumerable and seemingly random visual flaws of 3D presentation (even to this day), and the uncanny valley. 3D games with a two-dimensional appearance such as Okami suffer from these issues somewhat less.

The game play, particularly where platformers and action games are concerned, is unquestionably more precise - there is nothing so reliable as pixel precision. In this regard a game's skill cap can be as high as the developer desires, as the player will never be limited by perspective and inability to quickly and accurately judge spacing and hit boxes, and situational awareness will never be an issue. When two dimensional sprites and terrain are so clearly defined as they are wont to be, the player is always perfectly
aware of everything happening on the screen.

2D is the superior medium for video games - the still-nascent 3D (even after fifteen years) still has a lot of catching up to do before it can compare.
KingArthur
( ̄▽ ̄)ノ De-facto operator of the unofficial RMN IRC channel.
1217
post=130998
I hate the 3D RTSes. It's so hard to distinguish units from the environment, impeding gameplay. It also makes selecting them (and targeting them) a bitch..

It also made all the games of that genre nearly identical to each other.

Take, for example, Age of Empires II and Starcraft. The feel I get when playing the two are vastly different, both in mechanics and in the atmosphere presented. I get clearly different vibes from them.

Now I look at more modern games like Warcraft III, Age of Empires III, Age of Mythology, Rise of Nations, and Empire Earth, and I cannot help but shout "what in god's name is the difference here?" when I play them. I'm sure something is supposed to make each of them unique since they're all different games, but I just don't see it.
post=131054
Now I look at more modern games like Warcraft III, Age of Empires III, Age of Mythology, Rise of Nations, and Empire Earth, and I cannot help but shout "what in god's name is the difference here?" when I play them. I'm sure something is supposed to make each of them unique since they're all different games, but I just don't see it.

The only 3D rts that actually HAS to be 3D that I know of is Homeworld.

post=131052
very ,very mind provoking.

Ciel pretty much had to provoke himself. Just add a little bit more detail to the OP.
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