WHY DOES DYING HAVE TO SUCK?

Posts

Yellow Magic
Could I BE any more Chandler Bing from Friends (TM)?
3229
post=134845
Dying doesn't suck when it's only every once in a while. You're just a bitch. "Your" meaning anyone who hates dying.

Vintage Mitsu.
Both CociCookie and Dudesoft have excellent points of flaws with FF13's retry system: Spawning in an area where the encounter becomes unavoidable (where you wish there was a way to retreat. On that note, it seems escaping is disappearing recently). Being able to retry battles and having full health when starting battles also has some annoying balance issues and more cheap deaths than SMT games FF4TAY. Especially when combined with the terrible early parts where you can't even do rudimentary party management like change your party leader. Retry isn't a Get Out of Jail Free card.

Which is why I posted
GreatRedSpirit

God Hand lives up to its "Hard but Fair" tagline. It has an excellent retry system: You die, you can go back to a predetermined checkpoint with two bonuses: You'll always have full life and if you have no orbs (used for "*puts on shades* hell yes" attacks) you'll start with one. Everything else is the way it was when you reached the checkpoint. This doesn't make the game easy. If you don't know what you're doing / your God Hand skills are inferior, the game will still beat the shit out of you and you will die and you will find yourself at the "Continue? Yes/No" screen.

The penalty for losing shouldn't be losing progress, the penalty should be a lack of progress. Losing to Afro Fist doesn't mean you can just ignore him. You retry that fight and keep trying until the game trains you until you can beat the shit out of that disco dinosaur. If you think this cheapens the achievement of victory then you need to play God Hand: A very generous and fair game that will make you fight tooth, claw, and nail for every inch of progress without dragging you back a yard every time you stumble * and make you feel like a badass when you succeed..

* except in the Pyramid level. Fuck that level.
post=135141
more cheap deaths than SMT games FF4TAY.


I see what you did thar. Amazingly, I haven't really found any game overs in SMT games to be "Cheap" so far, (Except maybe for Natural Dancer, and the upcoming Royal Dancers, charm is such a cheap status effect :( ) because it mostly comes down to the elemental weaknesses of your party.

Tbh FF4 probably has more Cheap Deaths at the moment than SMT, especially FF4DS. If you don't know the strategy at all, Rubicante and the CPU will murder you constantly, especially the later, with no chance of you getting a hit in (3500+ damage ona party of characters with <3500 Max HP all on the FIRST TURN? No thank you!)
FF4TAY is worse, at least FF4DS gives you a chance to figure out the stupid gimmick of this week's boss. TAY has random encounters which can randomly be a back attack where the random enemy party could be that certain one that won't give you a turn and instantly wipe you.

Fuck the CPU though, my entire strategy was "Kill the attack node with Cecil (the only survivor) after it uses laser barrage!". Anything besides this all-out offense just lead to more near-party wipes after Laser Barrage, assuming I got a full party turn before it killed everybody.
Oh yeah I know all about that game. I was just confused because I type it out FF The After, I've never seen it's acronym until now.
Dudesoft
always a dudesoft, never a soft dude.
6309
I actually liked how Kingdom Hearts 2 handled death. KH is gay to a lot of peeps, but whatever. When you died, Mickey Mouse comes in to fight and raise you back from the dead. It gives you a try-again kind of option while not breaking the gameplay. That's alright!
There were some interesting stipulations to that.

1. He only appeared on certain boss fights; and these boss fights were usually the most difficult ones.

2. His chances of coming to save you within a boss fight were divided by half every time he reappeared, so the first time he saves you, it's 100%. Then if you die again in that same fight, it was 50%, so on and so forth.

3. Of course if you were so bad that MICKEY died too, well, you're boned.
tardis
is it too late for ironhide facepalm
308
post=134845
Dying doesn't suck when it's only every once in a while. You're just a bitch. "Your" meaning anyone who hates dying.


i realize i'm the third to bring this up, but seriously, you are a fucking moron.
post=135239
i realize i'm the third to bring this up, but seriously, you are a fucking moron.

Because I disagree with everyone? Yeah, that's a valid reason to hate me.

post=135131
This is the most egregious example of "look at me I'm so hardcore" *waves dick in the air* I have ever seen on this forum.

Oh, wow...THAT'S what you thought I meant when I said that? You genuinely misinterpreted what I said (or maybe I said it incorrectly.)

I do not think I'm hardcore. Admitted I find that I barely die in RPG's anymore, and when I do, I don't RAGEQUIT AND NEVER PLAY THE GAME EVER AGAIN, which is what many of you have come as in the past. Dying is not a bad thing and you shouldn't get pissed off when it happens; that's called intolerance and I hate how it plagues most people.

But, I also would say I don't die that often in RPGs anymore because, simply, they are not as difficult as they used to , which is really sad.

It makes me like people who hate getting game overs in a type of single player game (be it an rpg or otherwise) are intolerant babies who can't take being beaten at something.

What I'm trying to say is, losing is not bad thing. When you get a game over, suck it up and improve.
post=135185
3. Of course if you were so bad that MICKEY died too, well, you're boned.


That or you're just playing on Proud Mode and are against that spear wielding organization dude, in which case Mickey dieing suddenly becomes rediculously high due to his huge frickin' laser.

Seriously, that spear guy sucks, so much that I can't remember his name... ahwell
Max McGee
with sorrow down past the fence
9159
Ironically the entire time this topic has been going on I have been thinking about eventing an elaborate system that will make dying in one of my games suck even MORE. (I do mean DYING, not getting game over...it is a system to permanently lose generic units that are dead at the end of a battle. You can buy new ones later, of course.)
post=135396
post=135239
i realize i'm the third to bring this up, but seriously, you are a fucking moron.
Because I disagree with everyone? Yeah, that's a valid reason to hate me.

Nevertheless, what you typed was a rather rude and somewhat ignorant way to put it don't you think?

but I digress

I defiantly agree that more RPGs (amateur or not) should implement some kind of system that makes dying suck less. I'm intrigued by most of the ideas presented in this thread so far. Personally I would like to thank this thread since it made me question my own game's game over design.

post=135401
Seriously, that spear guy sucks, so much that I can't remember his name... ahwell

P.S: That spear guy's name is Xaldin. I liked the way he used his spears.
<double post> srry :) (Im on a labtop)
post=135419
Ironically the entire time this topic has been going on I have been thinking about eventing an elaborate system that will make dying in one of my games suck even MORE. (I do mean DYING, not getting game over...it is a system to permanently lose generic units that are dead at the end of a battle. You can buy new ones later, of course.)


This reminds me of Sweet Home on the nes, where if any of you characters are to die in combat, they are permanently dead. This coupled with the fact there are hazards all over the place and each character has a tool needed to beat the game (Although these can be picked up if a character does die) it actually works pretty well for a horror game.
Max: I hope characters don't have a time investment or you're just wasting yours

*edit*
For Max, sorry FG
Why didn't they just cast Life on Aerith again?