GAMES AND WHY YOU MAKE THEM
Posts
post=136598Considering I am normally the sort of person who would criticise others for acting like I just did, probably.Sorry for turning this into YM Life Story - Nonsensical Version. I'm turning 18 in one week, finishing high school in three and suddenly feel very old...where's my life gone...? :(Don't do this. Is this some sort of societal disease or something?
(Craaaaawling iiiiiiiiin my skiiiiiiiiiiiiiin)
But.. 18 is about when life actually starts. So old? Cmoooon, you're a kid, you've got so much ahead of you.
Edit: godamn site hiccup cloned my last post. Just so this isn't worthless..
(I am curious, okay!?)
Craze:
Has your motivation changed over time? There was certainly a time when not a lot of people liked your work. You still made games. Also presumably you were probably worse at pacing yourself back then. Yet you still made games. Care to explain?
(I am curious, okay!?)
post=136910
But.. 18 is about when life actually starts. So old? Cmoooon, you're a kid, you've got so much ahead of you.
Sorry I am pretty sure this won't be the case for me (also let's not deride the topic)
Here I go, derailing my own topic. (Take it to PM, I guess?)
post=136522
Craze:
Has your motivation changed over time? There was certainly a time when not a lot of people liked your work. You still made games. Also presumably you were probably worse at pacing yourself back then. Yet you still made games. Care to explain?
Back then I made games because I wanted to make something that a lot of people would enjoy. I also didn't bother finishing anything. I'd make a demo, 0-10 people would respond, I'd give up due to it not being 100+ responses, and work on something else.
That approach (not THAT different from mine although I was more effected by new ideas that lackluster responses) seems to have worked pretty well for you!
In addition to all the diverse spectrum of answers we've already explored, here's one that I think I only touched on.
I require feedback, attention, and an audience to continue making a game. This kind of thing (praise, reviews, attention) all gets kind of lumped together into what I think of as momentum. I can start a game and make a lot of progress solely on my own momentum. But I always reach a point where that momentum begins running out. While I can occasionally get a second wind on my own, at that point I try to make some kind of public release. What I am hoping is that a decent amount of people (this is obviously highly subjective, if Craze can be disappointed with the amount of attention V&V got, where I've seen people perfectly satisfied that 10 people played their game...obviously my idea of decent is somewhere in between) can notice the game, comment on it, and kind of kick the ball and keep it rolling before it comes to a halt.
Of course, inertia is a force too. The longer a game sits untended, the less likely it is for the project to ever move forward again. Even if someone suddenly posts an awesome and encouraging review of a game that has been lying in the dust for two years, doesn't mean that development is suddenly resumed. I forget what I was doing (that could be solved by taking notes or making a plandoc, I suppose) but I also forget why I initially cared (and that can't be solved so handily).
I was thinking about this today and decided to post this in this old thread.
Long story short: starting games comes from within, continuing them to completion requires some kind of outside motivation to keep the ball rolling on development. Of course, this is based only on my own experience.
I require feedback, attention, and an audience to continue making a game. This kind of thing (praise, reviews, attention) all gets kind of lumped together into what I think of as momentum. I can start a game and make a lot of progress solely on my own momentum. But I always reach a point where that momentum begins running out. While I can occasionally get a second wind on my own, at that point I try to make some kind of public release. What I am hoping is that a decent amount of people (this is obviously highly subjective, if Craze can be disappointed with the amount of attention V&V got, where I've seen people perfectly satisfied that 10 people played their game...obviously my idea of decent is somewhere in between) can notice the game, comment on it, and kind of kick the ball and keep it rolling before it comes to a halt.
Of course, inertia is a force too. The longer a game sits untended, the less likely it is for the project to ever move forward again. Even if someone suddenly posts an awesome and encouraging review of a game that has been lying in the dust for two years, doesn't mean that development is suddenly resumed. I forget what I was doing (that could be solved by taking notes or making a plandoc, I suppose) but I also forget why I initially cared (and that can't be solved so handily).
I was thinking about this today and decided to post this in this old thread.
Long story short: starting games comes from within, continuing them to completion requires some kind of outside motivation to keep the ball rolling on development. Of course, this is based only on my own experience.
Okay I am a little late for this party. But what the hell.
1. How long have you been making games?
Since like, forever, my first experience with game creation software was QUEST CREATOR (I'm not even sure if it exists on the internet anymore), that kick and play thing, then rm 95, none of these really click'd so I continued my love for video games as a 90s kid until bumping into RM 2000. So about 10-11 years at least?
2. How often do you feel like not making games any more? What makes you keep doing it? (Anecdotes are good.)
I'm always at least thinking about SOMETHING related to making games. I think there was that one WoW phase I had that broke up the game making flow but other than that maybe it's when I get frustrated with the program I'm using or when the project I'm working on just really seems it's not going to work out (this always happens) and I just end up playing a bunch of video games until I hit another idea. What keeps me doing it? I'm not sure, despite every project never getting past the demo stage, it's what I've been doing all along.
3. What is your motivation for making games? (Do not be facile: You do NOT just do it because it is fun. Lots of other things are fun, and less work, and you could be doing them instead. So fun is part of it, but it's not the whole reason.)
Simple: It's the only thing I'm confident at. I was in a phase where I tried to pick up an instrument, a sport, acting, movie making, writing, or even BLACKSMITHING and attempted to "find myself" or some stupid phislophical shit. But in the end I find game making fun because I like controlling different aspects (programming, graphics, music, sounds, story, etc.) in order to come up with interactive thingamabob of fun. There's a lot of variety when it comes to game dev, one day you're thinking about this paticular vision for a cutscene, other times you're wondering how to put a puzzle together that won't bore the player, maybe you spend an entire day looking for that stupid sound effect that sounds "just right" when a new item is gained in the game.
Back to my 'only confident thing': the only skills I really have is somewhere in the art and game department, game making to me is more than a hobby as I'm heading down the path of an animator next year and I plan to get into the game industry EVENTUALLY be it me making cutscenes or as small as darken the light particle artist, I'll at least have some hand in a development of a game (and be paid to do it). I'm not too hung up on becoming the big game designer dude who is the center of everything with every idea heard. I'd rather make games as a hobby and help make bigger games at work. But who knows if I'll end up that way? Time will tell.
1. How long have you been making games?
Since like, forever, my first experience with game creation software was QUEST CREATOR (I'm not even sure if it exists on the internet anymore), that kick and play thing, then rm 95, none of these really click'd so I continued my love for video games as a 90s kid until bumping into RM 2000. So about 10-11 years at least?
2. How often do you feel like not making games any more? What makes you keep doing it? (Anecdotes are good.)
I'm always at least thinking about SOMETHING related to making games. I think there was that one WoW phase I had that broke up the game making flow but other than that maybe it's when I get frustrated with the program I'm using or when the project I'm working on just really seems it's not going to work out (this always happens) and I just end up playing a bunch of video games until I hit another idea. What keeps me doing it? I'm not sure, despite every project never getting past the demo stage, it's what I've been doing all along.
3. What is your motivation for making games? (Do not be facile: You do NOT just do it because it is fun. Lots of other things are fun, and less work, and you could be doing them instead. So fun is part of it, but it's not the whole reason.)
Simple: It's the only thing I'm confident at. I was in a phase where I tried to pick up an instrument, a sport, acting, movie making, writing, or even BLACKSMITHING and attempted to "find myself" or some stupid phislophical shit. But in the end I find game making fun because I like controlling different aspects (programming, graphics, music, sounds, story, etc.) in order to come up with interactive thingamabob of fun. There's a lot of variety when it comes to game dev, one day you're thinking about this paticular vision for a cutscene, other times you're wondering how to put a puzzle together that won't bore the player, maybe you spend an entire day looking for that stupid sound effect that sounds "just right" when a new item is gained in the game.
Back to my 'only confident thing': the only skills I really have is somewhere in the art and game department, game making to me is more than a hobby as I'm heading down the path of an animator next year and I plan to get into the game industry EVENTUALLY be it me making cutscenes or as small as darken the light particle artist, I'll at least have some hand in a development of a game (and be paid to do it). I'm not too hung up on becoming the big game designer dude who is the center of everything with every idea heard. I'd rather make games as a hobby and help make bigger games at work. But who knows if I'll end up that way? Time will tell.
To be honest, I still have a giant graveyard of projects that died a day, week or month in. I have 5,000 ideas at any one time and I want to make all of them. The ones you guys see are the ones that get to the month (or at least presentable (hahahah oh god SMT never look at it)) phase.
EDIT: Did I seriously not answer the questions before!? I love surveys.
EDIT: Did I seriously not answer the questions before!? I love surveys.
1. How long have you been making games?
Seven years or so. I've been making playable games for a year and a half (ish).
2. How often do you feel like not making games any more? What makes you keep doing it? (Anecdotes are good.)
Never. Making a certain game? Constantly. Sometimes I'll wake up and be like "I'm not feeling Diablocide anymore."
I want to finish games, but... it's not hard for me to stop them. I do it willingly and on a whim. Of course, I've gotten better at this over time (assuming "better" is "finishing") but I have so many stories to tell that I might as well attempt to make them all and only get a few out!
Working with Karsuman greatly diminishes the sense of not-want because he's a good writer and overall game designer (protip: we've been biding our time, planning out an entire saga-type-of-thing, linking stuff together, and he writes far-too-long game documents as an outcome of that. Like, seriously, he has a Xenobible worth of stuff about this universe (a Xenobible is worth five-ten Bioware codexes)). It would not surprise me if Max has a similar amount of material for his games, but I doubt the rest of you do (or need that much world-building stuff).
WRITING STUFF IS GOOD
3. What is your motivation for making games? (Do not be facile: You do NOT just do it because it is fun. Lots of other things are fun, and less work, and you could be doing them instead. So fun is part of it, but it's not the whole reason.)
I want people to adore me. And my "people" I mean average joes, not RMN. RMN is not my target by any stretch of the imagination.
Yes, I plan to do this with RPGMaker VX.
Seven years or so. I've been making playable games for a year and a half (ish).
2. How often do you feel like not making games any more? What makes you keep doing it? (Anecdotes are good.)
Never. Making a certain game? Constantly. Sometimes I'll wake up and be like "I'm not feeling Diablocide anymore."
I want to finish games, but... it's not hard for me to stop them. I do it willingly and on a whim. Of course, I've gotten better at this over time (assuming "better" is "finishing") but I have so many stories to tell that I might as well attempt to make them all and only get a few out!
Working with Karsuman greatly diminishes the sense of not-want because he's a good writer and overall game designer (protip: we've been biding our time, planning out an entire saga-type-of-thing, linking stuff together, and he writes far-too-long game documents as an outcome of that. Like, seriously, he has a Xenobible worth of stuff about this universe (a Xenobible is worth five-ten Bioware codexes)). It would not surprise me if Max has a similar amount of material for his games, but I doubt the rest of you do (or need that much world-building stuff).
WRITING STUFF IS GOOD
3. What is your motivation for making games? (Do not be facile: You do NOT just do it because it is fun. Lots of other things are fun, and less work, and you could be doing them instead. So fun is part of it, but it's not the whole reason.)
I want people to adore me. And my "people" I mean average joes, not RMN. RMN is not my target by any stretch of the imagination.
Yes, I plan to do this with RPGMaker VX.
1. How long have you been making games?
Since around 2005 I'd assume. Made 1 Horrible Complete RM2k3 game and have many dead projects ever since. Skipped past XP's bloated corpse and went onto designing with VX where I was going to foolishly remake my old RM2k3 game but ended up writing for Grimms.
2. How often do you feel like not making games any more? What makes you keep doing it? (Anecdotes are good.)
I usually have stages when I don't want to physically start a project but I feel like I want to. I have the ideas set out and the design set out but I don't want to start it until I'm sure I could stick through it.
3. What is your motivation for making games? (Do not be facile: You do NOT just do it because it is fun. Lots of other things are fun, and less work, and you could be doing them instead. So fun is part of it, but it's not the whole reason.)
I do it to make games that make people enjoy, most of my games I put in an effort in writing to make the game funny or something like that and I usually make games with the goal at the end of the tunnel as uploading it and getting feedback. Everyone wants that kind of game everyone talks about and that's what a fair few strive for when making these sort of games.
I'm not at that stage where I can release something and expect a thousand people to say this stuff just made us wet. I also have a few friends who play around with RPG Maker and it's always great to work on something close knit with other people.
Since around 2005 I'd assume. Made 1 Horrible Complete RM2k3 game and have many dead projects ever since. Skipped past XP's bloated corpse and went onto designing with VX where I was going to foolishly remake my old RM2k3 game but ended up writing for Grimms.
2. How often do you feel like not making games any more? What makes you keep doing it? (Anecdotes are good.)
I usually have stages when I don't want to physically start a project but I feel like I want to. I have the ideas set out and the design set out but I don't want to start it until I'm sure I could stick through it.
3. What is your motivation for making games? (Do not be facile: You do NOT just do it because it is fun. Lots of other things are fun, and less work, and you could be doing them instead. So fun is part of it, but it's not the whole reason.)
I do it to make games that make people enjoy, most of my games I put in an effort in writing to make the game funny or something like that and I usually make games with the goal at the end of the tunnel as uploading it and getting feedback. Everyone wants that kind of game everyone talks about and that's what a fair few strive for when making these sort of games.
I'm not at that stage where I can release something and expect a thousand people to say this stuff just made us wet. I also have a few friends who play around with RPG Maker and it's always great to work on something close knit with other people.
1. How long have you been making games?
Well truthfully since last year when I quit my mcdonalds job, had to do something constructive over the summer so I thought to myself I know let's make a videogame downloaded Rpgmaker xp. I was amazed at the possiblity's you could use etc etc. And to this day I'm still trying to release something on here.
2. How often do you feel like not making games any more? What makes you keep doing it? (Anecdotes are good.)
Hmm when you think to yourself that, This won't mean anything, people won't like it, won't be as good as some of the games on here and just the pressures of everyday life.
3. What is your motivation for making games? (Do not be facile: You do NOT just do it because it is fun. Lots of other things are fun, and less work, and you could be doing them instead. So fun is part of it, but it's not the whole reason.)
Well I just want to have a feeling of accomplishment, something that I'll feel proud of for many years to come. And I dunno.. there's something addictive about drawing sprites I guess.
*On a sidenote this is a excellent forum topic
Well truthfully since last year when I quit my mcdonalds job, had to do something constructive over the summer so I thought to myself I know let's make a videogame downloaded Rpgmaker xp. I was amazed at the possiblity's you could use etc etc. And to this day I'm still trying to release something on here.
2. How often do you feel like not making games any more? What makes you keep doing it? (Anecdotes are good.)
Hmm when you think to yourself that, This won't mean anything, people won't like it, won't be as good as some of the games on here and just the pressures of everyday life.
3. What is your motivation for making games? (Do not be facile: You do NOT just do it because it is fun. Lots of other things are fun, and less work, and you could be doing them instead. So fun is part of it, but it's not the whole reason.)
Well I just want to have a feeling of accomplishment, something that I'll feel proud of for many years to come. And I dunno.. there's something addictive about drawing sprites I guess.
*On a sidenote this is a excellent forum topic
post=143350
This seems like misguided hope... or arrogance. In order to do something that even gets close to this you really need to be in a team. Maybe I am wrong, but I really don't think one person is capable of creating a full set of good, custom graphics; writing an emotive score; composing a full set of non-annoying sound effects; formulating a well-written storyline and; designing interesting game mechanisms...
Allow me to introduce you to this man.
F-G, any game I work on that becomes a big success will have been made with Karsuman, and we have attracted some people who are willing to do audiovisual work for us (and Karsuman is an artist himself). Jus' sayin'! That and we are most likely going to start contracting real people for tilesets and other stuff I can't pixel myself.
EDIT: What Soli said, too, but there is no way I'm making anything THAT big.
EDIT: What Soli said, too, but there is no way I'm making anything THAT big.
This is an interesting topic....
1.
Well, I've been making game (Yes, that's correct. I've only worked on one game my whole game making career) for about 5 years now. My game has gone through a few drastic changes from its first original conception. Though the story has remained the same, the different components of it, and various plot lines have been tweaked. Also, a lot more detail has gone into it, but that's only natural.
2.
I've really felt like not making my game. Granted I've lost motivation quite a few times, but never wanting to stop completely. What makes me keep on truckin' is that I just love to see my ideas come to life. For me, that's one of the greatest rewards. And having people actually play my ideas, is the icing on the cake.
3.
Well I pretty much said what my motivation is in the last question. Just seeing things come to life and having other people experience it. It's all I need. That and some compliments really motivate me! ^-^ Also, when people become fans and want to know more about the world you've created, I love that!
And that's my 2 cents lol.
1.
Well, I've been making game (Yes, that's correct. I've only worked on one game my whole game making career) for about 5 years now. My game has gone through a few drastic changes from its first original conception. Though the story has remained the same, the different components of it, and various plot lines have been tweaked. Also, a lot more detail has gone into it, but that's only natural.
2.
I've really felt like not making my game. Granted I've lost motivation quite a few times, but never wanting to stop completely. What makes me keep on truckin' is that I just love to see my ideas come to life. For me, that's one of the greatest rewards. And having people actually play my ideas, is the icing on the cake.
3.
Well I pretty much said what my motivation is in the last question. Just seeing things come to life and having other people experience it. It's all I need. That and some compliments really motivate me! ^-^ Also, when people become fans and want to know more about the world you've created, I love that!
And that's my 2 cents lol.





















