CAN GAMES BE ART?

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"(or copyworld.)"
What's a "copyworld"?

You say:
"About visual art, the video game world is made ONLY of visual art. NOT A THING ELSE."
But then you say:
"You CAN compare game soundtrack to classic music. It's almost as majestic, if not more..."
Which goes twords me saying that conventional video game worlds also have sounds inside of them too.

"A rifle in a completely obnoxious 3D shooter IS, yes, art. (Not really valuable art, tough)"
People get paid to model realistic versions of actual firearms in FPS game. Anything but "not really valuable".

Art isn't as important as you make it out to be. Video game music and art is usually made to just be there. Most classic game tracks are pretty simple when compared to conventional albums from artists who just write music. My personal goal is tolerable, so I don't go outside the rules too much.

All my hard work will be absolutely wasted time if the gameplay isn't solid. The limits to the art I want to make is limited by how much fun I want to have doing it. For example, if my game is riddled with slow text speed, crawling movement speed, slow clunky menus, horribly unbalanced battles, the pretty pictures are going to be the last thing in the players' head.

By convention, there's a minimum skill you must have for the artwork in your game to work out. You have to really suck at doing art for it to negatively impact your game. Ever play a NES game where the colors hurt your eyes, and the music made you mute the TV? Stone gray and barf green are the only colors used? I'm not to worried if anything I do doesn't turn out all that right so long as it isn't mindrapingly disgusting.

What's better is if you use the art to achieve gameplay value. Lots of artistic decisions went into making the characters in Team Fortress 2 neat, visible, and identifiable. Just listen to the commentary.

Geodude: "critical system failure"
Explains why you've been posting one-line nonsensical remarks to people.
Too sleepy now to say about everything else, but what I meandt with "not really valuable art, tough" is how it really isn't something... Creative, say, creating plants for engineering pieces (pieces, not actual creations) isn't art in all senses of the world, if none at all. It's not appealing to the emotions. Such as a 3D shooter. It's not the most emotionally inspiring form of art (and brainwashes kids in a way thay they become brainless machos (i used google translate for translating machista, the opposite of feminist. Not sure if it's right.), and completely distorts the vision of a great deal of the players, since they're too young. Then again, I sound like an old conservationist crap,)

Good night, sleep tig... zzZZzzZZ
post=148692
Geodude: "critical system failure"Explains why you've been posting one-line nonsensical remarks to people.

That's Geodude. He's famous around here for these one-liners. He wouldn't be Geodude if he's like the rest of us. You don't have to worry about him ~ ~
"Creative, say, creating plants for engineering pieces (pieces, not actual creations) isn't art in all senses of the world, if none at all"
What?

"It's not appealing to the emotions. Such as a 3D shooter."
Someone's never played the Half-Life series.

"It's not the most emotionally inspiring form of art (and brainwashes kids in a way thay they become brainless machos (i used google translate for translating machista, the opposite of feminist. Not sure if it's right.)"
Are you Jack Thompson in disguise?

"and completely distorts the vision of a great deal of the players, since they're too young. Then again, I sound like an old conservationist crap,)"
Hey, you said it, not me.
Ciel
an aristocrat of rpgmaker culture
367
games are art piled on top of more art

there is nothing about them that isnt art they are constituted entirely of art

how can they not be art
Games are a medium. Like television is a medium. Mediums contain many of arts.

- Sights
- Sounds

Symphonic background music
Painted illustrations.

I pointed this out on a different forum 3 months ago and was declaired the winner :-)
post=148872
games are art piled on top of more art

there is nothing about them that isnt art they are constituted entirely of art

how can they not be art

Only if you think the massive amount of software engineering behind them isn't art. Of course, I think the technology behind it is art. Without the programming, a video game is a pile of sounds and images that do nothing but just sit there like some gallery.

But it's different, you need to use your engineering skills and heavy training to make a game engine versus just art. It's not rocket science, but it's pretty heavy on the math, algorithms, and design. Don't let this scare you though, I encourage the more artistic members of game development to learn programming so that they can bring their own art to life. I'm the opposite, I'm the software engineer who's training to also become an artist.

In the end though, you're right in the entire project being dense with art if it's a conventional game.

I keep saying "conventional video games", these are typical games you see on the shelves and even on RMN. You're either going to get sounds and graphics, or you're going to make them yourself.

"I pointed this out on a different forum 3 months ago and was declaired the winner :-)"
This doesn't mean anything, it's like competing in the Special Olympics. Even if you win, you'd still be retarded.
Ciel
an aristocrat of rpgmaker culture
367
landscape design is art
architecture is art
character designs are art
3d models are art
animation is art
textures are art
writing is art
directing is art
cinematography is art
(voice) acting is art
musical composition is art
coding and software engineering can be art

is there anything i forgot that is a component of videogames that is also art
LouisCyphre
can't make a bad game if you don't finish any games
4523
engineering the hardware to play the game on can be art
coordinating the shipping to get the game to your store can be art
Ciel
an aristocrat of rpgmaker culture
367
let's put all this art into a blender

i wonder what will come out when it is finished! could the result be anything but .....art?
Chris Benoit once said he's a painter and wrestling is his art.

Anyway... like I keep saying, video games are a medium and mediums incorporate several arts.
post=149056
engineering the hardware to play the game on can be art
coordinating the shipping to get the game to your store can be art


Hey didn't Shigeru Miyamoto start out as a box artist or something? Unfortunately the folks at Prima Games back in the 90s when they wrote that novel of Super Mario World Game Guide (it is literally a novel of everything you ever cared to know about that game) did not cite any sources.. Or I didn't remember they did. But it was claimed he started out doing art for the boxes.

The same book said something about how Nintendo way back then was in need of engineers before Shigeru Miyamoto came through as a character designer. True story or not (or cool story, bro) it's a good idea of when you're making a conventional video game, you shouldn't put art on the back burner.
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