IS A FF LEGEND 3 BATTLE SYSTEM POSSIBLE WITH RM2K3?

Posts

Pages: 1
Hey everyone,

I found my old copy of Final Fantasy 3 Legend for the gameboy, and now I want to visit my nostalgic past by tweaking around with the rm2k3 battle system to sort of mimic this.

Here's a picture of the battle system.

http://www.flickr.com/photos/joshgarrett/4832588609/in/photostream/

As you can see, the characters are facing top of the screen (their backs are to you) and the monsters face toward the screen, like monsters in rmxp or the ancient Dragon Quest/warriors.

Now logically, I could use rmxp and make the battle sprites just the "walking up" sprites of the characters, but I'd love to see them step upward and backward without too much difficulty.

Does anyone know of any RM games that do this? And again, just curious if it IS doable- I'm not asking anyone to do it for me, I'd just like someone to give me the okay before I spend too much time into it ; p


As far as I can tell, yes, that is doable. It might be a little tricky with the animation and whatnot, so you will likely have to do some tweaking, but I can't think of any reason why this wouldn't work. :]

EDIT: Not sure I've seen any RM games that do this, but I still think it's viable.
I actually know of a script which can do this effect for RPG Maker XP. It's in Japanese though, so I'm not sure if it'll work with the English version :-/
The way stepping works in 2k3, heroes either step up right to the enemy or more a couple steps to the left. I think. So I don't know if it would work properly. But you could use battle animations to animate them and it would work dandy.

Although 2k's battle system kind of looks like this, except you can't see your characters, but you can use battle animations and stuff to make them appear.
To be honest, I think that it could be done in a few easy steps, I unno if it will work, but heres what I think might work.

1.In every monster group, set the monster to the middle top part of the screen.
2.You will need to make your own custom battle sprite face away from the person.
3.Set every hero to the middle bottom part of the screen.
4.Be happy, you just made the battle system you want XD.

Again, I unno if it'll work, but if it does, YAY, if it doesn't...boo T_T XD
Interesting. Thanks for the feedback everyone.

I thought about using smaller sprites for the characters, and when the attack and have to move forward I could move the sprite back a few pixels. We'll see how that works!

If I get further into it I'll post my results. That was such a fun battle system : D

EDIT: Just had a thought! If I make the attacks "ranged" they won't step forward? Maybe then I can have the sprites step up through pixel moving! *goes off to plan*
I just tested it out and it works perfectly, even with movement. I simply moved my characters to the bottom of the screen and my monsters to the top, and when they attacked, they moved directly to the enemy, the same as they would in a sideview battle. Again, some tweaking will be necessary to make sure the animations look right. Depending on where the monsters are and everything, RM2k3 will flip the battlesets and monsters to face opposite ways, similar to what it does when you are back attacked. So, you just have to figure out which direction you need the files to face, so that they look right when flipped.

Also, certain actions may not look right if you have the "Jump Forward," "Step Forward," etc. picked, but I don't anticipate that being a problem for the system you're making.
That's so cool of you, ariedonus! Thanks a lot- that is a major boost of motivation = D

I think I will have the characters face the bottom of the screen for things like back attack, which will just consist of placing downward facing sprites in the correct battle sprite slot. Awesome!

Thanks again!
Pages: 1