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FINAL FANTASY XIII

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Plot:

These are the only known plot of the story. They seem to be keeping this very low key.

The Crystals

The Crystals of Final Fantasy XIII are sentient beings. They have the ability to create life forms and objects. Cocoon has its own Crystal, and Pulse has at least one. It is not known how many Crystals exist. It is quite possible the people of Final Fantasy XIII see the Crystals as gods.


Pulse

Pulse is the name of the world in Final Fantasy XIII. It has a lush, natural environment inhabited by many monsters, so humans live constantly under the possibility of an attack. The Crystals decided to create the floating city of Cocoon to protect humans.


Cocoon

A futuristic, utopian haven built for humans. It was constructed by the Farsi when the Crystals decided Pulse was too dangerous for humans. The Crystal of Cocoon protects and advances Cocoon through technological creations. The citizens of Cocoon fear Pulse and its people, who they believe are trying to destroy the city. The Holy Government of Cocoon have therefore quarantined anyone they believe to be linked to Pulse, and deported them from the city.


Farsi and Lusi

The Farsi are beings whose existence surpasses humans. They constructed Cocoon at the instruction of the Crystals. Little is known about them or their connection to the Crystals. The Lusi are people chosen by the Farsi to carry out the will of the Crystals. It is speculated that the blond-haired male and red-haired girl are Lusi.

Characters:

Lightning



Final Fantasy XIII's lead character appears as a strong young woman with strawberry blonde hair. She uses the codename "Lightning" to hide her true identity and apparently has some form of amnesia. She has been given an unknown task by a Crystal. Some sources say that she is leading a rebellion against Cocoon, while others say she is the enemy of humanity who will bring about the downfall of the world.

The two yellow stripes on Lightning's left shoulder symbolize her rank and social status. Her weapon can be transformed between a sword and a firearm at will, reminiscent of a 'Gunblade' from Final Fantasy VIII. Lightning is able to use gravity as a tool and weapon, for instance, throwing a small 'gravity bomb' to disable enemies at the start of a battle. She also seems able to defy gravity completely. Blue sparks run around her body at these times.



Blond-haired man



A blond, bandanna-wearing male who has been shown riding Shiva in her motorcycle form, wielding a gun. He is a big character, capable of running while carrying two people around. He was nicknamed "Mr 33cm" by the staff of Final Fantasy XIII because of his shoe size. He has been described as “cowboy like”, and his relationship with Lightning as “unusual”. It is speculated that he is a Lusi.


Red-haired girl

A female with red-brown hair who has been confirmed as a citizen of Pulse. According to sources, her weapon is a bow. In an unreleased trailer, she catches a disc and summons Carbuncle. It is speculated that she is a Lusi.

Gameplay:

Battle system

The concept for Final Fantasy XIII's battle system is to maintain the strategic nature of command -based battles, while also including the excitement and speed found in fast-paced battles. This system stemmed from a desire to create battles of the type found in Final Fantasy XII, while adding multiple player characters to the battle. Like Final Fantasy XII, the battles will be in real time, without any random battles.

Active Time Battle makes a return in Final Fantasy XIII but works completely different to how it did in the previous games that used it. In keeping with command-based battles, players input commands by selection through a reel on the bottom-left hand side of the screen. Each command has an ATB cost, which reduces the total ATB bar. Selected commands are placed on a row of upcoming moves, above the bar. As characters fight, each command is used in turn, with the current command in use turning yellow. Commands can be chained together for certain effects. The environment also plays a role in battle; for instance, Lightning has been seen sending a soldier into a light, electrocuting him and multiplying the damage.

A map is seen in the upper left hand corner of the battle screen, with blue dots representing allies and red dots signifying enemies. The dots emitting circles are the characters currently affected by the fighting.

The upper right-hand corner of the battle screen shows a circular-shaped gauge, representing the Overclock mode. When full, Overclocking allows the player to induce a slow-motion effect, almost pausing time for everything other than the player. Once Overclock is activated, a rapidly decreasing number appears inside the circular gauge, signifying the duration of the Overclock status. This system may replace the traditional Limit Break system found in previous Final Fantasy games.

Summons

Summoning will also return in Final Fantasy XIII. Summons are shown as partly mechanical beings, and the possibility exists that they will feature not only in battle, but in outside gameplay as well. Shiva is one such summon that will be returning, and in Final Fantasy XIII, she takes the form of a pair of sisters who can merge into a motorcycle, which the unnamed, blond male character has been shown to ride. Classic summons Ifrit, Siren and Carbuncle have also been featured in screenshots, but will not be returning in the classic sense. Producers of the game have recently stated that Summons will appear in "Digital Form " although the full extent of what this means is still unknown.

Some Screens:

http://www.ff-xiii.net/images/screens/ffxiiinew3.jpg
http://www.ff-xiii.net/images/screens/ffxiiinew4.jpg
http://www.ff-xiii.net/images/screens/xiii6.jpg
http://upload.wikimedia.org/wikipedia/en/4/48/ATB_System.jpg


If you managed to read through all that then please feel free to discuss.
I'm a huge Final Fantasy fan but because this game is probably several years away I could really care less about it right now. Sorry :(
Crystals! More RPGs need crystals...
Probably a Q4 2009 JP release and Q1-2 2010 NA release, imo.
author=prexus link=topic=685.msg9056#msg9056 date=1203013698
Probably a Q4 2009 JP release and Q1-2 2010 NA release, imo.

Actually some rumors say that it might be December 2008 in Japan.
I still have to play FFVIII, IX, X, X-2, XI, and XII.
author=brandonabley link=topic=685.msg9044#msg9044 date=1203006534
I'm a huge Final Fantasy fan but because this game is probably several years away I could really care less about it right now. Sorry :(

I understand what you mean. Even on the main Final Fantasy XIII site they still won't give hardly any information except for what i put up the top of the page. It is the same deal with the screenshots as well.
Ciel
an aristocrat of rpgmaker culture
367
Haha, a gorgeous model/perfect soldier amnesiac girl named Lightning.

Final Fantasy's writing keeps getting better and better! Another fine job by Tetsuya Nomura.
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
Nomura is awful.
I think that Ciel was being sarcastic...::)
I just read now that the music composer for this game will be the same one who composed the music for final fantasy 10.

(that music rocked)
Craze
why would i heal when i could equip a morningstar
15170
As long as they do not butcher the prolouge theme, I am happy. However there is no chance that the prolouge theme will actually be in this, since it was barely tributed in FFXII. :<

I wonder if this game will have a HEAVY METAL PRELUDE. Like, doo doo doo doo doo doo doo doo RAARRRRRRRRRRRRRGGGGGGGGGHHHHHHHHHHH DOO DOOOOOORRRRRRAAAAAARRRRRGGGGHHHHH THIS IS THE FUTURE ON SENTIENT CRYSTAL MEEEEEEEEEEEEEEEETH
Starscream
Conquest is made from the ashes of one's enemies.
6110
Woah, when did this become the generic press release forum?
author=demondestiny link=topic=685.msg9116#msg9116 date=1203117590
I just read now that the music composer for this game will be the same one who composed the music for final fantasy 10.

(that music rocked)

Actually FFX had four composers. You should listen to the Unlimited SaGa OST to hear some great music by this composer. Terrible game though.
I will look into that and see just what composer is doing it or if all four of them are returning for it.

Craze- ???. That is all.
Ocean
Resident foodmonster
11991
author=brandonabley link=topic=685.msg9132#msg9132 date=1203134713
Actually FFX had four composers. You should listen to the Unlimited SaGa OST to hear some great music by this composer. Terrible game though.
4? Who was the other one? I know it was Uematsu, Junya Nakano and Masashi Hamauzu, I don't recall a 4th.

I'd be kinda disappointed if Nakano doesn't help out a bit, I liked songs like Hurry!, Enemy Attack, Luca, and a few others from Nakano. Well, Hamauzu's not bad at all, the Besaid song was great, so I can't really complain. Either way, I'm glad it's not Kenji Ito, Yoko Shimomura, Sakimoto or Iwata.
I liked that music as well as the battle music. It would be good to see some music from Final Fantasy 12 in it as well. They had some cool music.
Craze
why would i heal when i could equip a morningstar
15170
demondestiny: The FF Prelude is the doo-doo-doo-doo crystal theme played on most of the title screens (it wasn't on FFX's or FFX-2's, I don't believe). The FF Prolouge was used in the 2D games to show off the airships and dragons and stuff; play FF4 for the best version. The Prolouge is also ridiculously awesome.

Here, I've uploaded both for you in midi format:

Prelude
http://rpgmaker.net/~craze/Pika!/FF4cryst.mid

Prolouge
http://rpgmaker.net/~craze/Pika!/FF4prolo.mid
author=Ocean link=topic=685.msg9140#msg9140 date=1203144269
author=brandonabley link=topic=685.msg9132#msg9132 date=1203134713
Actually FFX had four composers. You should listen to the Unlimited SaGa OST to hear some great music by this composer. Terrible game though.
4? Who was the other one? I know it was Uematsu, Junya Nakano and Masashi Hamauzu, I don't recall a 4th.

Man you just one-upped me so much. Anyway, I was close enough -- I just wanted to make sure that Hamauzu wasn't given credit (or maybe more accurately blamed) for writing all of FFX's soundtrack.
author=Craze link=topic=685.msg9145#msg9145 date=1203163399
demondestiny: The FF Prelude is the doo-doo-doo-doo crystal theme played on most of the title screens (it wasn't on FFX's or FFX-2's, I don't believe). The FF Prolouge was used in the 2D games to show off the airships and dragons and stuff; play FF4 for the best version. The Prolouge is also ridiculously awesome.

Here, I've uploaded both for you in midi format:

Prelude
http://rpgmaker.net/~craze/Pika!/FF4cryst.mid

Prolouge
http://rpgmaker.net/~craze/Pika!/FF4prolo.mid

Gotta love that Final Fantasy music.
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