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WHAT DO YOU WANT TO SEE IN FINAL FANTASY XV?
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post=156624
So, from the sounds of it, SE is going about making their games backasswards, by conceiving some epic plot and then squeezing a game into it, rather than making a game and then building a story around it.
Is that right?
That is their exact stated business model. Not lying.
post=156632That is precisely why I use it. Because I am just one guy and I'd like to finish something in a reasonable amount of time.
Well to be fair, rpgmaker made half the game for you guys...
Narrative and gameplay generally evolve with each other. Sure the first draft of the story is done long before the gameplay but the story is done with the gameplay in mind and both sides make concessions to the other in the interest of improving the result.
With FF13, you have two/three different plots going on at once. The plot where the cast drive around in their transformers, Cid gets shot, some villian guy explodes, and those deploy-a-bubble things are regularly used. Then you have the out of movie plot where nobody things of using their transformers to get around (well, once you steal a giant robot for about a minute and then you never do it again), Cid is a boss fight in the most boring dungeon known to man, some villian guy is also a boss... twice... and turns good for a heroic sacrifice, and there are no deploy-a-bubbles. Then the gameplay becomes the kicking boy because somebody decided that only Lesies (or whatever they're called) can get EXP so the first two hours of encounters are meaningless. Then you get stuck with two man parties for the next ten hours which are basically boring as fuck because everybody had to split up. (I can't think of too much else so, uh, not my strongest point)
I'm terrible at trying to explain it. tl;dr For me, FF13 felt like the plot game first, it kicked sand on the gameplay, and the game severely hurt as a result. Never mind just how awful the plot was.
With FF13, you have two/three different plots going on at once. The plot where the cast drive around in their transformers, Cid gets shot, some villian guy explodes, and those deploy-a-bubble things are regularly used. Then you have the out of movie plot where nobody things of using their transformers to get around (well, once you steal a giant robot for about a minute and then you never do it again), Cid is a boss fight in the most boring dungeon known to man, some villian guy is also a boss... twice... and turns good for a heroic sacrifice, and there are no deploy-a-bubbles. Then the gameplay becomes the kicking boy because somebody decided that only Lesies (or whatever they're called) can get EXP so the first two hours of encounters are meaningless. Then you get stuck with two man parties for the next ten hours which are basically boring as fuck because everybody had to split up. (I can't think of too much else so, uh, not my strongest point)
I'm terrible at trying to explain it. tl;dr For me, FF13 felt like the plot game first, it kicked sand on the gameplay, and the game severely hurt as a result. Never mind just how awful the plot was.
Meh. I consider the idea that the story is mainly focused on before gameplay production starts as following that same outline, and I think that FF13 is a good game. I'm not going to bother bickering about defending it - I just enjoy playing it.
Sure, I don't have a problem with a game whose story is conceived first. I think that whatever is conceived first presents a creative perimeter around other aspects that can produce unique results when proper thought is given to it.
That is to say, a good game could either be built around a story or built around the gameplay.
That is to say, a good game could either be built around a story or built around the gameplay.
post=156621Making a few people do a small task in exchange for eternal life?The game says that the being encased in crystal is a form of eternal life, but I don't totally buy that. I was under the impression that those crystals could be cracked with a mighty blow. I don't really have much evidence to back up my idea outside of that one scene where Snowe was trying to free Sarah's crystal from... whatever it was lodged into. He was being pretty careful not to touch Sarah during that scene, don't you think?
What I never got about FF13 is that the characters decide to go against Fate by essentially following what was deemed to be their Fate. What the huh? Error of type: insufficient consistency. Abort? Retry? Fail!
Yeah, that didn't make sense to me, either.
agree with the whole god thing.
I wish they would stop making you play the hero. I want more games where you are playing because your character has a lust for power - or anything in general. Or just likes to watch things burn.
They need to start giving that a fair share. The great evil crap like that is so hard to come by.
I wish they would stop making you play the hero. I want more games where you are playing because your character has a lust for power - or anything in general. Or just likes to watch things burn.
They need to start giving that a fair share. The great evil crap like that is so hard to come by.
FFXIII is, for an observant designer looking for cool ideas (like me), really interesting because of stuff like:
-Lightning shows a small amount of empathy to Hope
-Lightning unlocks the Medic role
-Lightning decides to choose her own boss fight
-Hope tags along for his own narrow-sighted reason (which works because he's young), and although he is likely already a CP-pumped Medic, you notice that Lightning can get a new accessory slot via Medic so of course you start building her up as one
-Lightning snaps about Hope just being a worthless tween, summon Odin
-Eidolon spoilers:
-Eidolon fight requires Medicnessosity
-While the Medic crystarium bit doesn't actually teach Lightning any new abilities yet, meaning that all of its benefits are universal thus far, the lure of the Accessory crystal to pump points in and then actually using the role seems like a "oh hey, cool!" benefit
Basically, what I'm saying is that the game has a lot of story/gameplay integration that you're lured to "enhance," even if said enhancement is purely ornamental. It still seems cool without actually forcing you to do it one way.
The game also promotes actually testing different paradigms in battle. Take the Pulsework Soldiers in the Vile Peaks, for instance. They have a difficult stagger rate to reach, especially with three Ravagers. Turn Vanille into a Saboteur, however, and her debuffs slow down the decay of the chain guage (compared to Ravagers, at least) - meaning that you can stagger them without having to time Sazh's attacks perfectly. I like that a lot.
-Lightning shows a small amount of empathy to Hope
-Lightning unlocks the Medic role
-Lightning decides to choose her own boss fight
-Hope tags along for his own narrow-sighted reason (which works because he's young), and although he is likely already a CP-pumped Medic, you notice that Lightning can get a new accessory slot via Medic so of course you start building her up as one
-Lightning snaps about Hope just being a worthless tween, summon Odin
-Eidolon spoilers:
-Eidolon fight requires Medicnessosity
-While the Medic crystarium bit doesn't actually teach Lightning any new abilities yet, meaning that all of its benefits are universal thus far, the lure of the Accessory crystal to pump points in and then actually using the role seems like a "oh hey, cool!" benefit
Basically, what I'm saying is that the game has a lot of story/gameplay integration that you're lured to "enhance," even if said enhancement is purely ornamental. It still seems cool without actually forcing you to do it one way.
The game also promotes actually testing different paradigms in battle. Take the Pulsework Soldiers in the Vile Peaks, for instance. They have a difficult stagger rate to reach, especially with three Ravagers. Turn Vanille into a Saboteur, however, and her debuffs slow down the decay of the chain guage (compared to Ravagers, at least) - meaning that you can stagger them without having to time Sazh's attacks perfectly. I like that a lot.
Yeah, I was thinking last night shitty my point was and with your post I'll just say I stand corrected on "story then gameplay". My bad. (not budging on cinematics then every other part of the game like a finalized plot+game mechanics). There are other reasons to level Lightning as a Medic too: Double healers get you out of a jam quickly and cost effective stat gains.
For stagger, any non-ravager attack will slow down the stagger decay. (I know what you mean though, Saboteurs are best for pre-stagger so you can debuff instead of doing a bit of damage from commando/quake, making the actual 'kill them' part more effective).
I didn't know about the accessory slot on Medic until I got it :downs:
For stagger, any non-ravager attack will slow down the stagger decay. (I know what you mean though, Saboteurs are best for pre-stagger so you can debuff instead of doing a bit of damage from commando/quake, making the actual 'kill them' part more effective).
I'd like to see a materia-like system be brought back. Job system comes and goes every few games (3, 5, 10-2, 11, 13), but materia was a one-time deal.
What's with all the hate on FFxi? >.> It's only mentioned a few times here, but I see it all the time.
It was a good game, the underlying story was that of 3 nations who came together to fight a great war. Then eventually the monsters start to rise again after hundred's of years. So they need to band together again but because of politics and just racial differences they have some animosity towards each other.
But who cares about the story, the fighting was great. Early on it's a cake walk but later on with the abilities you get, you have a very precise role in a party and it was fun as hell. Your always fighting monsters that would take you out in about 5 hits so there's that sense of looming death if your reckless. It promoted teamwork and if someone messes up, the whole party dies. This might sound bad, but most people who make it past level 50 will be good players.
There were many good battle mechanics, it had the job changing system with sub jobs (white mage/black mage, or a dragoon/samurai), crafting, tons of items, million quests, and I made some good friends.
I loved 1-6, most of us grew up with those games. Part of the reason they were good is because back then just about any idea was fresh to the person playing it and the focus was on the gameplay/story because the graphics were so low end. Now, it's very hard to come up with something original and fresh and the focus is more on graphics than before. It's not just the creators of the game, its the times we live in(It's mostly the creators though). Kids today have shorter attention spans(fact) and the companies are probably gearing their games to the new generation. Flashy and shallow wins them over, I guess. Needs more polygons!!1!1!!1
But most of us(I assume) are old-school, hardcore gamers and demand more substance and not just pretty colors. I dunno...I stopped caring about FF games after 7. Which was awesome. I played 9 just because back then I still played RPG's and it was kinda like 7 with a decent leveling system. Now..I can't imagine pouring over 80 hours into a game. Not to mention the fact that the games created these days rarely even have enough to produce 80 hours of your time, unless its just all filler.
Basically, I have given up on games in general. I don't buy games anymore, so whatever happens I won't be suckered into wasting XX amount of dollars, good or bad.
Also, it's fun to note that Final Fantasy 1 on NES was supposed to be the last game ever made by that company but because it did so well they survived and kept making them, so we can only blame ourselves xD
It was a good game, the underlying story was that of 3 nations who came together to fight a great war. Then eventually the monsters start to rise again after hundred's of years. So they need to band together again but because of politics and just racial differences they have some animosity towards each other.
But who cares about the story, the fighting was great. Early on it's a cake walk but later on with the abilities you get, you have a very precise role in a party and it was fun as hell. Your always fighting monsters that would take you out in about 5 hits so there's that sense of looming death if your reckless. It promoted teamwork and if someone messes up, the whole party dies. This might sound bad, but most people who make it past level 50 will be good players.
There were many good battle mechanics, it had the job changing system with sub jobs (white mage/black mage, or a dragoon/samurai), crafting, tons of items, million quests, and I made some good friends.
I loved 1-6, most of us grew up with those games. Part of the reason they were good is because back then just about any idea was fresh to the person playing it and the focus was on the gameplay/story because the graphics were so low end. Now, it's very hard to come up with something original and fresh and the focus is more on graphics than before. It's not just the creators of the game, its the times we live in(It's mostly the creators though). Kids today have shorter attention spans(fact) and the companies are probably gearing their games to the new generation. Flashy and shallow wins them over, I guess. Needs more polygons!!1!1!!1
But most of us(I assume) are old-school, hardcore gamers and demand more substance and not just pretty colors. I dunno...I stopped caring about FF games after 7. Which was awesome. I played 9 just because back then I still played RPG's and it was kinda like 7 with a decent leveling system. Now..I can't imagine pouring over 80 hours into a game. Not to mention the fact that the games created these days rarely even have enough to produce 80 hours of your time, unless its just all filler.
Basically, I have given up on games in general. I don't buy games anymore, so whatever happens I won't be suckered into wasting XX amount of dollars, good or bad.
Also, it's fun to note that Final Fantasy 1 on NES was supposed to be the last game ever made by that company but because it did so well they survived and kept making them, so we can only blame ourselves xD
I have zero faith in anybody who designs and runs Absolute Virtue. Others have personal experiences with the game which are nothing kind and some of these are people who have played the game for over a year. Actual game time, not days subscribed.
Plus it's a MMORPG and I'd be damned if I'm paying $15 a month to dick around with anybody from any MMO crowd much less subject myself to their horrible pacing designed to keep you paying for as long as possible.
Plus it's a MMORPG and I'd be damned if I'm paying $15 a month to dick around with anybody from any MMO crowd much less subject myself to their horrible pacing designed to keep you paying for as long as possible.
post=199963
I'd like to see a materia-like system be brought back. Job system comes and goes every few games (3, 5, 10-2, 11, 13), but materia was a one-time deal.
yeah, but it would have to be something similar but different, like a sort of esper-like system from ff6. i guess that was the basis of the materia idea for ff7.
they need to ditch the futuristic era and head back into the era of FF2-6, where everything wasnt as high tech or advanced as 13, where they had kingdoms, and small villages with some villain using some forbidden means to do something like destroy the world.
I'm the exact opposite. I greatly prefer the futuristic FFs (like 7 and 8) over the ones that take place in the past..
What do you want to see in Final Fantasy XV?
I don't.
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