LOWERING YOUR STANDARDS AND FINISHING YOUR GAME

Posts

post=WolfCoder
Exactly. I'm a strong proponent of making conventional games that still manage to feel fresh vs. trying to be as unique and new as possible. You wind up looking like those stereotypical Mac hipsters with their designer jeans and expensive coffees.

The rest of us just want an effen game ^^

*looks* ah shit...at the same time I am terribly confused. But whatever goes D:

*There's nothing worse than trying to figure out how. So, a game is not something to be testing new concepts on. A game should incorporate what you already know. If you have trouble with or want to experience a new idea, make a short but sweet tech demo. Don't feel obligated to release it, however

making your standard action rpg is SQUEENIX'S JOB.
A game shouldn't have the feel of: PLAY ONE, YOU'VE PLAYED THEM ALL. What's the point then?
Why make new games if they're still the OLD GAMES?

You're all completely backwards if you think a majority of this community is dead set on originality. Conventional is good.

It's like...if you're dead set on making a game you consider is 'safe' for the gamer community, then perhaps you're following company logic. BUT I always thought indie gamers were meant to branch out of conventional because we're not supposed to be focused on selling our games to tweens in the first place?

Thats why square enix makes 234234324 final fantasy games because THEY KNOW it'll sell
Tho i suppose it's hardly conventional nowadays compared to the old, but it's just like the same logic. PLAY IT SAFE. DONT MOVE OUT OF THE YELLOW LINE

I understand having to cut back on components of the game, like extra details but that is in no way an indication of quality. You pretty much cut back on components to KEEP the quality and somehow still finish.
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
I think this is the stupidest named topic.

This site already has a low enough standard of quality. There is no direct correlation between "more" and "quality". Your game is not automatically better because it has 30 NPCs instead of 5. That just means it has more stuff in it. Most of the people are talking about how they had to cut stuff, not quality.
post=WIP
I think this is the stupidest named topic.
This site already has a low enough standard of quality.


Well, that's the thing... I don't think the site has low STANDARDS, but the things (some of them, the ones you're probably referring to) made here are below those standards. But not on purpose. I truly believe that almost every game made by people here ended up being not as good as the maker originally expected it to be. When we start working on projects, we all have these great ideas, but not always do those games end up being so great.

But what almost everyone is saying is that "I start with low expectations, so the game goes exactly as planned". I really don't believe that, and that's why I'm not even discussing this anymore.
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
post=calunio
Well, that's the thing... I don't think the site has low STANDARDS, but the things (some of them, the ones you're probably referring to) made here are below those standards. But not on purpose. I truly believe that almost every game made by people here ended up being not as good as the maker originally expected it to be. When we start working on projects, we all have these great ideas, but not always do those games end up being so great.

There is no other way to determine a standard other than with the data at hand. The data at hand on this site is a bunch of games. Most of these games are not good. So what can you say the standard is here? Not good.

I didn't read "I start with low expectations so the game goes exactly as planned" very often here. I already summed up what everyone is saying:

I WANT THIS GAME WITH MASSIVE AMOUNTS OF CONTENT THAT ENDED UP BEING PRUNED

Having a lot of content is never representative of quality. In case you didn't catch it from my first post, I am attacking your OP as entirely misguided.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I dunno. If you originally wanted to do something, it was because you thought it would improve the game. If you then cancel that plan, then you're no longer doing something that you thought would improve the game. So the game will be lower quality, at least in the designer's opinion.

If you really think that people's games are not any worse off when they cancel their plans to write scripts that overcome limitations of the RPG Maker, then I must strongly disagree. Adding new scripts and new systems lets you create the gameplay you have in mind, and cutting those forces you to make a game you didn't want to make. If all you cut is a few NPCs, then it's obviously not as big a deal, but I don't think that's what anyone was talking about. And it's still the same issue, just to a much lesser degree (as it is a trivial difference in quality, but also a trivial amount of time saved).
I use only custom graphics,music, CBS, Pictures, and more. I do not lower my standards. If I cannot achieve something, I stop production, or I work until I can achieve it.
post=The_Ghostman
I use only custom graphics,music, CBS, Pictures, and more. I do not lower my standards. If I cannot achieve something, I stop production, or I work until I can achieve it.


That is exactly the problem, too many people just decide to give up.
So, some have to high standards and never finishes their games while others have to low standards and release games that really needed more work. Maybe a "how to recognize when your standards are set to high" guide would be more helpful?
post=sbester
post=The_Ghostman
I use only custom graphics,music, CBS, Pictures, and more. I do not lower my standards. If I cannot achieve something, I stop production, or I work until I can achieve it.
That is exactly the problem, too many people just decide to give up.


Too many people make games that have no identity and/or rush to finish games for the sake of finishing them. That is a bigger problem than ceasing production on a game which has a stale idea and moving on.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
So you think it would be ideal if there were no video games in existance right now?

Because that is how many games have successfully ended up exactly how the designer originally imagined.
post=LockeZ
So you think it would be ideal if there were no video games in existance right now?

Because that is how many games have successfully ended up exactly how the designer originally imagined.


No. I can't even locate where I may have suggested that. I said that it is a larger problem to rush through a game for the sake of completing it, than to actually focus on your original standard for the game. This is why so many games have no identity, especially in RPGMaker communities. It's one thing that most people do not finish their games, it's another having a roster of finished games that are so identical to one another that it is too tedious to select a single one to play.
I've never lowered my standards to progress my game faster. If I don't feel like I can work at the standard I set for myself, I just take a break for a while. Could be a week, month, or even a year sometimes. A game will be finished whenever it gets finished. No rush.
post=The_Ghostman
I use only custom graphics,music, CBS, Pictures, and more. I do not lower my standards. If I cannot achieve something, I stop production, or I work until I can achieve it.
post=Pokemaniac
post=The_Ghostman
I use only custom graphics,music, CBS, Pictures, and more. I do not lower my standards. If I cannot achieve something, I stop production, or I work until I can achieve it.

0 makerscore does not necessarily mean he hasn't worked on any external projects...It doesn't have to be rpgmaker.net specific...
post=eplipswich
post=Pokemaniac
post=The_Ghostman
I use only custom graphics,music, CBS, Pictures, and more. I do not lower my standards. If I cannot achieve something, I stop production, or I work until I can achieve it.
0 makerscore does not necessarily mean he hasn't worked on any external projects...It doesn't have to be rpgmaker.net specific...
I know. This just isn't a very effective attitude around here.
post=Pokemaniac
post=eplipswich
post=Pokemaniac
post=The_Ghostman
I use only custom graphics,music, CBS, Pictures, and more. I do not lower my standards. If I cannot achieve something, I stop production, or I work until I can achieve it.
0 makerscore does not necessarily mean he hasn't worked on any external projects...It doesn't have to be rpgmaker.net specific...
I know. This just isn't a very effective attitude around here.

Thank goodness for here's sake that I'm not trying to "affect" anything with my personal preference to customizing everything. You shouldn't worry about it.
More idiots take maker score seriously.
I don't even know how the makerscore works.