CUTSCENES
Posts
for some reason if i know my game has a big cutscene coming up i find myself in a horrible procrastinating mood and find it very easy to be distracted from the project for a long time
it always seems to be when the next thing I have to do is script a big cutscene that I fall in to the cycle of always finding something to distract me and put the game on hold
so how do you guys feel when it comes time to put togather a cutscene, do you find it as daunting as I seem to or do you find it to be something that makes you excited to keep on working
are there any other parts of the game that you found to consistently be a roadblock to working when it comes time to do it?
it always seems to be when the next thing I have to do is script a big cutscene that I fall in to the cycle of always finding something to distract me and put the game on hold
so how do you guys feel when it comes time to put togather a cutscene, do you find it as daunting as I seem to or do you find it to be something that makes you excited to keep on working
are there any other parts of the game that you found to consistently be a roadblock to working when it comes time to do it?
It certainly requires more... "active thinking"
Eventing and figuring out scripts, or writing scripts require a lot of work too, though it is different kind of problem solving. Writing dialogue and cutscenes are definitely more intimidating in terms of, "what I have to do next in my project". Though I stand by that eventing/scripting is a thousand times more frustrating during the process, especially when you run into unwelcomed bugs and unknown errors.
Eventing and figuring out scripts, or writing scripts require a lot of work too, though it is different kind of problem solving. Writing dialogue and cutscenes are definitely more intimidating in terms of, "what I have to do next in my project". Though I stand by that eventing/scripting is a thousand times more frustrating during the process, especially when you run into unwelcomed bugs and unknown errors.
Starting a big chunk of something. Like starting a puzzle, starting a cutscene, etc. I just kind of get lost.
I love cutscenes. Screw mapping. I've been mapping for the last month. Ugh.
post=205052
I love cutscenes. Screw mapping. I've been mapping for the last month. Ugh.
Good lord THIS.
I hate cutscenes. Because I'm a horrible writer and not to mention coordinating all of the sprites on screen with move events and then making poses for said cutscene and then going back to adjust things and ugh. =A=
But I do have to admit that it is rewarding to see it in action once you're done with it.
But I do have to admit that it is rewarding to see it in action once you're done with it.
Cutscenes are alot easier for me. It feels like more gets made in a smaller amount of time. Also, cutscenes mean the plot is advancing, and each plot point passed means the game is getting closer to finished!
I have no problem with cutscenes or general dialogue for a particular scene. My only weakness comes in the form of understaffing, and general laziness. But, life is indeed getting busier...
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
If I could spend all my time exclusively creating bosses and cut scenes, I would be extremely happy. Screw everything in between!
I think I should make a game where every single battle is a boss, and where there are no dungeons in between, only cut scenes that lead from one boss to the next. The game will just be a chain of about 40 or 50 bosses. I'd still have to make a battle system, though. Sigh.
I think I should make a game where every single battle is a boss, and where there are no dungeons in between, only cut scenes that lead from one boss to the next. The game will just be a chain of about 40 or 50 bosses. I'd still have to make a battle system, though. Sigh.
Something I have to do, basically. It can be interesting and fun if I just add in silly stuff, but otherwise I treat it as something that needs to get done. I find mapping as a better display of how far I am in. If I had my way, the characters would just talk about silly and random stuff and the story would be "GO HERE NOW", while you just fight enemies and stuff. I especially don't like (although I don't usually do) making sprite poses, checking movements, and all of that stuff.
Another block can be sprites when there's a lot of them, and scripting. I usually go fairly quick after that.
Another block can be sprites when there's a lot of them, and scripting. I usually go fairly quick after that.
post=205055post=205052Good lord THIS.
I love cutscenes. Screw mapping. I've been mapping for the last month. Ugh.
THIRD, I HATE MAPPING SO MUCH and TOWN LAYOUTS ARE HELL ;A;
Don't get me started with CASTLES
post=205061This is why Karsu and I work together. Besides, y'know, everything else.
Love doing these. =)
post=205094I do agree with this, though. Cutscenes, even if you're changing poses or whatever, aren't really that hard.
lol i am sure move char left is very mind boggling
If I hand off my dialogue...would someone be interested in doing my cutscenes for me? :)
I love mapping, creating a story, working on gameplay, etc...but I just can't stand eventing.
I love mapping, creating a story, working on gameplay, etc...but I just can't stand eventing.
Mapping has this same effect on me. Usually, I don't mind working on cutscenes because I like writing dialogue and coordinating movements until everything is exactly the way I want it to go. But lately I've had lots of distractions, so just about anything game-related is making me pursue other methods of wasting time. I gotta get back in the zone...
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
I'm surprised that people are having trouble with cutscenes. If you've got the timing down right with the movement and are using RMText to make sure that your dialogue doesn't go outside the box, then it should be a piece of cake if you already know what you want for the cutscene to be.
I mention RMText because everything became a hell of a lot quicker and easier for me after I discovered it. I remember this one night I worked on a three part cut scene for DFQG, and was able to get the entire thing done that night instead of the usual couple of days or so to fix where the dialog would cut and having to rewrite it to make sure that I get the message across.
I mention RMText because everything became a hell of a lot quicker and easier for me after I discovered it. I remember this one night I worked on a three part cut scene for DFQG, and was able to get the entire thing done that night instead of the usual couple of days or so to fix where the dialog would cut and having to rewrite it to make sure that I get the message across.


























