I HATE CLOSED-MINDED GAMERS AND GAME REVIEWERS... (METROID: OTHER M)

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post=Nightblade
Funny how Metroid went from a unique open dungeon crawler that needed no words to a generic modern action game complete with terrible voice acting and a cast of awful characters.

"Remember me?"

Are you so shallow as to dislike how Samus--a normal, human female--was so close to a man? Oh, and dare I say, how she actually got some much needed character development?

...What the fuck?

No, seriously, what the fuck?

Samus was better off before they turned her into a blond bayonetta in tights, but I can't see how this game did anything else but desecrate the classic character.
How do I always agree with NightBlade? I liked the suit because it showed that Nintendo wouldn't go for the "lolboobs" idea a lot of other stuff has. I'm not saying they've went that far, but to be fair I didn't like the idea or developers of this game from the outset. Prime was the best of the series, and should be done by the same people.

EDIT:I attract newpage posts like a magnet
there are only 2 really outstanding metroid games and that will probably always be the case unfortunately
I was really hoping Other M would be like Prime only with Kraid and Mother Brain or something. That would be a complete dream game.

Actually they should just remake the first Metroid in the style of Prime.
I enjoyed the atmosphere of Prime, but there wasn't enough action. I got bored with it eventually. Metroid is better played as a side scrolling platformer. I'd like to see them do what Symphony of the Night did for Castlevania.
I really wish I could finish Super Metroid, but I think I'm the only person who has broken a controller over how hard it is to do a fucking wall jump...

Personally I feel that placing you directly in Samus' helmet adds a ton of action, but I understand how some people don't like like it. I was pretty much raised on Prime as well, which may have something to do with why I can't get a grip on 2D Metroid.
post=Lennon
I really wish I could finish Super Metroid, but I think I'm the only person who has broken a controller over how hard it is to do a fucking wall jump...

Personally I feel that placing you directly in Samus' helmet adds a ton of action, but I understand how some people don't like like it. I was pretty much raised on Prime as well, which may have something to do with why I can't get a grip on 2D Metroid.


It's kind of difficult to describe, but you kind of delay the jump button slightly after pushing away from the wall rather than in sync. It's similar to the space jump where it's easier to wait for your trajectory to start downward before trying to jump again. I'm in the same boat regarding that shinespark jumping stuff. I'm completely awful at it, then I'll watch totally mediocre players on YouTube nail them easily. =(

I think the Prime series are good games, but I prefer the 2D games more. It translated to 3D a lot better than I thought it would, but at the same time I don't think it being 3D added as much as it took away. Not for me at least. Super Metroid and Zero Mission are probably my two favorites out of the whole series.
post=Crystalgate
That's fine, but if you want to rant about it, why not rant about the actual complaints he made? Failing that, at least rant about general complaints against the game instead of issues barely anyone even mentioned.


By word of mouth I've heard people say they were pissed that Samus was all infatuated, which is why I brought it up.

post=Lennon
Actually they should just remake the first Metroid in the style of Prime.


That'd be epic. Kinda wonder how the Kraid fight would go, though; it'd be a bitch to do first person platforming on Kraid's stomach needle-things.
The modelling guy already has a Kraid completed. Granted, it doesn't do anything yet but he did finish the model and the room.
re: samus as a blond,
People don't get it. People are idiots. A company creates a canon, and they create an ethos. If you happen to like it - so be it - but you'll still know absolutely nothing of their intentions. Samus could have been female for years, the early gaming consoles probably didn't have enough pixel quality to give her tits. Slight sarcasm aside, you can't know what a company is thinking. Especially if you are looking at the Japanese market. The Japanese gaming market is a kind of a recluse. They make changes without a majority of their audience knowing about it, and these changes could disenchant followers. You don't define their games, they do, and they have free reign to change it.

Look, I'm never a fan of a company or product or any other intellectual property. I like or dislike work - but I never grow attached to it - I expect it to change. People are unpredictable, and getting mad because a company doesn't keep their ideas as they were is just dumb. They had intentions that is as definable to them and nobody else. It's like dating a girl and finding out certain things about her that don't click with you. Don't expect a roller coaster to be the way you like it. Wait for the twist and see then if the series was as how you really thought it'd be. For this case, its like a marriage, and people got divorced over it. While it took years to reveal Samus's identity, and while that sucks for some (many?), its still their prerogative how they design their characters. They only expect you to be a fan because they think you like their decisions, but nothing is totally agreeable, especially forever.
I was supremely disappointed with Metroid: Other M. There were glimmers of hope and excitement awaiting a long time Metroid fan such as myself, like the 2.5D environments, speedy gameplay and LOTS of eye-popping fanservice. But for me, the game was a travesty because of the reasons why it exists, which was to push the Metroid series forward as a strengthened narrative experience.

Now I'm not so much of a stickler that a poor story will dissuade me from enjoying an extremely fun game. The reason why I was so excited for Other M in the first place was Team Ninja's ability to supply awesome gameplay and set pieces despite their iffy storytelling capabilities. It's easy to ignore the story of Ryu Hayabusa (or whoever)'s plight to slay the next new demon king with his swanky new Dragon Sword if it lead to spiffy bossfights and bleeding edge gameplay. There was every opportunity to completely ignore the story in order to have fun with the game.

Metroid: Other M's narrative, characters, plot, everything - it has to take every opportunity to break you away from any decent gameplay in order to force a badly voiced monologue or irritating character trait upon you. So many points in the game where you are forced to find a tiny dot in the first person view in order to progress ahead in the game (I remember two of these in particular, and neither of the hidden objects you needed to focus on were particularly obvious.) So many times where you are forced into a slow, over-the-shoulder exploration scene with very little interactivity, and very little happens - they are meant to be tense, but they are the very opposite of that. And of course the more infamous complaint about Samus's huge arsenal of power-ups and suits and other hazardous navigational equipment that you're not allowed to use because Uncle Adam doesn't let you yet, so you have to go through multiple sections of energy-sapping heated areas before you can turn the Varia Suit on, or defend yourself against nearly invincible enemies until you're given permission to use Ice Missiles or whatever. There is a section against the final boss where you are allowed access to a new power-up without ANY NOTIFICATION THAT YOU COULD USE IT, and you need to use it to save yourself from an incredibly quick death, which goes completely against everything that you'd been lead up to do at that point. It's really fucking horrible and I hope they don't go and make it a habit.

My problems with the game's story don't end there. Considering her canonical past with Ridley (which is only fully explained in the manga), her introduction to him during the game is a little confusing to anybody except major fans of the series, not to mention really embarrassing and inconsistent. The various bits of fanservice is admittedly pretty freaking awesome; without spoiling it, there are a few bosses here and there that I, as a Metroid fan, had never imagined I would see again, let alone in 3D, and being reintroduced to them again was a joy for a while. However for a game that claims to be so big on narrative they go out of their way to bring an old boss back rather than introduce something that actually makes sense to what's going on around you. Not since fucking Fable 2 did I come across a final villainous confrontation as limp and pathetic as this one: all through the ending I was expecting them - no, shouting at the screen - for them to go back and have a proper final fight, or supply me with a conclusion to all the plot points that made some fucking sense. Adam's poignant departure left a sense of disappointment in the character of Samus' Adam's motivations and, once again, being robbed of a potentially interesting place to explore in terms of gameplay.

It's annoying to keep pointing to an old game as the pinnacle of the series for so many years, but Super Metroid managed so many of these attempted emotional pulls with almost no dialogue or text. Fusion did it with almost as much text, but much more tension and without a hit on the game design (unless you're a hardcore sequence breaker infuriated with the inability to skip cutscenes). The Prime series may have opened the series up to a disheartening pull away from solitary space exploration with Corruption, but the series has produced richer environments, extremely slick graphics and gameplay with stories that stood up on their own merits, even if the games were radical departures from the norm for more than their change of viewer's perspective. All of these are prime (no pun intended) examples to compare the debacle of Other M to and to feel ashamed that such a thing was allowed to exist. Before reading this thread I was content to leave the game at the back of my mind (and at the back of my DVD stack) as merely disappointing, but with the opportunity to re-evaluate and re-compare, it truly is one of the worst things to happen to a cherished game franchise since Sonic 2006.
post=Radnen
re: samus as a blond,
People don't get it. People are idiots. A company creates a canon, and they create an ethos. If you happen to like it - so be it - but you'll still know absolutely nothing of their intentions. Samus could have been female for years, the early gaming consoles probably didn't have enough pixel quality to give her tits. Slight sarcasm aside, you can't know what a company is thinking. Especially if you are looking at the Japanese market. The Japanese gaming market is a kind of a recluse. They make changes without a majority of their audience knowing about it, and these changes could disenchant followers. You don't define their games, they do, and they have free reign to change it.

Samus has always been a female. The very first one if you beat it in under 2 hours showed her without a suit as being a female. It's up there with the Konami code as far as video game legends yo. It was a surprise back then, and it actually worked because there wasn't an Internet to spoil everything like there is now.

Metroid started off pretty clearly inspired by the Aliens franchise. The parallels are pretty big. The character name "Ridley" most likely being a nod to Ridley Scott who directed the first Alien film. The goal in Metroid II is basically the same as Aliens - wipe out all the Metroids/Aliens on SR388/LV-426 and the Metroids had various stages of growth. Samus almost certainly was based upon the character Ripley just by way of being a badass chick in a space exploration game.

To change Samus into a sort of Space-Aeris rather than a self-reliant badass is a pretty dumb move.
Plus, her underwear is supposed to be PURPLE! >:{
Radnen, you just explained this way better than I did.

Video games, just like art, belong to their creators first and foremost...the public is just lucky enough that the artists decide to share their art with the rest of the world--unless you're really just in it for the money, which would be sad.

If something new they create isn't as good as their old stuff, then oh well.
I've heard a lot of negativity about Metroid Other M.

I've also seen an 8 minute interview with the voice of Samus. I think they have an interview with her solely to explain why she speaks monotone and vacant when she recollects things.
I'd call this thread stoopid, but I think I did the same thing when Chrono Cross came out.

IT'S ART, FUCK OFF. I LIKE IT.

However, I did the opposite when Final Fantasy VIII came out.

WE SHOULDN'T PUT UP WITH THIS SHIT. REVOLUTION.
I read the review, and all I can think to do is blame team ninja. Haven't ever played one of their games, but I'm going to safely assume they are shit at story telling. And the whole "2.5 dimensions with a fucked up first person mode" was probably their idea too. Prime was the best game of the series, end of story. Fusion was a plausibly good game too, provided you had the time to power through it. I almost feel a little bit sad that a game like that might never happen again (referring to Prime, not Fusion). But I'm pretty glad a shitty, sloppy, mess of a platformer like Other M won't happen to the Metroid series.
Game wasn't bad at all. Strangely, it grew less challenging as the game went on, as though the learning curve is there, but the difficulty curve is absent. Like Sovan said, final boss was a joke. I died a couple times on Ridley, didn't die at all on the final boss until the particular part Sovan also mentioned. Died probably 5 times before I realized what I had to do, and another 5 times before I remembered how to do it.

I think it had some good ideas that just didn't pan out. The transition between side-scrolling and first-person perspective was a clever idea, but Prime fans were very quickly disappointed at just how much first person control sucks without the nunchuk, and it was a gimmick on an unfortunate amount of boss fights. They compensated for sluggish first-person control, but it really breaks you from the action.

The story was also laughable, but I was prepared not to like it. To give you an idea of how I felt, I thought about previous discussions with WIP, who is quite obviously a huge Metroid fan. I remember him saying once that he hates every piece of fanfiction written about Metroid by default because of the writer's need to give Samus some sort of character traits and development. While playing Other M, I couldn't help but feel that such a fanfic was being narrated to me, with the obligatory Samus backstory, love story, character flaws, etc. Which would have been fine if Samus was a new character.

But let's get something straight. Samus in the past has never been perceived as ANYTHING but the absolute best at what she does. She is the ultimate fooking SCOURGE of an entire intergalactic civilization of hostile enemies; enemies that have bred entire armies of screwed-up science project abominations for the sole purpose of killing her. She's a chosen warrior of ancient prophecy and the ultimate bad-ass in the universe.

And in Other M, she's nearly insignificant. I dunno, I guess that kinda bothered me. I realized I was just tagging along watching Samus make bad decisions, whereas before I felt like I was in control of pure bad-assery.
post=Radnen
re: samus as a blond,
People don't get it. People are idiots. A company creates a canon, and they create an ethos. If you happen to like it - so be it - but you'll still know absolutely nothing of their intentions. Samus could have been female for years, the early gaming consoles probably didn't have enough pixel quality to give her tits. Slight sarcasm aside, you can't know what a company is thinking. Especially if you are looking at the Japanese market. The Japanese gaming market is a kind of a recluse. They make changes without a majority of their audience knowing about it, and these changes could disenchant followers. You don't define their games, they do, and they have free reign to change it.

While the company have a free reign to change their games, the consumers have a free reign to complain about those changes. The "free" works both ways you see.
Why isn't there a new 2D side-scrolling Metroid game for the DS? It seems like it'd be the perfect match. Fuck Hunters.

p.s. hunters was fun but fuck it anyway because side-scrolling Metroids are where its at!