I HATE CLOSED-MINDED GAMERS AND GAME REVIEWERS... (METROID: OTHER M)

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i've seen nitpick reviews bitching about Black Ops with frame rate hiccups. People gonna bitch.
post=Lennon
Badly written and acted cutscenes to boot


No really, this sounds like nitpicking. I didn't have a single problem with the cutscenes.

post=Darken
Hideo Kojima himself said this was what he originally intended. This was an argument used to defend this game, as it took away a lot of the accents from the voices, made the cut-scenes a lot more over the top, added in the first person view from MGS2(major imbalance as everything became piss easy). Is it completely wrong to say this isn't as good as the original?


Then all I have to say is Kojima should have started the series with a game like that. It was stupid on his part.
Just because the original creator likes shit, doesn't mean everyone has to eat the shit up.


@Darken: This is a very fair point. If you no longer like a persons work, back off of it. It has changed. There's possibly a different audience in his horizon. We are westerners, he's Japanese, he may very well get ideas and opinions outside of the western hemisphere, ergo, we can't expect what he's thinking. Japanese games have their own art style that evolves apart from what we may like. But I may be wrong... Does the Japanese game market (this is the real audience of Kojima and Sakamoto) like these changes in Snake and Samus, or is our bitching on these titles purely western in intent?
So you're basically saying that no one is allowed to express their opinions on why they do not like the change? You think this fan betrayal attitude is unnatural and should be forbidden?

As for the audience bit, you do know Metroid is primarily for western audiences right? Metroid always sells more in the states, you think they just picked up a western developer by chance for the prime games? I'm guessing Nintendo wanted to get in on the Ninja Gaiden/God of War craze in the west by hiring Team Ninja.
post=Darken
As for the audience bit, you do know Metroid is primarily for western audiences right?


Wait, what? This is new to me...I've never heard this before.
post=Mitsuhide_The_Vagrant
post=Lennon
Badly written and acted cutscenes to boot
No really, this sounds like nitpicking. I didn't have a single problem with the cutscenes.
how
post=cho
post=Mitsuhide_The_Vagrant
post=Lennon
Badly written and acted cutscenes to boot
No really, this sounds like nitpicking. I didn't have a single problem with the cutscenes.
how


Uh...when I was sitting there watching them, I never once had the thought "this is terrible" or "this is bad voice acting".

Of course, it wasn't mind-blowing but it was acceptable. To me, at least.
post=Darken
So you're basically saying that no one is allowed to express their opinions on why they do not like the change? You think this fan betrayal attitude is unnatural and should be forbidden?

I know my opinion is contrary to popular belief; I'll just let it sink in. It's a kind of controversial notion. I like to think of it as rational; when fans complain about a game its over for them, the dev's may not retract their changes, or recall a game, ergo, it's unnatural. Nothing is accomplished but vented steam. Have you ever seen fan reaction to a negative change go well for the future of that games fandom? No...

post=Darken
As for the audience bit, you do know Metroid is primarily for western audiences right? Metroid always sells more in the states, you think they just picked up a western developer by chance for the prime games? I'm guessing Nintendo wanted to get in on the Ninja Gaiden/God of War craze in the west by hiring Team Ninja.

Nintendo; not Sakamoto. Team Ninja was responsible for the creation of the game not the writing of Samus.
post=Mitsuhide_The_Vagrant
post=Darken
As for the audience bit, you do know Metroid is primarily for western audiences right?
Wait, what? This is new to me...I've never heard this before.


Metroid NES only got a series because it did well in North America, the same pretty much goes throughout the series, check out Metroid Prime sales. Again, do you think they hired a studio located in Texas for no reason?

I like to think of it as rational; when fans complain about a game its over for them, the dev's may not retract their changes, or recall a game, ergo, it's unnatural. Nothing is accomplished but vented steam. Have you ever seen fan reaction to a negative change go well for the future of that games fandom? No...


http://en.wikipedia.org/wiki/Sonic_Colors#Development
post=Darken
Metroid NES only got a series because it did well in North America, the same pretty much goes throughout the series, check out Metroid Prime sales. Again, do you think they hired a studio located in Texas for no reason?


Now that I stop and think about it, I remember a friend of mine talking about Retro Studios and how it was in Texas. I guess that does make a lot of sense.
post=Darken
I like to think of it as rational; when fans complain about a game its over for them, the dev's may not retract their changes, or recall a game, ergo, it's unnatural. Nothing is accomplished but vented steam. Have you ever seen fan reaction to a negative change go well for the future of that games fandom? No...

http://en.wikipedia.org/wiki/Sonic_Colors#Development

Tell me. Why would they focus on six to twelve year olds? How does this please the old generation of hardcore gamers who I know are much older since Sonic is an old game series. I like that you were able to posit an antithesis with support, I guess I'm not entirely right on my assumption. However, sonic is a good example, that much like Metroid, it has changed considerably and is searching for a new audience.

post=Darken
Metroid NES only got a series because it did well in North America, the same pretty much goes throughout the series, check out Metroid Prime sales. Again, do you think they hired a studio located in Texas for no reason?

Why didn't they hire an American writer like they did for Sonic?
The point of that link is that the developers listened to the fan criticisms of the sonic the hedgehog games and actually made a decent game (as far as review ratings go).

Why didn't they hire an American writer like they did for Sonic?

I don't know, you tell me? I'm wondering why you are fixated on excusing garbage writing because it was "intended for japanese audiences."
post=Darken
The point of that link is that the developers listened to the fan criticisms of the sonic the hedgehog games and actually made a decent game (as far as review ratings go).

By the looks of a gameplay trailer, it looks like they just took Sonic Unleashed and removed the Unleashed. Which is pretty much most of the complains of the game (although I wonder if they fixed the daytime levels too, there was a lot less criticisms about them than the nighttime levels)

*edit*
I'll still get it because I am a terrible person though
post=Darken
The point of that link is that the developers listened to the fan criticisms of the sonic the hedgehog games and actually made a decent game (as far as review ratings go).

Why didn't they hire an American writer like they did for Sonic?


I don't know, you tell me? I'm wondering why you are fixated on excusing garbage writing because it was "intended for japanese audiences."


"garbage writing" is a very strong term. I never said it was garbage, but you probably do, I don't know. All I know is that Sakamoto has been with Metroid for a very long time, so, its just strange to see why he'd "turn his back on the fans" and write something contrary to what the fans believed. All I've posited is that because he's Japanese he might have not received much in the way of American audiences expectations on who or what Samus represents. This is only a fair point. I've made little argument.
Idk dude, I'm thinking maybe he wasn't a good writer to begin with. He got away with previous installments because the plots were basically "You are an armored woman alone on an alien planet, go." Atmosphere and exploration pretty much took over. Sometimes creators do things well based on limitations and luck even if they originally intended their masterpiece to be completely different. I'm not sure what Sakamoto's influence as a "director" (I honestly don't know what this job means in a video game development team), but I guess he took a risk with/without knowing it, and missed.
@Darken: Well, we'll hope that the fan community responds with a strong enough force so that future Metroid games don't follow a similar path as Other M. But we'll see; communities tend to change.
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