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THREE QUESTIONS ABOUT RPG MAKER 2000/3

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post=Craze
narcodis, it's for the greater good (and the lesser good).

I'm just trying to make the world a better place. stir up shit.


The maker you use doesn't matter. It's stupid to think that having a 2k3 game ported to VX would somehow make it magically better for no reason.

"The maker you use doesn't matter."

It does to matter. The platform you build on is something you should have thought through at step 1 before you opened it since there's lots of issues and things with any development tool.

"It's stupid to think that having a 2k3 game ported to VX would somehow make it magically better for no reason."

But I still agree with this.

But if you started working on the thing a couple years ago, changing engines in the middle of development has been known to kill projects. I'm still using Acknex 6.60 in WeaponBirth even though they're on version 8 since it would take forever to upgrade all my tools. It's something to look to after I finish the current game though.
I could see how engines would matter in a more technical type of game, like and action or FPS or something, but for 2D RPGs the only difference I can see is the graphics. It's not like using something else allows a better story, and it would only change gameplay if you have a really technical battle system or something.

I would just rather people use what they feel like using, what they're good with/accustomed to. This community has enough problems with not finishing shit as it is, we don't people going "should I really start over because this guy told me to?"
Craze
why would i heal when i could equip a morningstar
15170
I have never seriously told somebody to start a 2k/3 project over to work in VXP (feel free to check my posts and call me out if you wish).

All I'm saying is that VXP allows you FLEXIBILITY and EASE OF USE. You don't need to know how to script to make use of Melody, which means you do not need to make a shitty CBS with Show Picture and the modulus function.



Hey, look! Charge Time battles, like in FFX! Cool! And what's that? Spells that target random enemies? The ability to learn a smidge of code or ask your friendly neighborhood Craze/GRS/chaos/etc. to help you make skills that target enemies with <50% HP, hit x times based on the user's SPD, or <whatever> with Melody's easy-to-understand modules for skill/item/state targeting and effects?



Oh god. How many pictures and years would this take to work in 2k/3? (And for what purpose?) This took me a few hours to finagle up; an hour was wasted realizing that the small window on the very bottom had its y coordinate set to 600 or something stupid like that, so it was actually not that much time. ::D



Melody can have some cool things done with it! Look, Rage Points, which accrue as you attack - a built-in part of Melody, and something that you guys try to do with facesets (hahahahahahahahahhahaha). Also six animated PCs with unlimited frames if you use animations (otherwise same setup as 2k3) yeah whatever boring




Obviously I didn't finish setting this up, and I was testing the yellow "leader" BG against the ugliest windowskin in the selectable bunch, but this just MORE STUFF YOU CAN DO IN A FEW HOURS INSTEAD OF A FEW MONTHS.



If you're willing to learn the absolute tiniest amount of scripting, you can set up sexy common events like this one!



In VX only, the notebox make using scripts easy and powerful. Just put in tags like <base dex: 50> and that enemy has fifty Dexterity points (btw a new stat added in with Melody DEX+ Seeds and everything, if you want it)



Like mentioned before, some people here know some RGSS. We make scripts and can help you if we feel like it and you aren't a dick. (My script pictured above lets you have equipment and states that, say, increase a character's chance to evade fire damage by 60%, or have a +15% chance to achieve a critical hit with a slashing weapon.)



<3 http://site.scfworks.com/






Rips and originals for 2k3... r - resized? HOLY SHIT
(Exit Fate, Diablocide, The Room: PPP and Eyes Without a Face (last two by YDS), respectively.)


***

And that's why you should use VXP.
Despite knowing about the amazingly flexibility of of RMVX, Craze has yet to discover the invention of the hyperlink.
Wow.. I had no idea what I was missing out on...VXP looks awesome, I WANT SIX PC TEAMS! :)

I started using 2003 last week and I have done up a lot with it alreay... but I'm thinking this program can offer me more flexibility as craze said.

One problem I am having is with my paint program (which might be related to 2003) whenever I save something i lose color value in the 256, which is the only format that I could seem to import to my game.

Does VXP support other file types so I don't lose color value?

Oh i must add... Is it hard to go with the side-scrolling six-party battle system as shown in one of Craze's screenshots.... cause the side system is a must for me?
KingArthur
( ̄▽ ̄)ノ De-facto operator of the unofficial RMN IRC channel.
1217
scorpiovaeden
Does VXP support other file types so I don't lose color value?
Straight from the RMVX help file:
Both PNG and JPG (JPEG) graphic formats are available for use. The PNG format fully supports 32-bit color (with alpha channels).

Oh i must add... Is it hard to go with the side-scrolling six-party battle system as shown in one of Craze's screenshots.... cause the side system is a must for me?
There are two good choices for a side-view battle system: Battle Engine Melody (the one Craze showcased) and RPG Tankentai. Both support large parties. In the case of RPG Tankentai you will need to manually modify the GUI to accomodate the additional actors as Tankentai does not touch window configurations as extensively as Melody.

Both Melody and Tankentai are complex in design and may be overwhelming for a beginner to Ruby if you want to fully understand what they do and/or modify them in some fashion. As a general rule, do not assume you can just "plug in" scripts and be done with it, especially complicated scripts like a battle system.
author=KingArthur
scorpiovaeden
Does VXP support other file types so I don't lose color value?
Straight from the RMVX help file:
Both PNG and JPG (JPEG) graphic formats are available for use. The PNG format fully supports 32-bit color (with alpha channels).


Oh i must add... Is it hard to go with the side-scrolling six-party battle system as shown in one of Craze's screenshots.... cause the side system is a must for me?

There are two good choices for a side-view battle system: Battle Engine Melody (the one Craze showcased) and RPG Tankentai. Both support large parties. In the case of RPG Tankentai you will need to manually modify the GUI to accomodate the additional actors as Tankentai does not touch window configurations as extensively as Melody.

Both Melody and Tankentai are complex in design and may be overwhelming for a beginner to Ruby if you want to fully understand what they do and/or modify them in some fashion. As a general rule, do not assume you can just "plug in" scripts and be done with it, especially complicated scripts like a battle system.



Thank you for the links and the information. I have downloaded melody and working on it now. I've installed the scripts... and so far only one hiccup. For some reason I get a big white square around enemies. So I guess I gotta figure that one out.

And I have to figure out how to increase the party size. As you said with Melody it should be easier than the other program.

Any hints would help in where to go though :)
KingArthur
( ̄▽ ̄)ノ De-facto operator of the unofficial RMN IRC channel.
1217
The maximum limit on party size isn't governed by Melody, it's a hard-coded constant defined in Game_Party. Change that (and in Tankentai's case its own party size constant as well) accordingly and you can manipulate party size whichever way you want.
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