New account registration is temporarily disabled.

WHATCHU WORKIN' ON? TELL US!

Posts

Ratty524
The 524 is for 524 Stone Crabs
12986
I don't think Ianna's eyes are too far up, moreso that both necks aren't bending along with their heads, especially Tristan's, which is the major reason why it kind of looks wrong. Another thing:

A a profile view, the human head has way more line variation going on with the mouth, chin, etc. than just a straight line. The way you drew their mouths kind of flattens things out.
If you're gonna talk about attention to detail... Someone should tell Ratty that it's Ianna not Lanna.
Ratty524
The 524 is for 524 Stone Crabs
12986
author=bulmabriefs144
If you're gonna talk about attention to detail... Someone should tell Ratty that it's Ianna not Lanna.

So I misread it as a lowercase "L" rather than an "I" in Pizza's post. WHATEVA'!
>_>


xD
BizarreMonkey
I'll never change. "Me" is better than your opinion, dummy!
1625
Agreed that something does look odd on Ianna, it does look like the eyes are a bit far up the head, in general eyes are just a smidgen above halfway up the head.

If you're going for an anime style (and you are) there's a really handy tutorial I use.


Meself? Well, I'm working on P:A now, decided I'm going to do most of the maps in one burst (and im in the midst of that now) then do events as such, boss arenas will be exempt from this rule, since more than ever maps tiling is important, some bosses who are planned out mechanically can, yeah-- have their arena's construct, but for the most part I'll leave that until the time.

I'm also going to begin on a better death system, basically save points will become less common, usually one before each boss or large event- and one at the beginning of a stage, otherwise I'll be simply using an instant respawn that will reset the map and in some cases flip a switch, that will skip the waiting parts of the bosses intro. One complaint I've gotten about both Perseverance and the P:A demo is that having to go through the bosses dialogue and actions again is exhaustive. Watching an episode of Extra Credits recently made me aware of how this could be seen as punishing rather than challenging difficulty.

In the map division, here's one I'm working on now.
http://i.imgur.com/Q37sjJf.png
If you look, you can see how I have the 32x32 grid lines present to accommodate for passability. For a hand drawn map, it does look fairly square, but I'm okay with that because it is a secret basement hideout, evidently-- I haven't added the clutter yet. Here's how a map can look when finished. (and in game.)
http://i.imgur.com/HXIS59B.png
Ratty524
The 524 is for 524 Stone Crabs
12986
Eventing a bakery system in Pokemon RMN Version, which works by combining certain berries to make cookies which have certain effects on Pokemon.

It's a nightmare to code this stuff out.
Hi I am making a game and am done with first town moving on to 2nd. It's really something I always wanted in an Rpg. Coming out soon a game cool characters, an epic story, and sexy heroines.





Acquire Allies to join party and fight alongside you and even use Main Characters Acquire skill to summon your allies to attack for you.


Even an Art gallery that charges Eternity Crystals to unlock avatars of characters
and npcs!!



Everything in the game was edited by me except the music. I find it hard to create my own music for the game and do not know how to use programs to generate anything good. The game is about a Demon Swordsman named Izlude that is on a quest for the book of Eternity to gain Eternal Life. What will he encounter? Who will he meet. Pm me if anyone in interested in trying a demo version but be warned the game has a lot of sexy girl characters. But nothing that bad; I am an Artist, I make art judge me...
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Oh God my eyes
Yes definitely not for Epileptic people.
slash
APATHY IS FOR COWARDS
4158
I can tell you put a lot of work into these, Rue. Here are the two things I notice right away that I think could be improved:

1) The tilesets are really busy. There's a lot of contrast within just one tile and because of how it's scattered about, it's really, really jarring to look at. The blue/white walls and the red/beige floors are especially noticeable together. I think you toning down the contrast between lightest and darkest parts here, or just simplify the design to have less scattered bits.

2) For the painted monster sprites and the character portrait in the last picture, there's not enough contrast. It's hard to separate the foreground characters from the background. A dark outline might be enough here.
Roden
who could forget dear ratboy
3857
Been trying to figure out some elemental weakness/resistance stuff for a project I'm working on. Figured a lot of it out when talking to Cash last night, but I'd like some feedback now that I've actually gone through with putting it together.

In advance, to explain my thoughts:

"Red" elements, which are supposed to be more focused on brute force and violence (and thusly be effective against more elements on average), are:

Brown -> Earth
Red -> Fire
Grey -> Metal

"Blue" elements, which are supposed to be calmer and more serene, and have more utility in buffing, debuffing, healing, that sort of thing instead of being effective against other elements, are:

Teal -> Air
Green -> Nature
Blue -> Water

Purple is simply non-elemental, and isn't effective or resistant against anything.

A = Attacking Element
D = Defending Element

Damage multipliers aren't final or anything, just there for the sake of example.



Basically, my questions are:

Do the weaknesses/resistances make logical sense? You know, does it sound correct that Nature is weak against Metal, or that Earth resists Air? Just for the sake of making things easier to learn and remember for the player.

Does the kind of system I described, where the Red elements are more used for plain damage and hitting weakness and the Blue elements are support and utility based seem like it might be inherently unbalanced? Both Cash and I thought that it would work fine this way, but I'd like some more opinions on it.

Does the current chart seem to have enough of each category of effect? Like, are there too many resistances, too many weaknesses, not enough normal damage scenarios, that kind of thing?

The elements themselves and number thereof are pretty well final at this point. I'm just interested in knowing if I'm going in the right direction with the set up of balancing them.
@Slash thanks for your advice. Really it helped me to explore different options and toning down the contrast in some tiles made it more subtle to the eyes. Also that idea about making scattered bits instead of lumping them together is also great advice. Thanks, I can't do much about the outlines of the drawings because when I change from png to rgb to edit it the sides because scattered in grayscale and I have to crop the image again in png to get rid of the debris. Here is how it looks now a little better i think because the contrast items are subdued by the subtle upper chips.



btw what is the rules for submitting a game with girls in underwear armor? Is it too much for rpg.net? or is pg 13 content acceptable?
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Bikini armor is not only fine but a staple of the fantasy genre! Adult-only games are actually fine to release in theory, as long as they're done tastefully and aren't just straight up porn.

Your maps are beyond hideous though, please look up some basic color-selection and palette articles online and start over with a new tileset. The layout of the maps is also ultra-bad but the colors are so blinding that no one will notice because they'll just reflexively recoil from the screen and refuse to look at it.
Craze
why would i heal when i could equip a morningstar
15170
the guys have to be in a speedo too
Ratty524
The 524 is for 524 Stone Crabs
12986
author=Craze
the guys have to be in a speedo too

^This

Also your text needs the font patch for 2k.
Working in a small/medium rpg

The main is feature is...
Jumping
I'm trying to write a Female creation story, complete with pictures.

I have:

  • 5 God pictures
  • Three pictures of surreal looking clouds
  • One that looks like God breathing
  • God juggling planets
  • 2 pictures of God being "pregnant" with the Earth, and one with stuff coming out
  • Two other pictures


Currently trying to sort these to figure out which one is first.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
author=bulmabriefs144
2 pictures of God being "pregnant" with the Earth, and one with stuff coming out

Do this first.

As anyone who pays attention to my work already knows, I'm replacing as many assets as I can with either images created through RTP or making it from scratch. One of the bigger parts being recreating all of the enemies used in the game so far. So I started off with these two:

Then I looked through what I had. Used the charset I'm using for the scene that the main monster appears in and used its palette to make the hand monster.


I can do pixel me. Also I made the monster a lefty. The two white pixels are its eyes while the black spot on its palm is its mouth. I didn't have much room for detail.
But but, first there's like a void and stuff and Gawd ish lonely.

"This hand of mine GLOWS WITH AN AWESOME POWER!!!" Seriously, that's cool looking.
BizarreMonkey
I'll never change. "Me" is better than your opinion, dummy!
1625
Pissing off until June (actually disconnecting my net) so I can buckle down and get work done.

Here's an awesome track my composer did.