WHATCHU WORKIN' ON? TELL US!
Posts
Total awesome. I've always wanted to make an over-the-top Tales-esque game with cut-ins.
Me? I am making lots and lots of equipment.
Me? I am making lots and lots of equipment.
Bughunting. It is not going well.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Max, until I clicked on the link I thought you had actually added insect catching as a new type of resource gathering in your VX game.
author=LockeZ
Max, until I clicked on the link I thought you had actually added insect catching as a new type of resource gathering in your VX game.
Not...yet.
Wow...haven't been on this site for more than 2 weeks... O_O
So...after nearly spending a full year prepin' up Stock Ticker without doing a single shred of "actual" work inside the editor itself, the time has finally come to allow myself to actually put all the work I've done over time into this game and watch the "magic" happen (yay).
I think what finally made me "snap" was "proof-reading" / "editing" the entire 200 cutscenes for the second / third time. I know I wanted to double check everything very "quickly" over all the cutscenes, but I ended up working on them for too long and, suddenly, I ended up spending three more weeks doing the storyline all over again (ugh). So, I finally said, "Fuck this. I've spended a year getting this shit ready -- it's time to begin! WOOOOOOO!!!"
Besides, I had to think back to my Monopolo days when I first worked on the game. I didn't "plan" anything; I didn't "write" down a lot of notes; I only did a few things for about a "week" before actually starting and it ended up getting finished. Yeah, I know, different examples...but still...
Anyways, "Stock Ticker" is finally ready for primetime, and I'm still hoping to finish everything by 2012. With everything -- basically -- done for me, there really isn't that much to do on my side. Which is a good thing.
*puts up his arms in celebration*
Great tip for you guys: "Planning" can be a good thing, but too much "Planning" can be the ultimate downfall! It's been just to "dive-in" and see what you can do with a good thing. The game will evolve over time the more you spend on it. :D
So...after nearly spending a full year prepin' up Stock Ticker without doing a single shred of "actual" work inside the editor itself, the time has finally come to allow myself to actually put all the work I've done over time into this game and watch the "magic" happen (yay).
I think what finally made me "snap" was "proof-reading" / "editing" the entire 200 cutscenes for the second / third time. I know I wanted to double check everything very "quickly" over all the cutscenes, but I ended up working on them for too long and, suddenly, I ended up spending three more weeks doing the storyline all over again (ugh). So, I finally said, "Fuck this. I've spended a year getting this shit ready -- it's time to begin! WOOOOOOO!!!"
Besides, I had to think back to my Monopolo days when I first worked on the game. I didn't "plan" anything; I didn't "write" down a lot of notes; I only did a few things for about a "week" before actually starting and it ended up getting finished. Yeah, I know, different examples...but still...
Anyways, "Stock Ticker" is finally ready for primetime, and I'm still hoping to finish everything by 2012. With everything -- basically -- done for me, there really isn't that much to do on my side. Which is a good thing.
*puts up his arms in celebration*
Great tip for you guys: "Planning" can be a good thing, but too much "Planning" can be the ultimate downfall! It's been just to "dive-in" and see what you can do with a good thing. The game will evolve over time the more you spend on it. :D
Antilurker77
Just finished mapping for one dungeon, three more to go. Mountains are such a pain in VX.
Probably shouldn't tell you that Ace has tiles and the 4-way passability functionality to do elevation properly.
author=CrazeAntilurker77Probably shouldn't tell you that Ace has tiles and the 4-way passability functionality to do elevation properly.
Just finished mapping for one dungeon, three more to go. Mountains are such a pain in VX.
It's not out yet in english till feb tho ;_;
Working on battle algorithms :v
I get to start working on making enemies for Codename: Harbetteer... finally. Meanwhile, Karsu draws cute girls.
DBS modifications for Revelations. Im releasing a Battle Demo with some minor modifications and the finalized DBS in the games first Demo some time after new years.
A basic debug console to be added to Sphere games, similar to the ones in the Quake series. You'd press the tilde key (or any other key you set, it's designed to be as customizable as possible) and it pauses the game, going into its own loop, and you can check variables (and eventually do other stuff) by doing echo(variablename) or running any valid Javascript code
Working on a character's BEM sprite poses, which is mostly an edit of the Oscar sprite (minus the weird cowlick).
The recoloring's done, now I just need to edit out the rest of the brown shoulderpads and pixel in more tiny gold borders!

The recoloring's done, now I just need to edit out the rest of the brown shoulderpads and pixel in more tiny gold borders!
I'm trying to create a world map with the RM2K3 RTP. It's pretty difficult. I tried looking at Hero's Realm, but I'm just never satisfied with what I have.
Crossing my fingers that someone would convert Anaryu's Particle Engine to VXAce. And working on Princess Princess since I've been relieved of my duty to prettify Aila maps
Last day before offical production begins on Stock Ticker!
I can't wait! Just gotta adjust a few things with the OST, cutscenes, save everything, etc., before it begins. I doubt I will ever spend a year planning a game like this ever again. Yay! :D
I can't wait! Just gotta adjust a few things with the OST, cutscenes, save everything, etc., before it begins. I doubt I will ever spend a year planning a game like this ever again. Yay! :D























