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ADVICE FROM YOU VETERANS?

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I am new to the community.

I LOVE rpgs.. LOVE LOVE LOVE them. But I hate what they have turned into now. We went from FFVI to Fable 3. It's sad to see the direction new RPGs are going. So I did some research and found RPG Maker and this site.

Questions!


In your experience, Which RPG Maker would you recommend?

Is RPG Maker similar to PlayerWorlds or Mirage in terms of actual designing?

For a noob like myself, how long would it take on average to learn and design a game?

If anyone is willing to answer some more questions, Id rather PM than take up precious space in the forum. Lemme kno

Thanks,

Dymdez

Edit: I started reading some stickies and see that I have already broken some rules when it comes to asking for advice. Whoops! Won't let it happen again.
OK everyone, we can do this, we can answer this possible double flame war intelligibly without causing said double flame war.

"In your experience, Which RPG Maker would you recommend?"

You're going to have to know what kind of a game you're making first.

"Is RPG Maker similar to PlayerWorlds or Mirage in terms of actual designing?"

What are those?

"For a noob like myself, how long would it take on average to learn and design a game?"

As long as you need.
First of all, i appreciate the response (so quick too for this time!)

post=WolfCoder
"In your experience, Which RPG Maker would you recommend?"

You're going to have to know what kind of a game you're making first.


I want to make a 2D RPG with puzzles and fighting and character development and the all around awesomeness that you find in games like ffvi/ffvii

post=WolfCoder
"Is RPG Maker similar to PlayerWorlds or Mirage in terms of actual designing?"

What are those?


PlayerWorlds is similar to RPG maker, its a tool for making an MMORPG. Everything takes place on one screen though, there arent "combat screens" or "world maps", all interaction occurs on the regular map.


Does RPG Maker follow traditional FF design? Meaning World Map, Combat Map, Town Map..
Can someone recommend me an excellent game produced with RPG Maker that I can download to give me an idea of what I will be working with?

Once again, Thanks!

KingArthur
( ̄▽ ̄)ノ De-facto operator of the unofficial RMN IRC channel.
1217
I want to make a 2D RPG with puzzles and fighting and character development and the all around awesomeness that you find in games like ffvi/ffvii

If you are interested in learning or are knowledgable in programming (specifically in Ruby) then RPG Maker XP or RPG Maker VX may be to your liking.

If not, you may also want to look at RPG Maker 2000 and/or 2003.

PlayerWorlds is similar to RPG maker, its a tool for making an MMORPG. Everything takes place on one screen though, there arent "combat screens" or "world maps", all interaction occurs on the regular map.

Does RPG Maker follow traditional FF design? Meaning World Map, Combat Map, Town Map..

RPG Maker (or RM for short) is geared towards the traditional world map, towns, battle scenes, and so forth. It can make most anything given enough time/effort and imagination, though.

Can someone recommend me an excellent game produced with RPG Maker that I can download to give me an idea of what I will be working with?

I have not played any of the modern RMVX games as none of them interest me, so I can't help you there.
However, some classic RPGs made in the older RM2K and RM2K(3) engines that might be worth checking out would be The Way, A Blurred Line, Demon Legacy, as well as most of the games listed here.
hahah Flame on!

Well, I think you should you just browse around and look at screen shots or even play games from each engine to see what kind of games they each make. ( I don't have any suggestion)

RPG Maker 2003 has certain limitations on graphics, but is probably the best one to use if you want to make a FFVI clone.

RPG Maker XP and VX by default have a totally different style of graphics(from the old FF series) and if your a noob at RPGmaking in general then you probably won't make use of all the scripting features. (unless your not a noob at scripting/programming)

The way you make games is with maps. You create a map, say its a town. Then within that map you create several other maps, for houses. Then you link them together with teleport events. Do that 100's of times and you got yourself a game.

I wouldnt worry about taking up space on the forum ;)
One thing I'm NOT a noob at is discussion forums and I am really pleased to see that the community is pleasant.

Thanks KingArthur, I will give those games a go. I am actually downloading Demon Legacy as I write this.

Do any of the RM systems have combat on the same map as the regular gameplay takes place? Like traditional Zelda type games?

Can RM XP and VX play games produced in 2k3?




LEECH
who am i and how did i get in here
2599
post=Dymdez
Can RM XP and VX play games produced in 2k3?




Nope. Not even a little bit.
KingArthur
( ̄▽ ̄)ノ De-facto operator of the unofficial RMN IRC channel.
1217
RM2K3 can continue projects currently being made in RM2K, but the opposite is impossible. RMXP and RMVX projects cannot be ported to other versions.

The final resultant games (which are actually just the project folders) are independent of their RM* engine when playing with the sole exception that they may sometimes refer to the RTP. Due to RM2K(3)'s unofficial, translated nature, english RM2K(3) games consequently usually require you have both the engine and the RTP (they don't come separately, usually). Games made in RMXP or RMVX only need the RTP installed to play without any errors.

EDIT:
Do any of the RM systems have combat on the same map as the regular gameplay takes place? Like traditional Zelda type games?
None of the RM engines utilize an ABS system by default.

RM2K, XP and VX utilize a front-view turn-based battle system in the style of Dragon Quest, while RM2K3 utilizes a side-view ATB battle system.

For ABS systems, I think there are a few available as ready-to-use scripts for RMVX. I'm not certain as I never used them.

Battle systems (and mostly anything else) in RMXP and RMVX can be extensively modified through the creation and/or use of scripts. For RM2K(3), I highly suggest you don't try for an ABS as it is generally too much effort for the return given.
I am really pleased to see that the community is pleasant.


I think you should browse these forums a bit harder...
For clarification, ABS stands for "Action Battle System", which is a battle system games like Zelda use.


post=Dymdez
Can RM XP and VX play games produced in 2k3?



XP, VX, and 2k3 cannot edit any game made in an engine other than their own (with the exception that Rm2k games can be converted to Rm2k3).

That being said, games you download can be played stand-alone without needing the engine itself. Some of the games require you to have the engine's Runtime Package (RTP) installed, as it includes the default resources included with the engine (images, sounds, etc).

But more often than not, people will make their game run without needing the RTP installed.
In your experience, Which RPG Maker would you recommend?

Start with either XP or VX. As much as I love 2K/3, it is slowly but surely falling by the wayside (sadly) and it probably won't be too long (a few years) before they're no longer used (Though Cherry's 2009 version is pretty sweet <3).
For someone who wants to create a 2D RPG I'd recommend VX over XP. XP is more of a graphic-intensive engine, whilst VX is more old-school simplistic and much easier for a newbie to tackle. It also has a lot of skill growth potential, though it does has its issues.
Do try a few games out, though. There are a lot of great games that have been made on each system. Use the games tab at the top of the page and look at the higher rated games to find some.

Is RPG Maker similar to PlayerWorlds or Mirage in terms of actual designing?

I'm not sure. RPG Makers use a simplistic 'click and choose' event processing to create maps, events and whatnot. The database is easily laid out and simple to navigate/understand. Mapping is simplistic, with default graphics already provided, though you can find a lot of extra graphics out there, or make your own. The folder setup is pretty simple and understandable. Add the fact that VX and XP give you the ability to use scripts to create a lot of different effects (and that there's a lot of plug and play ones out there already!) and you have a system that is designed for simple game creation.


For a noob like myself, how long would it take on average to learn and design a game?

Let me just say that as a long time user of the RM engines, I am continually learning new tricks and ways to use them. It would take a long time to learn everything they have to offer, but as stated above, they are pretty simple to just pick up and use.
I do recommend just playing with the programs before starting a game, though, to gain familiarity. Try making maps, copying maps that you like the look of from other games (though not using them in your own games), checking out a few tutorials and just trying things out to see if they work.
Then start making a small game. Try to finish it if you want or scrap it and then work on your main game. Also, don't be afraid to ask for help.
Thanks for all the help guys, I'll let you know if I have any questions.
Just my 2 cents Dymdez, but if you want a list of great RPG Maker RPGs, here it is: (other than The Way, A Blurred Line, Demon Legacy):

1) Balmung Cycle (Made in RPG Maker 2003)
2) Visions & Voices (Made in RPG Maker VX)
3) Exit Fate/Last Scenario (Both are not in rpgmaker.net, but are in this website: http://site.scfworks.com Both are made in RPG Maker XP)
4) Dhux's Scar (Made in RPG Maker 2000 v1.51)
5) Three the Hard Way (Made in RPG Maker 2000 original)
6) Hero's Realm (Made in RPG Maker 2003)
7) Alter Aila/Alter Aila Genesis (Both made in RPG Maker 2003)

These should be enough to keep you pre-occupied for a while in terms of understanding how each of the four engines work in these games :)
Craze
why would i heal when i could equip a morningstar
15170
WolfCoder
I am really pleased to see that the community is pleasant.
I think you should browse these forums a bit harder...

IT IS DEFINITELY NOT PARTIALLY QUITE YOUR FAULT, WOLFCODER.

***

In your experience, which RPG Maker would you recommend?

VXP.

Is RPG Maker similar to PlayerWorlds or Mirage in terms of actual designing?

I have no idea what you're talking about.

For a noob like myself, how long would it take on average to learn and design a game?

Make a few week-long test projects, first. Like, quick two-dungeon affairs that you sweep under the bed and never show to anybody you don't want to laugh at you. By forcing yourself into that kind of territory, you are doing two important things: 1) figuring out the program itself, and more importantly, 2 learning how to start and end a game. Finishing stuff is hard; by practicing from the get-go, you'll have an advantage.
Craze
why would i heal when i could equip a morningstar
15170
Craze
In your experience, which RPG Maker would you recommend?VXP.


http://wiki.pockethouse.com/index.php?title=RPG_Maker_XP_vs_RPG_Maker_VX
Both XP and VX are available as thirty day trials. You should try both and see if you like either.
http://www.rpgmakerweb.com/
post=Liberty
...As much as I love 2K/3, it is slowly but surely falling by the wayside (sadly) and it probably won't be too long (a few years) before they're no longer used (Though Cherry's 2009 version is pretty sweet <3). ...

http://rpgmaker.net/games/2664/
post=WolfCoder
I am really pleased to see that the community is pleasant.
I think you should browse these forums a bit harder...

This.


Yeah, I don't feel that 2k3 will ever fall out. There will always be a group of us old-school folk that refuse to step up to the next generation. I would never get tired of my old 16-bit graphics.
Craze
why would i heal when i could equip a morningstar
15170
Link_2112
Yeah, I don't feel that 2k3 will ever fall out. There will always be a group of us old-school folk that refuse to step up to the next generation. I would never get tired of my old 16-bit graphics.


http://rpgmaker.net/games/1955/images/9675/
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