IN THIS EDITION OF LT: 2K3 SUCKS
Posts
I'm using a patch which allows it to change the 2k3 into turn-based rounds. It's a beta and ignores agility of enemies and heros, but it's better than nothing.
author=Don_Davis
I'm using a patch which allows it to change the 2k3 into turn-based rounds. It's a beta and ignores agility of enemies and heros, but it's better thannothingRM2k3's ATB.
Fixed that for you
author=Don_Davis
I'm using a patch which allows it to change the 2k3 into turn-based rounds. It's a beta and ignores agility of enemies and heros, but it's better than nothing.
I'm interested in this actually. Where can I get this?
author=Darkenauthor=Don_DavisI'm interested in this actually. Where can I get this?
I'm using a patch which allows it to change the 2k3 into turn-based rounds. It's a beta and ignores agility of enemies and heros, but it's better than nothing.
Seconded.
I'm implementing this into my engine too since people want it kind of badly. I would like to see this patch anyway though.
the lag in the video happens because the spells in that game were done using battle events. During the "show animation" bit of the battle events, the cursor can't be moved. A side effect of how kentona decided to work his magic into the game.
author=Don_DavisI do not see the point when RM2K Value does the job far more properly and completely.
I'm using a patch which allows it to change the 2k3 into turn-based rounds. It's a beta and ignores agility of enemies and heros, but it's better than nothing.
EDIT: Or did you mean sideview turn-based? Disregard me if that's the case.


















