ENABLE COMBO HELP RPGM2003
Posts
Pages:
1
Does the enable combo command only work for that turn? or is it the for that characters following turn? Coz when I have a battle command with enable combo it doesn't disable it at all after said command is executed (even after battle,). Also it doesn't seem to work with Item (ie double item wont do shit). im obviously missing somethin' but racking my brain tryin to figure it out. Any help please?
author=udivision
Enable combo stays. You have to set it back to one next turn.
how do I do that though? the combo only works the next turn and if I disable it next turn (which seems to be the only time you can, I think?), well I think you see.
Event Triggers for "Using Command" happen before the attack I thought.
I was able to create a timed hit system in 2k3 because of it.
I was able to create a timed hit system in 2k3 because of it.
author=udivision
Event Triggers for "Using Command" happen before the attack I thought.
I was able to create a timed hit system in 2k3 because of it.
Thats cool. Seems its impossible to do anyways apparently (multi hit damage command that is)
Cheers anyways
http://icugigasoft.freeforums.org/rpg-maker-2003-combo-system-t372.html
I wouldn't say "impossible." This is a multi-hit system a member of my forums made, not the enable combo thingie I did.
Certainly not easy from the looks of it...
EDIT: All the links are dead... including the videos. Great.
I wouldn't say "impossible." This is a multi-hit system a member of my forums made, not the enable combo thingie I did.
Certainly not easy from the looks of it...
EDIT: All the links are dead... including the videos. Great.
A "multi-hit damage command" is impossible to do..?
What?? Put in "Enables Combo: Fight x2" or whatever. Then just have a battle event that triggers "Every 1x Rounds" and sets the combo back to 1. It will work just fine (IE, it will reset it to 1 every single round, but only right before or right after it gets used, so it won't interfere).
What?? Put in "Enables Combo: Fight x2" or whatever. Then just have a battle event that triggers "Every 1x Rounds" and sets the combo back to 1. It will work just fine (IE, it will reset it to 1 every single round, but only right before or right after it gets used, so it won't interfere).
author=Versalia
A "multi-hit damage command" is impossible to do..?
What?? Put in "Enables Combo: Fight x2" or whatever. Then just have a battle event that triggers "Every 1x Rounds" and sets the combo back to 1. It will work just fine (IE, it will reset it to 1 every single round, but only right before or right after it gets used, so it won't interfere).
oooohhh. I was reading elsewhere in the forums that it was, musta got mixy uppy. And thanks a bunch bro! :)
author=Versalia
A "multi-hit damage command" is impossible to do..?
What?? Put in "Enables Combo: Fight x2" or whatever. Then just have a battle event that triggers "Every 1x Rounds" and sets the combo back to 1. It will work just fine (IE, it will reset it to 1 every single round, but only right before or right after it gets used, so it won't interfere).
Im setting it to the battle event trigger Hero's turn elasped right? What values am I settin them to exactly? coz nuthin seems to work, setting them both to 1 dont work etc etc
If I am understanding what is needed here correctly, you choose hero's turn, and set the first variable to 1x and the second variable you leave at 0. That should make it so that the combo number is reset to whatever value you want every single turn.
author=Hoddmimir
If I am understanding what is needed here correctly, you choose hero's turn, and set the first variable to 1x and the second variable you leave at 0. That should make it so that the combo number is reset to whatever value you want every single turn.
Your understandings correct but that doesn't seem. cheers anyways!
Well I don't know if this is out there, but I was wondering how to make a state/condition that allows the combo to stay at 3, 4, or whatever, and the combo goes back to 1x attack when it abates. How would I do that? Going by switches and by turns? Like 2XAttack allows 2x attacks in a row, 3XAttack allows 3x attacks in a row. Gotta love RPG Maker. >:(
Pages:
1

















