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LET'S TRY WITH LOCKEZ

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LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I assume you all know what the Let's Try initiative is by now. (If not, check out YDS's thread.) Count me officially in on it. I hate that there are like five different threads for this now, I wish it were actually something that was supported by the website instead of just being dumped in forum topics. But until someone adds a "Let's Try" button between Engines and Podcasts at the top of the website, this'll have to do!

Compared to other people who do Let's Try videos, I'm going to attempt to actually cover more of the game instead of just the intro. I want to go a little deeper than just giving you a superficial first impression. In order to do this and not have 30 hours of video per game, sometimes I will actually cut out parts of the game that I just have nothing to say about. Since I mostly only talk to point out problems, maybe you should consider each cut to be a compliment!

Without further ado, here are the games I've done videos of!


















Possibly to do list:
One Night: Full Circle
Resident Evil After History

Send me requests, you guys! I won't make a video of your game unless you ask me to.
Lockez
I will actually cut out parts of the game that I just have nothing to say about.


Thank you.
Between this and PoF, I am rushing as fast as I can to get my game in v1.0 (completed). Believe it or not, that alone is an inspiration for me to finish my game.
sorry to say that i honestly did enjoy the videos alot in spite of (or perhaps because of) how angry you got playing the game

here are some things that could have helped:

1. the town is full of free items in the barrels, crates, and drawers. I think I stashed away 2 revive items and like 5 cherries and potions around the town, as well as a free starting armor. The monster behind the desk in the dungeon also sells more items (not sure if you talked to him or not) You're expected to heal up more or less fully in between the fights, which is probably alot harder if you missed the free loot i guess

2. red is the weakness, green is the resistance. talking to the kid with the green hair will let you go down the well where some slime monsters will tell you that and some other game info. In all my play tests I used the scan on the first turn with each enemy that I didn't see before and used the weakness on the second and this almost always allowed me to kill the enemies before they could knock anyone out (once or twice this happened anyway but I had 2 revive items plus enough money to buy a third before it did) I should consider nerfing enemy attack power cause of course the creator of the game and my insane "must 100% everything" game tester probably aren't good judges of difficulty

3. the exclamation points above nothing are one of two bugs in the script I am using and the only one that bothers me (the other is that if you just stand still and not touch the enemies they will spaz out for a few seconds then give up and stand there but I think that's kind of reaistic behavior for monsters i established as being eager for fights but not attacking without permission.) I like to think the buggy exclamation points are the monsters saying "hello!" again.

I'm glad you played through the whole thing despite not seeming to like the music, dialogue, or main character very much and getting game over so many times. That's some dedication.

More than anything I'm glad that you legitly laughed at the game's dialogue a couple of times. The game is about 75% comedy so that in of itself gives me motivation to edit a FEW things at the start (having the priest auto heal you somehow is one I'm really eager to implement) and keep working on the rest

edit: the reason you used up so many items on that unwinnable fight is because you lasted way longer against him than i ever did (and i always use up all my items in unwinnable fights because i feel like playing along)
I've asked others before without success, so I can hope for something here.
I'd like to see an LT on Metal Gear Solid: Lunacy of Legion.
Things to note:
- Fan game, but fairly independent.
- Stealth Action RPG.
- Difficulty level has been subjective.

I'd be glad and really appreciate if you take up the challenge!
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Yeah, once I'd won about ten battles and figured out that I could control my healer outside of battle, healing between battles was no longer a problem. However, those first ten battles were a nightmare, and I feel like most people would not even think to check if they can control the healer outside of battle, since you can't control him during battle. I only noticed it by accident because I was looking for things to comment on before the first battle started.

I still think giving all three guest characters a free combat-only revive spell would be very helpful. I have no problem with hard games but the intro dungeon should be a little more forgiving, especially when 75% of your team is on autopilot so the random chance factor is hugely magnified.

Instead of hiding things in the first town, maybe you should just give them to the player automatically along with the 50g. When I start playing a game, I want to actually start playing it as soon as the story will allow; I don't want to hunt through dressers in a village for fifteen minutes first. I never even thought to check crates and dressers, because RPG designers stopped doing that in the early PSX era after they realized it was really annoying.

I stopped caring about the loss of the items after I realized it was the end of the demo, and will be the end of the prequel chapter in the final game. And I suddenly remembered your post in the Unwinnable Battles topic where you said you'd reset the inventory and gold after that fight anyway. So it's actually fine.

I guess I do constantly sound angry in the videos though. Haha. Maybe I'll try to rage less in the future?

@Zephyr: I'll add it to my list!
Creation
An avid lover of Heartache 101
1446
I don't like how you keep saying my videos are superficial (I was pretty sure you'd take a jab at my things in your own thread) as I think it's uncalled for. But since you're dead set on this perception there's no helping it I guess. I'll look forward to watching your videos. It's great you're willing to take a lot of time to try those games :-).
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
@Creation: Sorry if it seems like I keep ragging on you. Not my intent. Your videos have a lot of good information in them. I just want to do my own differently.

@Halibabica: I'll add it to the queue, but it had better have Team Rocket in it!
author=LockeZ
Yeah, once I'd won about ten battles and figured out that I could control my healer outside of battle, healing between battles was no longer a problem. However, those first ten battles were a nightmare, and I feel like most people would not even think to check if they can control the healer outside of battle, since you can't control him during battle. I only noticed it by accident because I was looking for things to comment on before the first battle started.

I still think giving all three guest characters a free combat-only revive spell would be very helpful. I have no problem with hard games but the intro dungeon should be a little more forgiving, especially when 75% of your team is on autopilot so the random chance factor is hugely magnified.

Instead of hiding things in the first town, maybe you should just give them to the player automatically along with the 50g. When I start playing a game, I want to actually start playing it as soon as the story will allow; I don't want to hunt through dressers in a village for fifteen minutes first. I never even thought to check crates and dressers, because RPG designers stopped doing that in the early PSX era after they realized it was really annoying.

I stopped caring about the loss of the items after I realized it was the end of the demo, and will be the end of the prequel chapter in the final game. And I suddenly remembered your post in the Unwinnable Battles topic where you said you'd reset the inventory and gold after that fight anyway. So it's actually fine.

I guess I do constantly sound angry in the videos though. Haha. Maybe I'll try to rage less in the future?

@Zephyr: I'll add it to my list!

well I started to take an evil sort of pleasure from it, but maybe some people would get rather angry. I'l make some adjustments so players who aren't like me (don't obsessively check everything in a town) aren't punished so severely. I just assumed everyone who played RPGs regularly did that

halibabica
RMN's Official Reviewmonger
16948
from LockeZ
it had better have Team Rocket in it!

Sorry, that's the next one.
Just wondering, was there a reason you didn't finish mine?
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
At the time (which was five months ago or so) I was having technical difficulties with the videos. Plus I think someone else started doing a Let's Try of your game also. I have no idea if theirs got anywhere, or who that even was, or if I imagined the whole thing. If you want me to pick yours back up, I can do so!
Eh, it's okay. Maybe once I've gotten my new demo out you can give that one a try instead.
How are the LTs moving along? No rush, I'm just curious!
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I got distracted by my own game, and also by the brief but massive drama surrounding the site's fate. I guess I might as well upload what I've got, even though it's only one and a half more videos. One and a half videos of Metal Gear Solid: Lunacy of Legion are now up!

I'm actually really enjoying Lunacy of Legion so far, even though I'm kind of bad at it. My main complaints are the lack of a map that I can open at any time, the fact that I seriously have no idea what triggers going from alert mode into warning mode, and the lack of save points.
Thanks for LT'ing the game. Now to answer some points.
I couldn't help but laugh at the truck phase-glitch. It has never happened before, nor been reported.
Although there are similar cases where button interfering might interrupt the event's steps.

Evasion enters when there are no enemies on screen. Actual hiding would only work if you get enough obstacles between you and enemies so they won't get near enough to appear on screen.
Although it seems some areas were not implemented with the Evasion-phase...

I'm a bit curious to how you got into the room to the left of the elevator hallway...
It's locked by a key and you shouldn't even be able to this early.

And concerning the knife, I experience the same problem where it won't stay held charged at all times. I always assumed it was my wacky keyboard.

The save points were explained to get jammed by strong signals (as alert mode).
On top of that, they might be too scarce perhaps, but are spread evenly throughout the world.
In the "dungeons" they're also somewhat few, but they're always found at the entrance of a dungeon.
I guess you were just unlucky to miss most of them. If this is such a serious problem, I suppose I should ease it up a bit.

Finally, I'm a bit confused with how you jump in the LT. In the first part you're covering the 1st dungeon, but the second time around you seem to be at the 3.5th part of it. Have you somehow performed sequence breaking or just skipped out a major part?
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
As I said in my original post, I just cut out the parts of the game where I have nothing to say and I don't think my video is very helpful. I assume you know how the game goes in general. I recorded the first fifteen minutes or so straight through, since I think it's helpful for you to see me learn how to play, but after that I only uploaded the parts where there were problems or where I wanted to talk about things.

The room to the left of the elevator wasn't locked. I just walked right in. I did have a level 1 keycard, so maybe that keycard was needed but the game didn't tell me so. In any case, it's where you get the soda, which you have to get almost immediately afterwards, so I don't think it's supposed to be locked. If it is supposed to be locked right up until you're told to find the soda machine, then I actually don't like that - the fact that I'd seen the soda machine before made that part much, much easier. If I hadn't gone in that room before, I might have searched all four floors and even outside the building for a soda machine.

I don't think I missed any save points in the dungeon, unless there were more than two. I don't think I recorded finding the first one, at the south end of the first floor, but I did find it. That said, the first one was very missable. Save points shouldn't be missable! They shouldn't be out of the way! Put them where the player can't possibly miss them. I'd say put one in the very first room of the dungeon, please, and another in the room on floor 2 where the guy with is sleeping by the tank. I don't see any point in making save points 45 minutes apart, especially when dying doesn't send you that far back.

One thing I probably should have recorded but didn't was the northeast room on the second floor. There's a scientist in there who doesn't seem to be hostile, but there's literally no way to get into the room without alerting the hallway guard, and no matter how long you stay in the room, waiting through the evasion phase will never be possible (guards keep entering endlessly, and evasion might also be disabled for that room). So you can never talk to the scientist. But maybe you're not supposed to be able to talk to him - maybe his only purpose is to run around frantically at high speed. In which case, mission accomplished I guess.
If you've been to the 2nd and 3rd dungeon and cleared them before entering the soda room, then it's all fine.
But if not, then it's a serious glitch or something that needs to get fixed. I'm quite surprised since it has always been locked for me early
(How did that soldier in the soda room even get to stand beside the door to begin with... He never actually does...).

About the save points then. I think I'll increase the number for the next update. At least 1-2 more in dungeons.

You cannot talk to scientists. Even if you got in there without being detected(it's possible, but hard), the scientist will set the alarm as you're a hostile. I excluded Evasions in the one-screen rooms as you cannot get enemies off-screen for 30 sec anyway. But there seems to be bigger rooms I've forgotten.

It's funny actually as different people always seem to find more and more things wrong in the game.
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