THE SCREENSHOT TOPIC RETURNS
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LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958

This is supposed to be the deck of a modern-day military ship. Not having a ship tileset, but having a pretty gigantic industrial tileset, this is the best I was able to cobble together over three attempts (the first two were even worse than this). I still feel like it needs serious help. I'm aware the giant metal spool is in the wrong perspective, I'm just not sure whether I should try to fix it or get rid of it.
The rest of the deck isn't visible, just this one screen for a cut scene. Someone needs to jump off the deck of the ship into the water in the cut scene, but I gave up on trying to depict the south part of the ship where you could actually see that. I don't have anything that looks enough like the side of a ship to really work. Hopefully jumping off the north ledge, falling behind the wall, and playing a splash sound doesn't end up looking like too much of a cop-out.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
The lack of shadows is kinda weird, and the pole thingies in the upper left stick out visually because they seem to have an outline. Beyond that, I like it.
Locke- Idk man I think you need that foreground side of the boat to establish this isnt a rooftop overlooking the water. I know this is a bad mockup but even somethign as simple as this looks better to me:

LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Just using a flat gray could work I guess. Would keep me from needing to find a metal texture.
For what it's worth the inside of the ship is three stories tall and about three screens from the north end to the south end. It's a big ship (it's a dungeon). So if I show the south side of the ship, then I'm pretty sure the north edge will be off the edge of the screen.
Yeah, I'm not using shadows in this game. I hatesses them. The game takes place during a very overcast week, I guess! Or something.
For what it's worth the inside of the ship is three stories tall and about three screens from the north end to the south end. It's a big ship (it's a dungeon). So if I show the south side of the ship, then I'm pretty sure the north edge will be off the edge of the screen.
Yeah, I'm not using shadows in this game. I hatesses them. The game takes place during a very overcast week, I guess! Or something.
Locke- Regardless of the size of the interior, sometimes a bit of downsizing is required to get the message across. Like the buildings in any rpg. If you insist on making it that large, I'd still map the south side, and show it in a camera pan going from bottom to top. You need to establish its sitting in water, otherwise it just looks like a friggin warehouse on the waterfront.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
If I do zoom out, it's going to be actually zoomed out, not just "fuck, forgot how scale worked for a moment." Ship at 1/3 size, doors at 1/3 size, crates at 1/3 size, sprites at 1/3 size, and everything else at 1/3 size.
Camera pan is a good idea, I was just hoping to have to map as little as possible. But I guess I should break down and do it. I mean, if I really wanted to map as little as possible, I'd just go full Xenogears, and just have the main character sitting in a chair in outer space describing what happened during the cut scene, as a pendulum swings in the background.
Camera pan is a good idea, I was just hoping to have to map as little as possible. But I guess I should break down and do it. I mean, if I really wanted to map as little as possible, I'd just go full Xenogears, and just have the main character sitting in a chair in outer space describing what happened during the cut scene, as a pendulum swings in the background.
I don't think it looks bad at all. Especially with the boat shape from, ahem... "Dookie"'s screenshot.
Got a title for my zero-drive-sideproject
Funfact: The Main title is an anagram of the acronym of the subtitle. Yay
The game tells the story of Lucy, a young pirate who was thrown overboard of his ship and rescued by ninjas who trained him in their hidden village. He later died defending said village from a zombie attack and was then trained by death gods, only to be brought back to live by a scientist who had to replace some of his vital organs with robot parts.
Oh, and of course there will be heroins with balloon sized boobs and censored tentacle rape too.
Release: Hopefully never. Hopefully.

Funfact: The Main title is an anagram of the acronym of the subtitle. Yay
The game tells the story of Lucy, a young pirate who was thrown overboard of his ship and rescued by ninjas who trained him in their hidden village. He later died defending said village from a zombie attack and was then trained by death gods, only to be brought back to live by a scientist who had to replace some of his vital organs with robot parts.
Oh, and of course there will be heroins with balloon sized boobs and censored tentacle rape too.
Release: Hopefully never. Hopefully.
It's been a while since I've posted anything in here, so I figured I'd add a screen although it isn't much of anything anyone hasn't seen already:

EDIT: Figured I'd add a few more screens:



EDIT: Figured I'd add a few more screens:
those flowers that the old dude is standing on doesn't really fit in with the rest of the stuff. They are kinda square both in the shape of the sprite and the shape of the flowers, while the rest of the sprites aren't.
Alitte showcase I did for another forum. Featuring some scenes from unreleased episodes!
The city map looks pretty cool.
Consider changing the systems sets though, that one is pretty ugly. (The stretched pixel gradient, and the red on gray)
(Also I hate how the T and the default time bar isnt aligned with the numbers, but thats just a pet peeve)
Consider changing the systems sets though, that one is pretty ugly. (The stretched pixel gradient, and the red on gray)
(Also I hate how the T and the default time bar isnt aligned with the numbers, but thats just a pet peeve)
I agree! I'll look into changing it.
It's an RPG version of Richard Wagner's The Ring Cycle I am labeling Tales of the Rhinemaidens.
Honestly, if I could I would've made the game in the Infinity Engine, but there isn't really any kind of modding tool for that for programming simpletons like myself, so gameplay-wise I've tried to incorporate aspects of it into an RPGMaker game.
It will compromise of the first three acts which will star Alberich, Brunhilde, and Siegfried, and then the fourth act will expand on the play and bring in some traditional nordic influences. In addition, I've incorporated my own side stories, a few of which have included some of my favorite characters.
I'd expand more but I'm pushing to have a demo released within the next month, although progress has been slower than I wanted to (work demands), but I'm excited to begin work on the next act, the Valkyrie, because it's the shortest act of Wagner's play and thus gives me the most freedom to create a sort of Athlaka-type of environment (for those who have played Baldur's Gate).
By the way, for those who know the play, I haven't entirely figured on how to handle all the incest, but I'd like to avoid it as much as possible - I'd be open to suggestions, but my current draft dodges it in a fairly subtle manner.
Honestly, if I could I would've made the game in the Infinity Engine, but there isn't really any kind of modding tool for that for programming simpletons like myself, so gameplay-wise I've tried to incorporate aspects of it into an RPGMaker game.
It will compromise of the first three acts which will star Alberich, Brunhilde, and Siegfried, and then the fourth act will expand on the play and bring in some traditional nordic influences. In addition, I've incorporated my own side stories, a few of which have included some of my favorite characters.
I'd expand more but I'm pushing to have a demo released within the next month, although progress has been slower than I wanted to (work demands), but I'm excited to begin work on the next act, the Valkyrie, because it's the shortest act of Wagner's play and thus gives me the most freedom to create a sort of Athlaka-type of environment (for those who have played Baldur's Gate).
By the way, for those who know the play, I haven't entirely figured on how to handle all the incest, but I'd like to avoid it as much as possible - I'd be open to suggestions, but my current draft dodges it in a fairly subtle manner.




















