THE SCREENSHOT TOPIC RETURNS
Posts
@grindalf: I think that looks really cute already. The building on the left side seems reallllly huge, though. Maybe a bit too huge?
I went back and changed the hospital entry a bit. I think it looks a lot better, now.
Old Version:

New Version:

In-Game:

I went back and changed the hospital entry a bit. I think it looks a lot better, now.
Old Version:

New Version:

In-Game:

I see what you are seeing. Thats actually the huge entrance to the city going through the walls.
And yes your hospital looks much nicer
And yes your hospital looks much nicer
I know i usually blow up when i post stuff, but i'm genuinely looking for critiquing this time.
Still working on my Phantasy Star game even though i took it down here...
I'm working on first person caves and dungeons and mines and towers.
I'm just kinda stumped on is i should go with a more simple look, or this newer look for my mine.. have a look below and tell me which you would be better.
Number 1?

Or number 2?

Oh and i redid the chests for the dungeons.. but i'm always iffy on which might be better received.
1?

Or 2?

Oh and if you're curious about the thing in the upper right corner, that's a compass, the original Phantasy Star on the master system gave you almost nothing to go on back in the day, i took a page from the genesis D&D game, warriors of the eternal sun, and added a compass so you can at least get SOME idea of where you are or where you're heading.
It should make it easier without getting rid of that sense of wonder and unknown that i think a lot who played PS1 had.
That sense of excitement finding your way through them, not being able to see ahead too far until you get there... that's the thrill i had playing PS1 and going through dungeons and so forth anyhow.
And yes, the dungeons work just like in PS1, it scrolls smoothly, it's not that... blink blink blink with each step looking like stop motion animation.
Also, before anyone says anything, it's supposed to look kinda mosaic looking, not smooth looking, i could make it smoother, but it would lag more and even crash, i worry it might not run smoothly for some people as it is.
Plus it has to match the overhead portions and they're still rather low rez.
Still working on my Phantasy Star game even though i took it down here...
I'm working on first person caves and dungeons and mines and towers.
I'm just kinda stumped on is i should go with a more simple look, or this newer look for my mine.. have a look below and tell me which you would be better.
Number 1?

Or number 2?

Oh and i redid the chests for the dungeons.. but i'm always iffy on which might be better received.
1?

Or 2?

Oh and if you're curious about the thing in the upper right corner, that's a compass, the original Phantasy Star on the master system gave you almost nothing to go on back in the day, i took a page from the genesis D&D game, warriors of the eternal sun, and added a compass so you can at least get SOME idea of where you are or where you're heading.
It should make it easier without getting rid of that sense of wonder and unknown that i think a lot who played PS1 had.
That sense of excitement finding your way through them, not being able to see ahead too far until you get there... that's the thrill i had playing PS1 and going through dungeons and so forth anyhow.
And yes, the dungeons work just like in PS1, it scrolls smoothly, it's not that... blink blink blink with each step looking like stop motion animation.
Also, before anyone says anything, it's supposed to look kinda mosaic looking, not smooth looking, i could make it smoother, but it would lag more and even crash, i worry it might not run smoothly for some people as it is.
Plus it has to match the overhead portions and they're still rather low rez.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Man, I remember playing old games and having to put up with dungeons like that. Will there be individual dungeons like in Phantasy Star, or will the entire game just be one ridiculously giant open-ended 3D maze like that with no map? Because that was what I hated about some of those games. 40 hours into the game, you can't really expect me to remember my way back to a locked door I passed when I was 5 hours in, or which runes were above the door. Or remember anything at all whatsoever, actually. Fuck you Ultima Underworld.
Sorry, what were we talking about?
Sorry, what were we talking about?
Tossed together a more current trailer to promote across a few different sites. Can't believe I've been making this on and off for so many years now. XD Where did time go? Beware it's a bit cheesy. ;p
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HQ Version: https://vimeo.com/96558276
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HQ Version: https://vimeo.com/96558276
Hmmm mine and cave.. both were meant to be mines.. but yeah you're right.. i could kinda separate them and just use one for caves others for mines.
author=Blindmind
Tossed together a more current trailer to promote across a few different sites. Can't believe I've been making this on and off for so many years now. XDWhere did time go?Beware it's a bit cheesy. ;p
Can't see the video! It keeps telling me that it's private.
I have to say that I prefer the original chest better. It fit more with the graphics and I liked the pixelization. ^.^;
I like the new chest more. It's all about the contrast, the black lines on the old chest look like an eye sore after seeing the new one. The new chest looks more like it's actually in the environment in my opinion. The old chest "pops" more, but it doesn't really look like it's there if you know what I mean.
author=UPRC
Can't see the video! It keeps telling me that it's private.
Ooops. Should be fixed now. XD Some maps are still WIP-ish.
Youtube: http://youtu.be/98Nq7Wo-9KM
HD version: https://vimeo.com/96558276
Too cluttered??

Hello again.
My ice cave is missing something but I can't pinpoint it. Does it need less crystals? Should I change the walls or ceiling? Do I add more torches? Should there be effects? (e.g. tint)
This sort of stuff.

My ice cave is missing something but I can't pinpoint it. Does it need less crystals? Should I change the walls or ceiling? Do I add more torches? Should there be effects? (e.g. tint)
This sort of stuff.

author=UPRC
Both pictures look great, but I'm really digging that mansion!
Thanks! I can't parallax so I have to make do the tilesets I have, and it took me hours to design the mansion even though it looks so simple. I just noticed some mistakes on it too so I fixed them as well.
@SuperShadyShadow:
The ice cave doesn't look bad, but I would suggest two changes: First, the water area on the lower left side ends before it reaches the wall, which makes it look a bit disconnected. Try shift-clicking or copying autotile parts to make it look like the water flows into/against the wall.
And second, your ceiling/higher area consists of the same type of tiles as the floor, which makes the map look pretty empty. Either consider using a different tile for the parts "above" the walls or even make them black, or if you don't want that, maybe put some additional stuff up there as well (crystals and the like).
I hope this helps at least a bit.
(P.S.: Try to avoid double posting. It makes the mods angry. Can't have that. ^_^)
The ice cave doesn't look bad, but I would suggest two changes: First, the water area on the lower left side ends before it reaches the wall, which makes it look a bit disconnected. Try shift-clicking or copying autotile parts to make it look like the water flows into/against the wall.
And second, your ceiling/higher area consists of the same type of tiles as the floor, which makes the map look pretty empty. Either consider using a different tile for the parts "above" the walls or even make them black, or if you don't want that, maybe put some additional stuff up there as well (crystals and the like).
I hope this helps at least a bit.
(P.S.: Try to avoid double posting. It makes the mods angry. Can't have that. ^_^)
author=Blindmindauthor=UPRCOoops. Should be fixed now. XD Some maps are still WIP-ish.
Can't see the video! It keeps telling me that it's private.
Youtube: http://youtu.be/98Nq7Wo-9KM
HD version: https://vimeo.com/96558276
Too cluttered??
If by cluttered you mean beautiful, then yes. Keep it up!
I swear it's a lot easier to see when you're playing, because even I'm kind of staring at the screenshot and going "huh?" after having no problems while testing the map. I'm guessing it's the darkish screen contrasting with all this white and such.

Thanks for the feedback, and i feel the same way about the chest.. it felt like it was a floating object in a HUD.. not really part of the environment.
Funny thing.. having to do with it "being there" it's not lol.. you come up to an event, it basically does everything in pictures.
I tried using events, because i could use a character set instead, but the issue was it kept crashing when i relied on character sprites... so now it just shows a picture.
But i managed to get it to work just like in PS1, you don't see the chest until you're right up on it, and it just kinda pops into view and asks if you want to open it.
Later i'm going to add an option to check for traps.
It's really a mixed bag though, as Phantasy Star Generation 1(a remake of part 1 on the Playatation 2) kinda did similar.. you walked up and hit against a wall, a picture of a chest appears and asks if you want to open it or check for a trap lol.
But i like how i have it more, it looks more like the original PS1 set up, but better.
Funny thing.. having to do with it "being there" it's not lol.. you come up to an event, it basically does everything in pictures.
I tried using events, because i could use a character set instead, but the issue was it kept crashing when i relied on character sprites... so now it just shows a picture.
But i managed to get it to work just like in PS1, you don't see the chest until you're right up on it, and it just kinda pops into view and asks if you want to open it.
Later i'm going to add an option to check for traps.
It's really a mixed bag though, as Phantasy Star Generation 1(a remake of part 1 on the Playatation 2) kinda did similar.. you walked up and hit against a wall, a picture of a chest appears and asks if you want to open it or check for a trap lol.
But i like how i have it more, it looks more like the original PS1 set up, but better.





















