New account registration is temporarily disabled.

THE SCREENSHOT TOPIC RETURNS

Posts

@Deacon: There are some flowers that cut the grass, so the tiling is really notorious. Other than that, it's a nice layout and map.
LouisCyphre
can't make a bad game if you don't finish any games
4523
author=Deacon Batista


I dig the use of elevation, actually! Do you plan on using elevation in more environments (e.g. walking on the bookshelves of a library or something)?
Adon237
if i had an allowance, i would give it to rmn
1743


The maps are based on these neon things~


None of these are actually maps the player can move on, just cutscenes.


What do you think of the idea/concept in general?





sorry if this hurts your eyes
All I'm wondering is... why the capital C on some words?
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
@Adon:
Longwinded intricate explanations about the mystical life force within all human spirits that binds the planet together aren't really my thing. It was super bad in FF7 and Xenogears and whichever Wild ARMs game did it and quite a few other JRPGs, and so even just two dialog boxes of it makes me kneejerk. And if there's one way to take that kind of nonsense and make it even worse, it's frontloading it into the game's intro.

That doesn't mean it can't be done well, though. Star Wars did it well, for example. The key IMO with pseudo-religious spiritual mumbo-jumbo is to not actually explain any of it except in rare, very brief generalizations (that don't actually explain anything).

I feel like what you have is probably too much mysticism all at once, at least for the intro. I mean, I can tell there are at least a couple other dialogue boxes in between those. I'd condense it to something way shorter, like:
"You are one of the four. Four who must restore the sense the world once had. Now, with your soul, full of knowledge passed down, life will begin." End lightshow. The rest can come later, if at all.
Nightowl
Remember when I actually used to make games? Me neither.
1577
I can't add anything magical into my games without giving it a scientific reason.
Adon237
if i had an allowance, i would give it to rmn
1743
author=LockeZ
@Adon:
Longwinded intricate explanations about the mystical life force within all human spirits that binds the planet together aren't really my thing. It was super bad in FF7 and Xenogears and whichever Wild ARMs game did it and quite a few other JRPGs, and so even just two dialog boxes of it makes me kneejerk. And if there's one way to take that kind of nonsense and make it even worse, it's frontloading it into the game's intro.

That doesn't mean it can't be done well, though. Star Wars did it well, for example. The key IMO with pseudo-religious spiritual mumbo-jumbo is to not actually explain any of it except in rare, very brief generalizations (that don't actually explain anything).

I feel like what you have is probably too much mysticism all at once, at least for the intro. I mean, I can tell there are at least a couple other dialogue boxes in between those. I'd condense it to something way shorter, like:
"You are one of the four. Four who must restore the sense the world once had. Now, with your soul, full of knowledge passed down, life will begin." End lightshow. The rest can come later, if at all.

Yeah, I sorta crammed in there, I do have intents of stretching it out further, but these dot things just get thrown out there, so I didn't want to spend forever explaining it. Despite the word 'souls' and 'gods', it really isn't about religion.
author=Large
All I'm wondering is... why the capital C on some words?
It's the font. :x



So besides the purpose, the actual maps I was looking for opinions on, I know there isn't much to give because it is extremely simple neon lines and circles and such.


edit: and also, these things are supposed to be 'restarting the universe' once it 'ends'. Though there is very little scientific anything to back it up, it is just A GAM.
@Mr. Nemo
Gorgeous work. In addition to everything else, the ceiling overlay is fantastic.

@Necromus
I like it, though the position of the windows on the houses looks a little odd. You may want to consider centering the door in the middle of the buildings, and have some dividing indication between a first and second floor.

@Deacon Batista
Great use of the tileset. My only complaint is that the house on the upper right is showing more of its backside than the house on the lower right, making the perspective look off (I know that in the real world a roof lower to the ground would show more, but RPG Maker games use a 2d forced perspective). It's also missing the back ridge of the other house.

@Liberty
A nice looking busy town! This is minor, but typically external doors have the door knob on the right side, whereas indoor doors have the door knob facing the left. I wouldn't bring this up except for the fact that the external doors seem to mix and match right and left sided doors.

@Adon237
The lights are cool, but they make the text a bit hard to read. For any kind of cutscene like that, consider centering the text in the middle of the screen and enlarging it against a dark background.

I agree with LockeZ that long exposition of any kind can easily become tedious. It can be interesting, however, when the player influences how the exposition is given in some way. Consider having the exposition broken up with questions to the player that influence the story, or have the player move around a bit during these parts to see the next bit of information.

I know I haven't posted any new screenshots in a long time guys, but I am still working hard on my game and I will have a lot of stuff to show you once I've put all the effects and whatnot in place. I mention this only to avoid seeming hypocritical for offering critique of your screenshots without posting my own.
chana
(Socrates would certainly not contadict me!)
1584
author=Lucidstillness
I know I haven't posted any new screenshots in a long time guys, but I am still working hard on my game and I will have a lot of stuff to show you once I've put all the effects and whatnot in place. I mention this only to avoid seeming hypocritical for offering critique of your screenshots without posting my own.

Precisely my silent question.
Ok 2nd try, the shape of some houses feels weird to me but i don't know.
I know i could change the elevation here and there but i decided not to do that for that map, i definitely keep that in mind tho.
author=Lucidstillness
@Liberty
A nice looking busy town! This is minor, but typically external doors have the door knob on the right side, whereas indoor doors have the door knob facing the left. I wouldn't bring this up except for the fact that the external doors seem to mix and match right and left sided doors.


Thanks! ^.^
It's funny, though, because the last three houses I've lived in had them all on the left, except one case where the front door had left and the back door, right. XD
Your comment made me curious about the subject, Liberty, so I did a bit of research; apparently, the orientation of external and internal door knobs are dictated by right hand and left hand instillation:

http://diy.stackexchange.com/questions/2784/how-do-you-determine-if-a-door-is-right-handed-rh-or-left-handed-lh

Both styles do indeed exist and are perfectly valid for external doors; it seems I have may have simply been exposed to one type predominantly. In other words, I must retract my criticism!
LouisCyphre
can't make a bad game if you don't finish any games
4523


Additional windows:


Not a thing here (except the lamia and the background) that I didn't make.

feels good

now to teach actors how to face their foes properly
They are SO good, they don't even need to face their opponents!

(Nice menu system by the way; I particularly like the '+'-shaped bullets on the side.)
LouisCyphre
can't make a bad game if you don't finish any games
4523
author=Lucidstillness
(Nice menu system by the way; I particularly like the '+'-shaped bullets on the side.)


Eep. That's a bad show—since they're all recovery items, they all have the recovery icon. I'll swap that out for a different (nigh-identical) screen
@LouisCyphre
Color me interested. Love to see more~
benos
My mind is full of fuck.
624
author=Deacon Batista


Well she's naked, of course.
chana
(Socrates would certainly not contadict me!)
1584
Like the text window, faceset, interesting.
Day and Night Server Portal from Eden Gate's Kingdom of Albionoria