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THE SCREENSHOT TOPIC RETURNS

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Thanks guys, those terms will remain as they are. :)

author=MrChearlie
Well, you asked for help XD, as well, I don't have a problem with the colors but how are they presented, but as I said, it looks pretty functional so I don't think the design affects the gameplay.

Well, I wish I could do it better, but I don't have the skills to do more than that. Perhaps you could help with this? :D
Brady
Was Built From Pixels Up
3134
I don't see a problem with branching out or being creative at all; I just think there's a threshold whereupon there's no need to do it, and doing it just comes off as gimmicky or pointless.

Similarly with gimmicks: I don't think there's a problem with putting gimmicks in a game to make it interesting or unique or different. But there is a threshold where a gimmick just achieves absolutely nothing for the sake of trying to be different.

Like I said in my example with MMO classes: if you're going to stick with the standard settings that everyone knows, then simply changing the names isn't enough to make it creative or different, and instead just comes off as an attempt to be contrary or gimmicky. If you want it to actually be different and interesting, more has to be changed than just the name of .

@Mr_Detective:
I'm not taking a dig at your naming choice directly or anything. I don't know what your system is, nor whether it merits the name changes or not. I'm just saying this for the sake of discussion.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
author=DemonLamma
I'll post the dungeon I'm working on.(multiple choices on how you want to get through it, including not fighting AT ALL)


Having metal gate bars attached right to the rock walls looks kinda odd. I'd've probably made some sort of makeshift/abandoned building out there. Doesn't look TOO odd though I guess.
Yeah, I was trying to make it look out of place so the player would notice it and remember it later in the game when they can go back and open the door.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Oh, huh.

Good answer.
still a WIP

custom naming system, frig that italian rpg maker fix and I couldnt find anything better so I had to try an make one
LouisCyphre
can't make a bad game if you don't finish any games
4523


more stuff
author=MrCharlesMugford
It's seriously weirding me out and concerning me that there is this sudden backlash against using different terms...

Heh; It's not a "backlash" we're just trying to rationalize the situation. If we don't question everything, can we really say we're encouraging creativity? That's what the Screenshot topic is for, to scrutinize even the tiniest of details; No-one is forced to change anything after all. ;P

@Dookie: That looks great! I'm surprised at how fluid it all looks. The menus, the 8-directional movement, Everything! ...But, tell me. How is that you still have only one game profile when you're working in at least two other cool-looking games? xP

@LouisCyphre: Could it be possible that you used another font? One less plain, slightly bigger/bolder, and with serifs, maybe? And that you used more space in-between lines? Like this: (Random image pulled from Google) -Link- Because, right now it's kind of hard to read. I just see a text wall and I want to tune it out. Well, perhaps at full-screen that wouldn't be such a problem, but still...
_
Anyway. Here's an update of my map. Not much of an improvement, but it's something. Still have to put events...


2nd floor
LouisCyphre
can't make a bad game if you don't finish any games
4523
author=alterego
@LouisCyphre: Could it be possible that you used another font? One less plain, slightly bigger/bolder, and with serifs, maybe? And that you used more space in-between lines? Like this: (Random image pulled from Google) -Link- Because, right now it's kind of hard to read. I just see a text wall and I want to tune it out. Well, perhaps at full-screen that wouldn't be such a problem, but still...


That... flies in the face of all the iterating I did searching for an appropriate size and font. A serif font looked cluttered and a nice, thin sans looked cleaner (like this forum itself!).

I chose the text size and spacing I did to emulate typical block print on a web page and to reduce the amount of times the player needs to hit "Next." between choices.

that said: if you tune out walls of text, you are not the target audience for a text adventure
Brady
Was Built From Pixels Up
3134
Have to disagree there, alter. I think the font he's using is fine as it is. It's a soft enough font that reading is easy on the eyes and the size/spacing doesn't require squinting (for me, at least) which is the main factor in my mind.
Although, from the screenies I've seen from Louis' game so far, looks like there'll be a lot of reading in the game, so if one text window makes you want to zone out, wouldn't you just zone out after a lot of reading anyways, regardless of font?

Maybe not; either way, I think the font looks fine. Maybe I'm just too easy to please :D
Well, certainly the text adventure genre is not my cup of tea, but it's not like I'm beyond playing and enjoying a game of said genre. Also, it's not like I've never read a book in my entire life. xD ...It's just that, maybe I'm used to read this sort of thing in a certain way? That page I linked to is basically the same thing, but much more pleasant to look at than the text in that screen (no offense, of course), and I just thought it was a better idea to imitate that than to imitate a plain, ordinary website. xP

But if that's the intention, maybe there are other things to consider yet. For one, that font is a tiny bit too tall. A more roundish one would work better, imo. Also, getting rid of the anti-alias effect may bea good idea too. Maybe that's what's throwing me off; and it doesn't help the fact that reading white against black is not the same than reading black against white (what we are used to), since the black 'eats' away all other colors (ever heard of the color black making you look thinner? xD).

Again, maybe in mid-play and at full-screen none of this is an issue, but hey, just throwing that out there...
Not showing up FlyingJester.
benos
My mind is full of fuck.
624
author=FlyingJester
http://forums.spheredev.org/index.php?action=dlattach;topic=6.0;attach=62;image

Need to log in. There's the screenshot you have.
that's one of the best icons of a torn piece of paper I've ever seen, 10/10
author=alterego
That page I linked to is basically the same thing, but much more pleasant to look at than the text in that screen (no offense, of course), and I just thought it was a better idea to imitate that than to imitate a plain, ordinary website. xP


I tend to find text with a border much cleaner as sans serif, and borders are really useful in lots of game-relevant situations for increasing contrast.

author=LouisCyphre
carraige


carriage
LouisCyphre
can't make a bad game if you don't finish any games
4523
author=DFalcon
author=LouisCyphre
carraige
carriage


noted and fixed
Roden
who could forget dear ratboy
3857


I may have created the most impossibly tedious tile-set to map with. Ever.

I may need to tone down the colours or normalize them a bit if people think it will be distracting. The way it's working now it seems like it won't be, but once I get the enemies, ground effects, and objects into the map it will probably turn into a problem.
slash
APATHY IS FOR COWARDS
4158
Is the ground done? 'Cuz it looks mega weird with no detail compared to the super-detailed/shaded trees.

Although I do think the trees themselves look cool as heck.
@MrCharles

Taste the rainbow.

I'm hilarious. Most people probably won't like the rainbow trees, but I personally love them! And that does look rather tedious to map with. But still ultra cool! :D