THE SCREENSHOT TOPIC RETURNS
Posts
So much terrain and details to take care of UPRC, good work man.
@UPRC: That quite a nice worldmap you got there, must have been a lot of work.
@Topic:
Got my Menu finished, next up is the battlesystem.
@Topic:
Got my Menu finished, next up is the battlesystem.
@UPRC as good as ever, man, travelling that will be nice.
@Lihinel I wrote a somewhat big critique, but i couldn't get to all the points you need to work more with.
Playing around with Layy Meta Engine and GTBS! <3

@Lihinel I wrote a somewhat big critique, but i couldn't get to all the points you need to work more with.
Interesting menus and concepts, and I can see it probably was a sizeable effort to come up with it but-- Overall there are two main problems with this menu: Redundancy and clunkiness. Your info occupies too much screen space, wich makes the menu seem utterly cluttered! Take as an example - is there really a need for both Items and Key Items submenus? Couldn't key items be acessed by a submenu, from inside the Items menu? Of course, it makes you probably an enter and a directional key away from the key items, but it would look more attractive, and most games don't heavily utilize key items anyway. A few things could also be reduced, for example: The Armor, Weapon and Sphaera chests could be featured in a submenu substituting the Key Items, that would contain a few extra information (like battles escaped) or if this info is crucial to the gameplay, change the text to a chest and a sword, a chest and armor, and a chest and a sphaera, for example. It will occupy only a line, instead of three. Well, those are examples of the things that I didn't particularily like about this menu. It feels very clunky and unintuitive. Work on the design a bit more! ~ <3 =D
Playing around with Layy Meta Engine and GTBS! <3

@Joseph Seraph: Is that just a little doodling, or are you working on a full on Final Fantasy Tactics like game?
And thanks for your critique, comments like this are exactly the reason why I choose to show stuff early on with this game.
I think Ill hide the Items and KeyItems menu points under a Items Submenu and combine Objectives and Quests under a Quests Submenu. (I do need the Key Items menu, as I plan to put in an extensive search/use system for items and I dont want them to clutter with the items useable in battle. Originally I wanted to make a bag like in Pokemon with many itemtypes, but I could condense it down to items for use in battle and items to use on the map)
Then I can use the free space for an Information submenu and move the chest info there, together with some new stuff.
Again, thanks a lot for your suggestions.
I think Ill hide the Items and KeyItems menu points under a Items Submenu and combine Objectives and Quests under a Quests Submenu. (I do need the Key Items menu, as I plan to put in an extensive search/use system for items and I dont want them to clutter with the items useable in battle. Originally I wanted to make a bag like in Pokemon with many itemtypes, but I could condense it down to items for use in battle and items to use on the map)
Then I can use the free space for an Information submenu and move the chest info there, together with some new stuff.
Again, thanks a lot for your suggestions.
It's the first step of a possible Provolone Tactics. =)
Layy is very fun and easy to use! ^^ <3 It lacks a few important features, though.
EDIT:

Hooo boy, this is FUN
Layy is very fun and easy to use! ^^ <3 It lacks a few important features, though.
EDIT:

Hooo boy, this is FUN
Just thought I'd share a little somethin', hadn't been here in a while:
https://www.dropbox.com/s/ll0dmmiev5tst22/Screenshot%202013-12-17%2005.00.18.png
https://www.dropbox.com/s/ll0dmmiev5tst22/Screenshot%202013-12-17%2005.00.18.png
I switched the RTP style shop with these two. Do the tiles clash with each other? Are the cliffs okay? :O
I also cut back the amount of flowers and grass, and replaced them with this. Anything odd? :)


I also cut back the amount of flowers and grass, and replaced them with this. Anything odd? :)

LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
It actually looks okay to me, which makes me wonder what I'm missing. Can someone explain what's wrong with the noodle carts? Their graphics look about like the building to me.
The styles are a bit different. Look at the harder pixel outlines of the stands versus the softer ones of the trees and flowers and medium ones of the other building. There's also a lot of saturation in some parts and then not much at all in others; the stands have really really bright colors.
I personally don't mind it so much in RPG Maker games, though, and am completely guilty in earlier games of making maps that are a giant hodgepodge of graphics from totally different sources.
EDIT: The most striking examples are probably the "Poke" and Not-Coke Vending Machines, which barely have any outline at all.
I personally don't mind it so much in RPG Maker games, though, and am completely guilty in earlier games of making maps that are a giant hodgepodge of graphics from totally different sources.
EDIT: The most striking examples are probably the "Poke" and Not-Coke Vending Machines, which barely have any outline at all.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
Along with the lack of outlines, there's a big clash in color between the soft pastels of the right building and the brighter colors in the other objects. To me, the lack of outline is less clashy than the color palettes.
I did notice something strange about the size and colors, but I didn't know about the outlines. Is there anything I can do about that or must I find different tiles? :O
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
Depends: how willing are you to noodle around in an image editor?
@Mr.Detective- for the first screenshot just try to muddle the colors abit of the stands. Like soften the colors so they aren't so bright?
Maybe someone can articulate it better than me. Because the styles are similar, it's just that the stands are much brighter than the building they are next to.
Maybe someone can articulate it better than me. Because the styles are similar, it's just that the stands are much brighter than the building they are next to.






















