THE SCREENSHOT TOPIC RETURNS
Posts
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
author=Mr_Detective
I have Fireworks, but I am not very good at editing stuff. I can do it if it's not too complicated.
I'm used to raster programs, rather than vector ones, so I'm not sure if you can do this in fireworks. (I highly recommend GIMP as a raster editing option.)
To fix the outlines, all you'd need to do is use a single-pixel brush in pencil mode. Select the darkest color on the sprite, adjust it so that it's several shades darker, and then just trace around the sprite with the pencil tool to add the outline. If you hit a spot that's a different hue, like the metal bits on the side of the vending machine, you'll probably want to switch to a darker version of that color.
To adjust the pastel building, your simplest option is to find the "Adjust Hue/Saturation" option, then bump the saturation up by about 50%. Make sure you do this in a file/layer with JUST the building you want to change, or else you'll end up saturating all the things, and that won't fix anything. (And may cause major eye pain from stabby colors XD )
Got my last big system for large scale battles implemented, so I guess Ill actually get to start working on the game itself starting next year.
Some screenshots.









My new map display. :D I wanted to make it looks like a search bar, but I couldn't do the colors very well. How do I change the text for the map name to black? :P
@NOACCEPTANCE772 wow, the animation must look really beautiful and must have been pretty troublesome, since it looks like it`s picture based..
@Lihinel that looks very interesting and functional though once again it`s not yet all that pretty and polished, design-wise. But gameplay-wise it looks uber fun! This game looks interesting.
@Mr_Detective although I hate VX mapping this map looks pretty fun~
Is that map name a script addon?
@Lihinel that looks very interesting and functional though once again it`s not yet all that pretty and polished, design-wise. But gameplay-wise it looks uber fun! This game looks interesting.
@Mr_Detective although I hate VX mapping this map looks pretty fun~
Is that map name a script addon?
@JosephSeraph: Could you be more specific?
The points I got so far are: windows too big, icons not visable enough and connection between the river and the ocean not good enough.
Are those also your points, or is there something else I have to work on?
The points I got so far are: windows too big, icons not visable enough and connection between the river and the ocean not good enough.
Are those also your points, or is there something else I have to work on?

See the Upcoming Battlesystem of TBMR
Translationtext:
Atak - Attack
Magia - Magic
Bronić - Defend
Przybory - Items
Zbiec - Flee
Black Mage: "Enough with this Idiocity!"
Disclaimer: lots of placeholder guff

Which version looks better? (Yes, there's a reason for the black bars covering most of the screen.) Also, not sure if I should go with the same kind of backdrop effect throughout the game or to constantly change it up.
Also also, they're both static backdrops, not animated in any way.

Which version looks better? (Yes, there's a reason for the black bars covering most of the screen.) Also, not sure if I should go with the same kind of backdrop effect throughout the game or to constantly change it up.
Also also, they're both static backdrops, not animated in any way.
author=JosephSeraph
@Mr_Detective although I hate VX mapping this map looks pretty fun~
Is that map name a script addon?
Yeah, it's a script add-on. ;) Anyone knows how I can change the text to black? :O
An exclucive screenshot from the upcoming presentation of my project "Re & Apophis" (it is not even shown on my homepage at this point). Those four "dark balls" are animated (Vx Ace animation "darken").
The presentation will be online on december 31st.

@8-Bit-Black-Mage:
Looks nice, like those old-school graphics.
The presentation will be online on december 31st.

@8-Bit-Black-Mage:
Looks nice, like those old-school graphics.
@8-bit-black-mage I'm excited about this
@pizza second background looks more like a menu background than a battle BG. That being said, I dig those black bars. I always love black bars, I don't know why.
@MrDetective, I suppose you should ctrl+f on the script to find the line where the text is displayed~
@pizza second background looks more like a menu background than a battle BG. That being said, I dig those black bars. I always love black bars, I don't know why.
@MrDetective, I suppose you should ctrl+f on the script to find the line where the text is displayed~
@Pizza: Definitely the first one.
@diaeitsch: I can hardly tell the walls apart from the floor, other than the golden line.
@Topic: The last important system is done, now its time to put everything together.
@diaeitsch: I can hardly tell the walls apart from the floor, other than the golden line.
@Topic: The last important system is done, now its time to put everything together.
Need some serious help with this map. :| It's been months and I still can't figure out how to make it more interesting. Only the police station, the hospital, and the building on the top left are accessible. The rest are simply filler tiles. Before I add flowers, trees, decorations, I want to get the layout first. :v


To be honest, Mr_D, my first thought at looking at that map is "Gee, this game might benefit from having a zoomed-out city map rather than force players to walk all that distance to get places". Though, I am assuming there's more to that map than what you're showing, so...
author=JosephSeraph
@NOACCEPTANCE772 wow, the animation must look really beautiful and must have been pretty troublesome, since it looks like it`s picture based..
Hehe, thanks, Joseph :)
Oh it is really troublesome as each petal is a single picture :/
And they all have to rotate and move to random directions as if being blown by wind then absorbed.
If only rm2K3 supported more then 50 pictures, there would be more petals :P






















