RM2K3 GRAPHICS IN VX OR XP

Posts

Pages: 1
So I was thinking of actually buying VX or XP to not feel so guilty about downloading abandonware. I really love the traditional 2k and 2k3 styled graphics though, and I was wondering how difficult it would be to implement those on VX or XP. Which would be easier to work with in this regard?

How about implementing a side-view battle system?
Time-hit style combat system?

Thanks!
Basic side view battle systems are easy. The sprite sheets do not match and would have to be converted to work.

http://rpgmaker.net/users/Darken/locker/CharaConverter.rar

This changes rm2k/3 charasets into the proper facings, then you just double the size since the default resolution of xp/vx are roughly double the size.
That would have come in handy when I was spending months converting Dragon Warrior sprites to vx one frame at a time.
So they're both pretty much the same?
XP doesn't have the tileset limitations of VX; sure you can work around it, but it's just easier in XP.

Basically, VX does battles really well(actually, no, it doesn't, but it has lots of scripts and notetags for easy customization). XP has equal or better everything else. (Of course, there are people of every opinion on this issue so take what I say with a grain of salt.)
Pages: 1