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HELP SAYA IMPROVE HER PIXEL ART

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Okay, I made a new grass tile to try and fix the tiling issues. As for the cliffs tiling too much, I did some overlaying rocks, I think it looks much better now. I think I'll do some more cliff graphics to do "ramps" and caves.

Down at the bottom is a poorly done water tile, with an even poorer animation to boot. Hopefully that doesn't bother people too much, and of course I'll do some beach auto-tiles and tweak the water color to make it match the palette.

@JosephSeraph: Which brown do you dislike? The one on the cliffs or the one in the dirt tiles? I'm using a brown pretty similar to RMXP RTP, so I don't really see why it should bother you too much... maybe I'll play with it sometime in the future to see what I can get.

Coming soon: Trees! and plants. And maybe updated dirt tiles. Also, I am doing my own charsets. Once I figure out the plot =P
The left cliff doesn't make sense if you look at it. It goes further down on one side than the other...
The one in the cliffs, as the one in the dirt is pretty much by my liking. And umm, no, some RMXP RTP pallettes are REALLY odd and hard to use. (I ♥ Vx' colors, though.)
Cliffs look much better! ♥
Also pokemaniac is right, add 2 more grass tiles where she is looking at. Maybe she's thinking the same thing as him xD
^
Excellent! I'll have to try that myself. (although the arrows leave a lot to be desired :P)
That's a pretty interesting method, Nessiah! (it would save me quite a bit of time with floor tiles...)

Thank you for posting it - I'll have to try it as well sometime.
...They're ARROWS, man.
Anyways, yeah, totally works.

Edit: they don't need to be pretty, just functional u_u
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