MY GAME THEMES

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I'm working on theme songs for my series. Each theme would have the same harp melody, but different supporting melodies/harmonies/etc. I'm not working on any more besides what I have for now: The first is for my friend's game in XNA, the second is for Gio: Eras, and the third is for Gio: Legends, so I'll need to make a new one for the original game when I get to it.


Gio: 8 Keys - Fire of Life
Gio: Eras - Whispering Spirits
Gio: Legends - Destiny

Any feedback would be appreciated, theory-wise or other. Thanks!
Wow! These are all really good pieces, nice work :)
The first one was really dramatic, but the strings were a little bit soft (It was probably just my cruddy sound system though)
The second one was also very good, but it was a little disorganized at the beginning. Different parts that didn't go so well on top of each other were layered I.E the piano (Pizzicato strings?) and the trombone. But it got sorted out very early on, and wasn't much of an issue. The clacking drums were a little repetitive, but in a good way. Other than the transition between the clacks and the dramatic drums at the end, they were fine. Overall, this was probably my favorite piece with just a few things that you may (or may not) want to work out.
The last piece was very well done as well, the only thing was that there were a few moments when the layering strings would hit the same note (Or notes that were very awkward sounding together) and produce a strange synthy noise. I've had this happen a lot before, sometimes the best thing to do is to lower one's volume, or change the pan of the instrument so that they aren't coming out of the speakers on top of each other. Apart from that, it was really beautiful! Great work, and I hope the feedback helped a little. Feel free to just keep them the way they are too, they are really good pieces :)
Thanks! I'll take what you said into consideration!

For the second piece, I was trying to go for an echo effect in the beginning. Any tips on how I can make it clearer?
Ah, I see the echo now that you say it :)
Hmm, maybe if you made each echo a little bit softer, and panned the sound to come out of different locations it would actually feel as if it were bouncing off of cave walls if that is the effect you were looking for.
Ok, I played around with the mixer for the second one to get a fuller sound. Does it sound more synthy than it should?
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