I MADE IDEA GENERATORS
Posts
Right.... How about "Albert's biggest achievment is to have bathed in a hot spring" (if I remember right)?
Yep. The midievil ages were like that. People bathed in rivers and were generally uneducated. Maybe I should add why he liked it... who was with him, where it was. A hot spring with a nymph at a palace. hmmm... imagine...
Right, my question was how do you fit such an information in the game : what are its consequences as acting or behaving goes, if you see what I mean (there not all like that, but tend a bit to be)?
It makes for random stories to get to know the person. What does that tell you about Albert? If that's his best value I'd say he's dirty, doesn't get much luxury if any, he has low goals if any.
Maybe I should put the above into statements and put it in there.
Maybe make a cut scene with it to show what really happened after he's talked about it and brings it up for a second time. Should I put instructions in?
There are probably around 100 goals with varying outputs.
edit >> yeah its a cheap goal that I should make appear less.
edit >> I'm making who it was with or if it was anyplace special like taking a hot bath after breaking into the king's castle. I'm also adding more logic like why... was Albert covered in tar? Was it to rejuvinate HP?
edit >> yeah beauty shows up a lot. So I made how they become beautiful. Stealing someone else's, drinking a potion, hard work and so on.
>>>
Elinor's greatest thrill has been to bathe in a swamp to cure a chronic disease.
Maybe I should put the above into statements and put it in there.
Maybe make a cut scene with it to show what really happened after he's talked about it and brings it up for a second time. Should I put instructions in?
There are probably around 100 goals with varying outputs.
edit >> yeah its a cheap goal that I should make appear less.
edit >> I'm making who it was with or if it was anyplace special like taking a hot bath after breaking into the king's castle. I'm also adding more logic like why... was Albert covered in tar? Was it to rejuvinate HP?
edit >> yeah beauty shows up a lot. So I made how they become beautiful. Stealing someone else's, drinking a potion, hard work and so on.
>>>
Elinor's greatest thrill has been to bathe in a swamp to cure a chronic disease.
I see, I didn't see what that implied, yeah maybr, in a very short sentence you could give a direction as to what it implies, unless you want to let people invent a story around it.
RIght now its an idea generator. Incomplete at that. One day it will be better, but I'm sure people can get inspired by the generators.
I put 90 more minutes into it for the next update (not posted yet). This next one will include investigate quests. It will also tell you how to handle the area you are sent to and gives more depth about the quest character.
New version 5
Here it is >> http://rpgmaker.net/users/ShortStar/locker/generator5.swf
So I was thinking about a legit plot generator that would take you through X amount of cycles with Y goals of each cycle (cycle beaing 1 settlement Z amount of areas). And thinking that it would generate like character A turns from sad emo to happy prince and at cycle 4 of 5 someone in the party will get married or perminantly die or something life changing. Then how will character A deal with it?
Or situational things like that emo character A has his wallet stolen. How will he deal with that. Emo A's girlfriend invites him to a party in cycle 3 how will he handle it.
More of an overall plot with story and character building. Plus I'd have Zelda items like what item does the party get at Cycle 1 (push rock ability), cycle 2 (boomerang), cycle 3 (hookshot).
I really think I can pull this off in an idea generator.
Or should I just quit now?
Here it is >> http://rpgmaker.net/users/ShortStar/locker/generator5.swf
So I was thinking about a legit plot generator that would take you through X amount of cycles with Y goals of each cycle (cycle beaing 1 settlement Z amount of areas). And thinking that it would generate like character A turns from sad emo to happy prince and at cycle 4 of 5 someone in the party will get married or perminantly die or something life changing. Then how will character A deal with it?
Or situational things like that emo character A has his wallet stolen. How will he deal with that. Emo A's girlfriend invites him to a party in cycle 3 how will he handle it.
More of an overall plot with story and character building. Plus I'd have Zelda items like what item does the party get at Cycle 1 (push rock ability), cycle 2 (boomerang), cycle 3 (hookshot).
I really think I can pull this off in an idea generator.
Or should I just quit now?
Your party consists of four characters:
The first is an angsty teenage student by the name of Bugarewicz Guedea-Barsh who loves reptiles. Bugarewicz is the youngest of two children born to a barbarian named Gabrielle and a student named Sheilah. Their love didn't last long when a jealous suitor murdered Sheilah was called by the king. Bugarewicz is skilled with a pair of guns. Bugarewicz's biggest achievement has been to find a spouse.
The next is an attractive old cleric by the name of Tula Subert who would do anything for the country. Tula is the only the only child born to a commoner named Eusebia and a commoner named September. Their love didn't last long when Eusebia disappeared after talking. Tula is okay with a broadsword. Tula's greatest thrill has been to become beautiful with a magic charm.
The third is an alcoholic middle aged commander who goes by Paris Edsall who would do anything for to get a date. Paris is one of five children born to a healer named Carrea and a thief named Kira. Their love didn't survive after a jealous suitor pried them apart. Paris is proficient with a paintbrush. Paris's dream was once to retire on a tropical island.
Last is a manipulative teenage cleric by the name of Kellye Bartron who has an affinity for trickery. Kellye is one of two children born to a student named Wendell and a thief named Lanell. Their love was long lasting and they were married on top of a cliff overlooking the sea. Kellye is pretty good with claymore. Kellye's biggest achievement has been to hunt deer.
I chuckled.
You should highlight what made you chuckle.
Anyway, I put 2 or 3 more hours into this and I have an area timeline that seems okay. I also have it so the system generates a lil background on the game world (seen below). It also generates an item you will need to pass through to whatever area is next. Items like boats, canoes, power gloves, hook shots, ladders, teleporters, magical keys. It gives people ideas on gameplay that way.
Soon I will make a plotline for the area timeline. Like town 2, boy meets girl, town 5 boy marries girl, town 8 girl is killed by ruthless overlord. Or town 1, boy's father goes missing, town 3, boy's father is found and they go partying together, town 4, father is killed by a party member that goes rogue. Sorry if that's a lil cliche, but people probably aren't reading this anyway.
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This is a gothic world where anything can happen. Guns haven't been invented and melee weapons are common. For the most part people are peaceful. Knowledge has usually been passed through word of mouth. When someone is injured taken to a hospital. Inns are mostly used for a good night's rest.
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This is a retro world where time is slowing down. Guns are a neccessity and melee weapons are futuristic. For the most part people are calm. Knowledge has usually been passed through word of mouth. When someone is injured taken to a hospital. Inns are mostly used for a trashy night.
>>
This is a steampunk world where magic has not been used in decades. Guns are common and melee weapons are common. For the most part society is calm. Knowledge has usually been passed through word of mouth. When someone is injured they are brought to a church. Inns are mostly used for a full recovery.
Anyway, I put 2 or 3 more hours into this and I have an area timeline that seems okay. I also have it so the system generates a lil background on the game world (seen below). It also generates an item you will need to pass through to whatever area is next. Items like boats, canoes, power gloves, hook shots, ladders, teleporters, magical keys. It gives people ideas on gameplay that way.
Soon I will make a plotline for the area timeline. Like town 2, boy meets girl, town 5 boy marries girl, town 8 girl is killed by ruthless overlord. Or town 1, boy's father goes missing, town 3, boy's father is found and they go partying together, town 4, father is killed by a party member that goes rogue. Sorry if that's a lil cliche, but people probably aren't reading this anyway.
>>
This is a gothic world where anything can happen. Guns haven't been invented and melee weapons are common. For the most part people are peaceful. Knowledge has usually been passed through word of mouth. When someone is injured taken to a hospital. Inns are mostly used for a good night's rest.
>>
This is a retro world where time is slowing down. Guns are a neccessity and melee weapons are futuristic. For the most part people are calm. Knowledge has usually been passed through word of mouth. When someone is injured taken to a hospital. Inns are mostly used for a trashy night.
>>
This is a steampunk world where magic has not been used in decades. Guns are common and melee weapons are common. For the most part society is calm. Knowledge has usually been passed through word of mouth. When someone is injured they are brought to a church. Inns are mostly used for a full recovery.
Sorry for the necroposting. I worked on this again today. Only now I made a battle engine in the hopes to make it a game sometime far in the future. The system generates actors and assigns them a class and race and unique names. Then it gives the actors an inventory and equips the best thing. Each class has a bias for their equipment preference.
The races are either humanoid or creature. Humanoid races can equip things and have inventories. An actor can be undead or flying. Such as for zombie crows. Not that it impacts the engine ... yet.
The game assigns you a player party of 4 and puts you in a battle against 4 actors.
I don't have a GUI yet to play the system, but the system fights itself. Actors have different aggressions and logics. High spirit actors will use skills (not that there are any yet), high attack actors will... duh. If an actor is doing 0 damage, they will change weapons IF they have something with more attack power. Suh as a thief by default will have a bias to agility, but if the thief is doing 0 damage it will change weapons to a sword to do more damage.
Foe parties have randomized logic to them (and player parties since there is no way to play the game). Such as attack the weakest actor of a team, attack the strongest actor or calculate who can take out who.
The races are either humanoid or creature. Humanoid races can equip things and have inventories. An actor can be undead or flying. Such as for zombie crows. Not that it impacts the engine ... yet.
The game assigns you a player party of 4 and puts you in a battle against 4 actors.
I don't have a GUI yet to play the system, but the system fights itself. Actors have different aggressions and logics. High spirit actors will use skills (not that there are any yet), high attack actors will... duh. If an actor is doing 0 damage, they will change weapons IF they have something with more attack power. Suh as a thief by default will have a bias to agility, but if the thief is doing 0 damage it will change weapons to a sword to do more damage.
Foe parties have randomized logic to them (and player parties since there is no way to play the game). Such as attack the weakest actor of a team, attack the strongest actor or calculate who can take out who.
wow, that's a tremendous job, it's a totally original idea, keep at it, you may really be going somewheres as strange as it does seem at first.
I was thinking as I wrote it... just by making a RPG battle engine that puts me on par with the 1980s that everyone can do now a days. If anything it kind of feels like the skeleton of Elder Scrolls games. Minus visuals....
Right, I was thinking of that, so people could use your engine and focus on everything else (than the "skeleton), eventually.
I'm making it so you can actually battle instead of the system battling itself. I am now pondering things...
Damage variables... would you rather have an weapon with a minimum attack of 5 and a maximum attack of 10 or would you rather have a weapon that does a flat 7 attack? I think Elder Scrolls does this. Most RPGs do some sort of random variable.
Attack a part of the enemy. This came about because skills have a box, items have a box, maybe attacks should have a box for where you want to attack. That way you do more damage for a head attack unless the foe is wearing some giant helmet. Kind of like seek out a weak spot and attack it. However the head would be tougher to hit.
Or is that too smart or Fallout when I should just make traditional RPG where you attack and its calculated by the foe's helmet, boots, armor, gauntlets. That's how I have it now and it seems one dimensional.
Like take out an arm and someone cannot defend or attack as well. Attack the legs to lower agility but it doesn't do as much damage. Go for the head and do more damage, but risk missing.
... hmmm...
Damage variables... would you rather have an weapon with a minimum attack of 5 and a maximum attack of 10 or would you rather have a weapon that does a flat 7 attack? I think Elder Scrolls does this. Most RPGs do some sort of random variable.
Attack a part of the enemy. This came about because skills have a box, items have a box, maybe attacks should have a box for where you want to attack. That way you do more damage for a head attack unless the foe is wearing some giant helmet. Kind of like seek out a weak spot and attack it. However the head would be tougher to hit.
Or is that too smart or Fallout when I should just make traditional RPG where you attack and its calculated by the foe's helmet, boots, armor, gauntlets. That's how I have it now and it seems one dimensional.
Like take out an arm and someone cannot defend or attack as well. Attack the legs to lower agility but it doesn't do as much damage. Go for the head and do more damage, but risk missing.
... hmmm...
Shortstar! Permission to use this generator to write terrible stories to put in the creative fourm? I'm sure they will be a hit, with characters like Undefined the seductive troll XD
Sure thing Faces. You don't need my permission. You can't patent an idea. Plug the generator though. Feedback will make me want to make this project a priority. I tend to jumble side projects.
Undefined? Hmmm... that's a name error. I recently found one of those, because there was a fname in the mnames.
Undefined? Hmmm... that's a name error. I recently found one of those, because there was a fname in the mnames.
Is it now? It just that quest was made more funnier in my mind, with the undefined seductive troll dragging the pc all around the local town.
Alright, I promise to give you a plug for the generator though, simple enough. I think this is going to crack me up, with how terrible these stories are going to be. No insult, of course, but I have gotten some hilarious results from using your generator, and at the same time, I've gotten quests and pcs that are just like some of the ones on normal RM2k games as well. @.@ I'm not sure this will generate more out put, but its worth a shot. Oh well, off to creative!
Alright, I promise to give you a plug for the generator though, simple enough. I think this is going to crack me up, with how terrible these stories are going to be. No insult, of course, but I have gotten some hilarious results from using your generator, and at the same time, I've gotten quests and pcs that are just like some of the ones on normal RM2k games as well. @.@ I'm not sure this will generate more out put, but its worth a shot. Oh well, off to creative!
Nope undefined means that I called something with an undefined value. Even a no value is still defined as no value. Its just an error.
It can always be an anonymous troll... since its undefined.
If anything I think my idea generator has impressed people at the fact there is logic behind it instead of being totally random. If I notice logic problems like "Igor the giant evil little girl." I change it.
People have suggested a contest of making games based on the quests. Thanks for the posts.
It can always be an anonymous troll... since its undefined.
If anything I think my idea generator has impressed people at the fact there is logic behind it instead of being totally random. If I notice logic problems like "Igor the giant evil little girl." I change it.
People have suggested a contest of making games based on the quests. Thanks for the posts.
author=ShortStar
Nope undefined means that I called something with an undefined value. Even a no value is still defined as no value. Its just an error.
It can always be an anonymous troll... since its undefined.
If anything I think my idea generator has impressed people at the fact there is logic behind it instead of being totally random. If I notice logic problems like "Igor the giant evil little girl." I change it.
People have suggested a contest of making games based on the quests. Thanks for the posts.
Aha, that is why I am enjoying it so much, the fact that it does use a form of logic that allows it to not contradict itself. I'm surprised that people have suggested such things, but it is an excellent tool that I will be using for this project.
Ah, so it was just a programming error then. Alright, that makes more sense to me then. Well, I am setting it up right now, and the goal behind this creative project is to get 10 stories written by either me or anyone who is interested, wherin I'll make it into a pdf book file. So, you can see the project topic in a few minutes up on Creative. Thanks for the permission, though!

















