WHAT ARE YOU THINKING ABOUT? (GAME DEVELOPMENT EDITION)

Posts

LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Regardless of whether it's deadly, taking control away from the player with no way to do anything about it is unfun.

Also, you realize they can get stunned every single round if the moves are random, right? He can use nothing but the stun attack for the whole battle.

The list I gave before was important. Here it is again.
author=LockeZ
1. Is the effect of this ability clear?
2. Does the player care?
3. Does the player have a response?
4. Is this response satisfying?
5. Does this make sense in this situation and fit the theme?

If you make the stun only happen every fourth round at most, the player will at least have a response: stay above 500 health. But it's not satisfying. They stay alive, but they still get stunned.
Also, you realize they can get stunned every single round if the moves are random, right? He can use nothing but the stun attack for the whole battle.


This is not possible because the skill has a one-turn cooldown, and it is also not a main priority attack. Again, there is only 35% the stun effect will work. :-?

Well this has become a little more complicated, as I have another enemy that can freeze the player for one turn. The effect rate is 20-25%. Another problem is, if the effect doesn't last long, then when the players gain more party members, attacks with status ailments won't be threatening enough. :|

Remove the effects or lower the damage... Decision, decision, decision...
So let me get this right:
E: Stun
H: Miss
E: Deal huge Damage
H: Heal
E: Stun
H: Miss
E: Deal huge Damage
H: Heal

And where is the hero supposed to attack in this never-ending cycle?


That said, later in the game you can make more status effects with the same names and different abilities that inflict them, but don't make them too annoying and scale it to how many party members you have AND don't make party-wide attacks that have a high infliction rate if it's something like Paralysis/Stone/Death.
Ok Ok... It is not that awful as you make it out to be, Liberty. I nerfed the damage, tested it, and the player still has enough of time to both heal and attack. How about I upload that boss battle for you guys to give it a quick try, it will be easier to judge. :P Also, I guess elemental attacks, such as ice, don't necessarily need to have frozen effects, right ? If that 's so, I 'll remove it, at least at the beginning.

By the way, how man percent is it considered to be high ? I assumed it was more than 40% ? :-?
Puddor
if squallbutts was a misao category i'd win every damn year
5702
There should be absolutely no chance of a stun being inflicted when you are playing as a single character. Your tests may show one thing, a player may get the short end of the stick. Think of something else, something curable, something that could even be IGNORED for a turn if necessary (like a low damage poison state of some kind), BUT GET RID OF ANYTHING THAT REMOVES PLAYER CONTROL WHEN THERE IS ONLY ONE ACTOR.
It depends and changes from game to game. Generally, if it's one-shot I make it about 60-80% but then I add resistances to my characters on start-up (so a mage might be susceptible to Mute but another might be resistant to it, a warrior might be immune to stuns, but a monk would be immune to confusion) so that at least one person in the group has some sort of weakness/resistance to each status. (I make it make sense with their character.)

(I forgot to put that when it's one player, or even two, I'll stick to only the depletion states.)

I also offer lots of healing items.

Now if it were a party-wide attack I make it lower - about 20-40% depending on how devastating I want to to be (and whether it's a restriction or depletion status). Remember that with more party members being hit there's more of a chance of the status actually hitting, so it evens out a bit. 40% usually leads to 3/4 members hit. 20% ranges a bit, leaning towards 0-2 most often.

And I tweak the original states so they aren't as cruel. For instance Paralysis I do use, but I change it so that it gives a Defensive buff to the character and doesn't last as long. This way attacks won't hurt as much and it doesn't last as long. Hell, in one game I made it so that paralysis worked more like pokemon, where it only sometimes stopped you from attacking/doing things.

With Ace you can do a lot to make status effects more fun and interesting.

With Blind, for instance, I make the counter attack rate 0, and lower defence/attack, but raise magic attack. This way, using your magic when blinded is really the best thing to do. I also tried making it so that if you are blinded you can sometimes accidentally use the wrong item. I deemed it a bit too annoying, though, so I cut it out. Self-editing!

How many times have you tried the boss battle? Try it at lower levels, then at higher then a few more times. I tend to do testing in lots of 5. Five at a lower level, five at a higher and five at normal. If it all seems to be okay, I then do another five at normal just to be sure.

DEPLETION: States like poison, Def/Att/Spd/Mag down, blind (depletes you of hit chance) and anything that takes away from the character.
RESTRICTION: States that stop the player from doing stuff. Mute, Stun, Paraly-fucking-sis and death.
I tested it many times already, and I just nerfed the damage of all three attacks by half. I even buffed the healing skills, so that players won't have to rely on using items. At this point, even getting stunned is no longer a threat. I don't know if I am going in the right way by making this boss fight way easier... By the way, how are stun and paralysis different ? :P

BUT GET RID OF ANYTHING THAT REMOVES PLAYER CONTROL WHEN THERE IS ONLY ONE ACTOR.

Wait, just hear me out first. :P The reason why I put in stun is because the boss is from a different game. His attack is supposed to stun the players, so I want it to match the original material. If there is no other way out, I will remove it. :-?
Just keep in mind that you know your game and it will be double to three times harder for others (depending on their skill and luck). I don't think stun is so bad as long as it's done in such a way as not to completely lock the character down. Maybe you could up the chances of stun, but give it a two turn recovery. So:
E: Stun
H: Miss turn
E: Attack
H: move
E: attack
H: move
E: Stun
H: Miss turn

That way the fight both moves faster but also lowers the chances of being stun-locked to death. And you wouldn't have to nerf it as much for later in the game.
I already put a one-turn cooldown for the skill, so I guess increasing it to two is fine. I think I'll keep the effect rate at just 35%, though. Alright then, I think that 's probably okay at this point. :D

But tell me, is it necessary for elemental attacks to have status ailments, such as frozen, burning, or paralyze on the players ? :P
Not necessary but if you do use them, change them from the default, especially paralyse.
How would you distinguish a normal status ailment (like poison) and an elemental status ailment (like frozen) ? Do we have different terms for them ? :P
author=LockeZ
They're freely distributed... with a license that you have to agree to when you install them. You should read the license. Spoiler: it's not creative commons. ;)

Well, of course. But I didn't know how 'encompassing' this license is... And now that I've actually read it, and if I'm understanding it correctly. The only thing that the license gives you permission to, is to install the RTP. Nothing more. Enterbrain expects you to have this sitting in your computer only for the express purpose of playing other people's games.

So even when among our circles it is considered a good practice to include the RTP files that our games use in the download, so other people don't have to go trough the hassle of installing the RTP; That alone is in violation of the license's agreement. And I'm guessing this includes sharing edits and content belonging to others pack as well...

I know Entrerbrain don't really care about this, but... Man! Making 100% legal rm game is hard. x.x
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
The RTP download page on the Enterbrain website contains a (very) short explanation of how and why to include the RTP files in your game's download. For the purposes of the license, I would argue that this DOES qualify as "written consent" to do so.
But yeah, if you intent to make millions of dollars I recommend getting personal written consent. ;)
Well, I can't exactly understand legalese so perhaps I missed that part. Or if you mean that little diagram they have in there, I doubt that really counts as permission to include material in your game that anyone can just grab. Or at least they don't count with the little fact that sharing unencrypted games is also considered a good practice in our circles...

But nah, I'm not planning on making a single cent; It's just for practice. Hanging the old eyepatch once and for all, you know. xD
Uh actually, it's like this:

You can use the RTP of any computer RPG Maker that you legally own (so this doesn't include the PlayStation or DS versions, though there is now a DS RTP pack that you can purchase for computer) in any game as long as it's made on an Enterbrain product* (in this case, RPG Maker series or IGM) that you legally own.

The use of the RTP is up to you. You cannot share it with the intent of distribution, but it may be used and edited for your use in game creation. Actual purchase of the engine gives you the right to use it as you will.

If downloaded from the site you may only use it to be used as you thought - it sits on the machine for games to reference. You may not edit, use or distribute in this case, as you did not purchase the license for such use**.


*There are some packs that allow you to purchase a license to use out of these programs, but they cost quite a bit more and only include the tiles within the packs.
**Which is part of the cost of the particular program. XP enables you to use the XP RTP in any RPG Maker/IGM, VX allows the VX RTP and VXA enables the VXA RTP. There are other packs that you can purchase from the site store which can be used in any Enterbrain product, as when you buy them you're paying for the license to do so.

Hope that makes it clearer.

That said, I really don't think Enterbrain will care too much if you just use it for mapping practice and such, as long as you're not trying to sell a game using it. Or shouting that you're doing so from the roof-tops.
Puddor
if squallbutts was a misao category i'd win every damn year
5702
author=Mr_Detective
How would you distinguish a normal status ailment (like poison) and an elemental status ailment (like frozen) ? Do we have different terms for them ? :P


Icons?

Technically they're all 'status' ailments, some are just inflicted by elemental magic or whatnot. In Nachtheulen the main states are Bleed, Blind, Frozen and Burning.

Bleed is a light HP degen which just disables the MC's natural regen for a few turns,
Blind is as-is pretty much.
Frozen is a stun state that is removed if you're attacked, but you take an extra 200% damage. States rarely occur to player characters though (and there are two).
Burning is a higher damage HP degen, but no enemies inflict it, it's restricted to Fire spells which are Leander only.

They're a mix of elemental and normal but the only real difference is what spells inflict 'em so~
author=Liberty
You cannot share it with the intent of distribution, but it may be used and edited for your use in game creation.

This is the part that is not quite clear. Because as far as I know, sharing IS distribution, regardless of "intent"...

But anyway. I gather that I can: 1) Make a game with Lite using the RTP files it includes. 2) I Can't even edit them because I never actually bought anything. 3) And if I want to publish the game it has to be encrypted.(?) Even thought I'd be shooting myself on the foot by doing so. Because if there's a game breaking bug or something, players will curse my name and never download the game again...

Yeah, I guess it all makes sense if you think about it. But it's just... Ugh...
1 - That's fine and dandy. You can use other graphics if you like. Frankly no-one is going to care if you use the full RTP, even the creators, as long as you don't go selling it. :/
2 - You can edit them it's just not strictly legal. Again, no-one is going to hunt you down if you aren't selling the game.
3 - Doesn't need to be encrypted. You're sharing the files with the intent of play, but not with the intent to give out free files for people to steal. That's the difference.
Besides, the pack that comes with the Lite version is basically fine to use however, as long as you're not selling the game it's made in or used in another engine.

Of course, if you intend to actually sell the game you may use the default RTP files given in the Lite version, but you probably have to encrypt the game - which most people selling a game would do anyway. :/
slash
APATHY IS FOR COWARDS
4158
Since I'm using Unity, I have to make my own databases and I'm not excited about it... It's gonna take a lot of planning out.
I want to have an item that only cures ailments like poison, blind, and stun. And another that only cures elemental ailments as frozen, burning, and paralysis. How should I name these two items ? Is it wise to separate them like that ? :D