Delsin7 has given me their test report, and while I could dither around with improvements (such as... completing the Sea Palace world), I decided to call it and release the new demo, mostly as is. The siren song of the current Steam sale has already caught me in its grasp, and I forsee having less free time in the near future.
Anyway, details: Dreamaria is an adventure game featuring multiple scenarios made in RPG Maker 2000. As it stands, the game has one scenario done (the Forest World) and another halfway done (Sea Palace world). Playtime of the completed content is roughly 1 hour. If you have any questions, I'll answer them to the best of my abilities in the blog comments.
Normally I don't make blog posts for anything other than, "Hey, game's been released now, go get," but since it's an official progress update, and I would love that sweet cheevo makerscore, I'm willing to make an exception.
I put Dreamaria on hold in late October/early November to work on other engagements, but now that those are finished I've put my full attention back on the gam mak. Currently I've switched to the new, improved official version of RM2K on Steam, and so far my experience with the change has gone swimmingly. I've finished at least one new map, and I've introduced one new character (seen here).
Unexpected problems? Well, I've started a new RM2K game. I told myself it was to try out some new things, but really it's just a form of procrastination. Hopefully I can keep focusing on Dreamaria in the future.
Will I finish in time for the deadline? Maybe not, but I think I can, if I hustle hard enough. At the very least I'm close to a good stopping point for a demo. My goal for now is to wrap up the first world and tighten the hub area up a bit. After that, we'll see what happens.