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BETA 2 RELEASED! - Into (BETTER) Battle Update

Some time has past, but I'm happy to say that my latest BETA is available to play!:rock-left::guffaw::rock-right: **OP UPDATED WITH NEW DOWNLOAD LINKS**

This update mostly centers around battling and the general experience of it. I'm working towards making the game more fun and less grindy in feeling. So with that in mind, here's what's new under the hood!

The HP/SP/Name Displays for the Party and Enemy have been updated to better match the different new mechanics that were added. Personally, I think it looks better.



The Monstructs's skill sets have been changed to allow more variety and strategy. Just felt like I saw too many of the same skills over and over.



Now for the best part


Two new mechanics were added/reworked to give the player something cool to find and enjoy (hopefully). These will be unlocked as you get later in the game.

ENHANCEMENTS: Depending on the accessory your Monstruct has equipped, they gain new forms and powers.


FUSIONS: Two Monstructs can temporarily unite to make a more powerful being! (this took me weeks to full conceptualize and execute this!)



ROGUE MONSTRUCTS: These are Monstructs that turned against their Makers (hence the EVIL colors). But fret not! If you have a handy, dandy Destruction Scroll, you can break them down for components to use/sell.



More stuff was added, so peep the changelog below:

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BETA 2 Changelog
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1. Updates
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1a. Added a new Gameplay Mode Called "Challenging" with more EXP and money from battles.
1b. Added a Choice for Gameplay Modes Regular and Challenging at beginning of game.
1c. Updated Monstruct skill sets with Non-Elemental skills for more variety in combat.
1d. Updated Damage to battles less grindy (hopefully).
1e. Made parties of "Rogue Monstructs" with different colors to denote their EVIL!
1f. Updated Enhancement battle mechanic.
1g. Added the Fusion battle mechanic.
1h. You can now use Destruction Scrolls to break down Rogue Monstructs into components.
1i. Updated the Party/Enemy UI for better appearance.


==============================================================================
2. Bug Fixes
==============================================================================
2a. Fixed Possible error with DASH ability.
2b. Fixed error where after bad guys plotting scene.
2c. Corrected tileset errors.
2d. Fixed damage calculations.
2e. Corrected Job/Mission clear conditions.

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