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Norm: A Serial Killer RPG
... is a very dark RPG/Adventure game, created in RPGMaker VX Ace.
*WARNING: This game contains graphic descriptions and moderate depictions of: s*x, violence, drug and alcohol use, death of humans, animals and the American Dream, extremely foul language, Donald Trump, and other themes unsuitable for the workplace, those of a young age, or those with a sensitive or impressionable nature. Player discretion is advised.*
It is a story about two people...
Faith Powers - a prison nurse with a hero complex, who is nowhere near as lily-white as she seems, but managing to maintain her veneer. She is occasionally tormented on the job by her most high profile patient...
Norman Peoples - a cannibal, convicted of thirteen counts of murder, and serving a multiple life-sentence in the bowels of a correctional facility. He will do anything to escape, and he has his ears peeled for opportunity to knock...
It is not a story about love. It is a story about survival. It is a story about what is considered "normal" - and the actual truths of the universe that send people screaming from their beds in the night. It is a story about the lies we are told. It is a story about the lies we tell ourselves. It is a story about murder, debauchery, cannibalism, fraud, extortion, torture, Stockholm Syndrome, drugs, war, heresy and black magic. It is a story about tedium... it is a story about entropy... and there will be no happy endings.
But there will be plenty of macaroni and cheese...
~ Non-linear, story-heavy gameplay, set in the Washington D.C. of the Cthulhu Mythos.
~ References to real serial killers galore.
~ Killer soundtrack by Nine Inch Nails.
~ Nearly-monochrome graphics will have you seeing red.
~ Basic weather and time-of-day system.
~ Two possible "endings" for now. To be continued...
~ Four different murder Affinities to choose from, and two hidden Affinities.
~ Ten different character Classes to choose from, and three hidden Classes.
~ Cannibalize one of six different human body parts from each kill, to build your stats to your specifications.
~ Kill Count with comparison to actual historical serial killers.
~ Gain an entire experience level from each specific human you murder.
~ Random murders still yield experience.
~ Grinding if you want it. I don't see nothin' wrong with it.
~ Giant rats.
~ More giant rats. (D.C. has a serious problem...)
~ At least one hooker.
~ S*x, drugs and rock and roll.
~ S-Mart! Shop Smart!
~ Police bribes and brutality.
~ Evidence disposal.
~ Severed limbs and decapitations.
~ Comas, organ failures, and terminal illnesses.
~ Donald Trump.
~ Secret stuff. Shhh.
~ Evil teddy bears.
~ The end of the world as we know it.
02 Destroy Evidence
04 Deadly Bite
06 *(Class Skill Slot)
08 Suppressed Rage
10 *(Class Skill Slot)
12 Strike Nerve
14 *(Class Skill Slot)
16 Teacher's Pet
18 *(Class Skill Slot)
20 Maniacal Laughter
22 *(Class Skill Slot)
24 Catatonic Stare
26 *(Class Skill Slot)
28 Play Dead
30 *(Class Skill Slot)
32 Bipolar Disorder
34 *(Class Skill Slot)
36 Primal Chase
38 *(Class Skill Slot)
40 Bestial Howl
42 *(Class Skill Slot)
46 Patient Stalker
48 Infrared Goggles
50 The Game
CLASS SKILLS BY WEAPON TYPE
Anxiety Attack - Improvised, Beating
Sudden Snap - Chopping, Stabbing
Here's Johnny - Chopping, Crushing
Sadistic Tendencies - Torture, Crushing - ATK and DEF based
Masochistic Tendencies - Improvised, Beating
Exploit Phobias - Torture, Execution
Salt Wound - Improvised, Torture
Flailing Blows - Improvised, Stabbing
Chelsea Grin - Slashing, Torture - ATK and SAt based
Death Machine - Execution, Torture
Cut Throat - Slashing, Execution - ATK and SAt based
Drop Kick - Crushing, Beating
Pavlovian Response - Beating, Improvised
Extreme Prejudice - Crushing, Munitions
Lethal Injection - Poisons, Execution
Vicious Backhand - Beating, Crushing
Rip Clothing - Stabbing, Slashing
Gilly Suit - Munitions, Stabbing
Manchurian Candidate - Munitions, Execution - ATK and AGI based
Tactical Strike - Munitions, Poisons - ATK and AGI based
Double Tap - Munitions, Chopping - ATK and LUK based
Butterfly Knives - Stabbing, Slashing - ATK and LUK based
Field Dressing - Poisons, Slashing
Hemorrhage - Chopping, Poisons - ATK and DEF based
Tourniquet - Chopping, Poisons
Band-Aids -$5- Recovers 250 HP for one Ally. Cures Bleeding. Triggers fast.
Milk -$5- Recovers 500 HP for one Ally.
Beer -$10- Recovers 2,500 HP for one Ally. 33% chance of Stutter.
Liquor -$20- Recovers all HP for one Ally. 33% chance of Confusion.
Cigarettes -$5- Recovers 200 SP for all Allies. 50% chance to cure sleep. 33% chance of Disease.
Coffee -$10- Recovers all SP for all Allies. Cures Sleep.
EpiPen -$380- Cures Death. Cures visual effects of drug use. 33% chance of Stun.
IV -$380- Cures all Permanent States except Terminally Ill, for one Ally. Cures visual effects of drug use. 33% chance of Stun.
Ipecac -$10- Cures Poisoning for all Allies. Cures visual effects of drug use. 33% chance of Mace.
Cannabis -$25- 50% chance to cure Disease, Mace, Stutter, Confusion, Stun or Paralysis for all Allies. 33% chance of Sleep.
Opiates -$80- Restores all HP and SP for one Ally. Causes mild hallucinations. 33% chance of paralysis.
Boxed Mac and Cheese - $5 - Useless, until combined with Milk to create...
Cooked Mac and Cheese - $20 - Restores all HP and SP for all Allies.
PERMANENT STAT BOOST ITEMS
Performance Enhancers -$250- MHp +50.
Human Heart -Free- ATK +1, Recovers 250 HP.
Human Liver -Free- DEF +1, Recovers 250 HP.
Human Brain -Free- AGI +1, Recovers 250 HP.
Human Blood -Free- LUK +1, Recovers 250 HP.
Bath Salts -$500- MSp +10.
Human Eyes -Free- SAt +1, Recovers 250 HP.
Human Tongue -Free- SDf +1, Recovers 250 HP.
~ Save as soon as you leave/skip the intro, and can move around Faith's House. The save screen automatically pops up at this point now.
~ You start the game with 1 Hit Point. The immediate goal is to get Norm to the hospital at the very North of the Washington D.C "Main" map.
~ Hold Shift (the "Speed Button"), and immediately move left and away from the Police Car, when you leave Faith's House and enter the Main map. Then move north until you are on top of the Hospital Icon. Then press Enter (the "Action Button") to enter the Hospital.
~ Plan A: Talk to the Nurse at the desk. Wait as instructed, and then go to the back of The Hospital to the Doctor. Don't Attack the Doctor, Let him heal you. After that, you will be fully healed, and the world is yours to explore.
~ Plan B: IF you have more than $20 dollars at this point (which is possible without combat, IF you have been nosy enough) you can just leave, and go to the icon nearest the very middle of the map. This is the S-Mart. Speak to Angela at the right-hand counter and order food. After that, you will be fully healed, and the world is yours to explore.
~ Be sure not to examine things in S-Mart unless you have money to spend - most of the items you will not be able to leave without paying for or fighting for. So save the game when you enter, before any intended browsing.
~ Try not to kill everybody. Even though you probably can. Even though you will get a tasty piece of human that will make your stats higher. Even though Norm probably would. Yeah you're probably gonna kill everybody...
~ You can attempt to "Bribe" your way out of battle with Police Officers and Investigators on the Main map. This will cost you $100 per try, if you have it, and success is not guaranteed. And be prepared to speed away from the enemy unit on the map immediately.
~ If you kill an Investigator, and survive the battle, the game will immediately move to a separate segment of the game, considered for now to be one of the branches that leads towards one of the two "endings" of the game. Save before exploring this option, if you want to get back to the Main story later.
~ If you find a Dungeon, hold the Action Button while in a trap, until you break free - otherwise the time required to break free will keep increasing, and in the case of the Chainsaw, Drill, and Water Tank trap, you will keep taking more damage every time the red flashes appear, and you may die.
***CHANGELOG VERSIONS BETA1G***(MAJOR SPOILERS!!!)***
* Fixed Rehab not working bug. Now all items and skills that cause the "Rehab" effect also add a Redemption.
* Triage skill and Heeded Prayer spell now have Rehab effect.
* Added Key Items for Medical Prescriptions, Plasmapheresis Machine, Basement Key, and Padlock Key. Just placeholders in the inventory for these specific storyline items, to prevent confusion.
* Human Blood is now consumed, along with the Plasmapheresis Machine, during Faith's transfusion.
* All supernatural Bosses are now immune to Permanent States.
* Fixed access to the registers at S-Mart after the apocalypse bug.
* Units pause whenever the player enters the main map now.
* Gambler character added to Freddy's Bar. Appears after you kill the first Bartender.
* Dice sprite added.
* Fixed Downtown Mugger game freeze up when you give him your wallet.
* Concussion skill renamed to "Gouge".
* Concussion state added. 1% chance on most damaging attacks. Same as Confusion, only permanent until specifically cured.
* Vertigo state added. 1% chance on most damaging attacks. Same as Stun, only permanent until specifically cured.
* Catatonic state added. 1% chance on most damaging attacks. Same as Catatonic, only permanent until specifically cured.
* Catatonic Stare skill renamed to "Vacant Stare".
* Triage skill, Heeded Prayer skill, and IV item now also cure Concussion, Vertigo, and Catatonic states.
* All Permanent States/Crippling Injuries now have a basic 1% chance to occur from attacks.
* Save Game screen now automatically pops up after Introduction.
* Faith's House and Urgent Care are now the only locations available on the Main Map at the start of the game, until leaving the Urgent Care for the first time.
* IV item and Triage skill no longer cure Terminally Ill.
* Guide, Classes image, and Golf Strokes image updated.