*WARNING: This game contains graphic descriptions and moderate depictions of: s*x, violence, drug and alcohol use, death of humans, animals and the American Dream, extremely foul language, Donald Trump, and other themes unsuitable for the workplace, those of a young age, or those with a sensitive or impressionable nature. Player discretion is advised.*
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Norm: A Serial Killer RPG
A very dark RPG/Adventure game, created in RPGMaker VX Ace.
It is a story about two people...
Faith Powers - a prison nurse with a hero complex, who is nowhere near as lily-white as she seems, but managing to maintain her veneer. She is occasionally tormented on the job by her most high profile patient...
Norman Peoples - a cannibal, convicted of thirteen counts of murder, and serving a multiple life-sentence in the bowels of a correctional facility. He will do anything to escape, and he has his ears peeled for opportunity to knock...
It is not a story about love. It is a story about survival. It is a story about what is considered "normal" - and the actual truths of the universe that send people screaming from their beds in the night. It is a story about the lies we are told. It is a story about the lies we tell ourselves. It is a story about murder, debauchery, cannibalism, fraud, extortion, torture, Stockholm Syndrome, drugs, war, heresy and black magic. It is a story about tedium... it is a story about entropy... and there will be no happy endings.
But there will be plenty of macaroni and cheese...
~ Non-linear, story-heavy gameplay, set in the Washington D.C. of the Cthulhu Mythos.
~ References to real serial killers galore.
~ Killer soundtrack by Nine Inch Nails.
~ Nearly-monochrome graphics will have you seeing red.
~ Basic weather and time-of-day system.
~ Three possible endings.
~ Four different murder Affinities to choose from, and two hidden Affinities.
~ Ten different character Classes to choose from, and three hidden Classes.
~ Cannibalize one of six different human body parts from each kill, to build your stats to your specifications.
~ Kill Count with comparison to actual historical serial killers.
~ Gain an entire experience level from each specific human you murder.
~ Random murders still yield experience.
~ Grinding if you want it. I don't see nothin' wrong with it.
~ Giant rats.
~ More giant rats. (D.C. has a serious problem...)
~ At least one hooker.
~ S*x, drugs and rock and roll.
~ S-Mart! Shop Smart!
~ Police bribes and brutality.
~ Night jobs.
~ Evidence disposal.
~ Severed limbs and decapitations.
~ Comas, organ failures, and terminal illnesses.
~ Donald Trump.
~ Secret stuff. Shhh...
~ Teddy bears.
~ The end of the world as we know it.
~ Save as soon as you leave/skip the intro, and can move around Faith's House. The save screen automatically pops up at this point now.
~ You start the game with 1 Hit Point. The immediate goal is to get Norm to the hospital at the very North of the Washington D.C "Main" map.
~ Hold Shift (the "Speed Button"), and immediately move left and away from the Police Car, when you leave Faith's House and enter the Main map. Then move north until you are on top of the Hospital Icon. Then press Enter (the "Action Button") to enter the Hospital.
~ Plan A: Talk to the Nurse at the desk. Wait as instructed, and then go to the back of The Hospital to the Doctor. Don't Attack the Doctor, Let him heal you. After that, you will be fully healed, and the world is yours to explore.
~ Plan B: IF you have more than $20 dollars at this point (which is possible without combat, IF you have been nosy enough) you can just leave, and go to the icon nearest the very middle of the map. This is the S-Mart. Speak to Angela at the right-hand counter and order food. After that, you will be fully healed, and the world is yours to explore.
~ Try not to kill everybody. Even though you probably can. Even though you will get a tasty piece of human that will make your stats higher. Even though Norm probably would. Yeah you're probably gonna kill everybody...
~ You can attempt to "Bribe" your way out of battle with Police Officers and Investigators on the Main map. This will cost you $100 per try, if you have it, and success is not guaranteed. And be prepared to speed away from the enemy unit on the map immediately.
~ If you kill an Investigator, and survive the battle, the game will immediately move to a separate segment of the game, considered for now to be one of the branches that leads towards one of the three "endings" of the game. Save before exploring this option, if you want to get back to the Main story later.
~ If you find a Dungeon, hold the Action Button while in a trap, until you break free - otherwise the time required to break free will keep increasing, and in the case of the Chainsaw, Drill, and Water Tank trap, you will keep taking more damage every time the red flashes appear, and you may die.
***CHANGELOG VERSION BETA1J***(MAJOR SPOILERS!!!)***
* Items in S-Mart now ask if you want to take them, and provide a price.
* Map icons are now more red, to stand out better on the map.
* Added context for avoiding warrants, the use of the Destroy Evidence, Premeditation and Impulsiveness skills, and the initial need to visit The Hospital, when you leave Faith's House for the first time.
* Fixed confessional curtain issues.
* Fixed White Stone issues - event was only triggering during the Strangler dialogue, and not all party members were being removed during the transition.
* Destroying Evidence now begins a battle to dismember a body. The "Evidence" does not fight back, and Dismemberments are set to 1000%. Once the body has No Hands, No Feet, and is Decapitated, the battle will end, and your Warrant will be removed. Still requires Trash Bags.
* Fixed issue with weather showing during Dream Sequence.