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-PREMISE-

Finney wants to bring a woman who is dear to him back to the land of the living but he is unsure on how he is going to go about pulling that off.

Join Finney as he journeys the Lordless Land, a land cursed by a Calamity that revisits every 100 years, looking to cure a woman suffering from an illness that has kept her asleep for years. In his travels, he gathers allies and a share of adversaries as well.

Here is hoping that he might finally bring the woman back to the land of the living by the end of his journey.

-TRAILER-


-CREDITS-

Charsets: Charas Project
Chipsets: First Seed Material
Sounds: Various video games OSTs
Plugins:
  • DynRPG by Cherry
  • CMS Tools: Save Dectector & Delete Save Function by PepsiOtaku
  • Keyboard and Mouse Input Plugin by Cherry

Latest Blog

The game breaking bug has been fixed

I thought i was done with this duct-taped mess of a game, but someone found a bug.
I have already fixed it and updated the download.

Thank you for ruining my weekend.
  • Completed
  • MacBob
  • RPG Maker 2003
  • RPG
  • 03/15/2018 02:23 PM
  • 10/02/2021 04:57 PM
  • 10/30/2018
  • 73099
  • 39
  • 1288

Tags

Posts

Pages: first prev 12 last
What's with the long name for the game? Title sounds like a visual novel but downloaded file says "Unspun Tale". (great game by the way, it should have more downloads)
author=MacBob
author=Ghaleon777
This definitely needs more attention! i have seen that those stupid and boring default RTP Rpg Maker games get even more attention than this.
No fruits of labor and passion are stupid.


I was laughing my ass off when i realized that you, the creator of this game, is saying all this stuff, hahahah hilarious as hell man, you also said that the GUI was confusing and called yourself a "fuckhead" in one of the images showing the battle system... top notch.
"Thank you for ruining my weekend" hahahahahhahhahaaha
author=Char_Aznable7
I was laughing my ass off when i realized that you, the creator of this game, is saying all this stuff, hahahah hilarious as hell man, you also said that the GUI was confusing and called yourself a "fuckhead" in one of the images showing the battle system... top notch.

Yo, play Country of Snow!
This game is so hard! I mean, Ludger seems to be the limit. Even that required pure luck with an artefact, which I actually like the way it's executed. I have no idea how to proceed after that as I have no velvetleaves left in between the mine and the bog as I escaped from the mines hall-way due to it getting a bit too hard and I thought perhaps I need experience but the bog was a bit too hard too and I didn't know the 'Treat' ability consumes a leave (same for the other two item-involving abilities that character has) as well as not knowing that I would be left with almost close to impossible way of earning money even if it was sort of hinted in the first side quest, which was very hard. The way I do know requires the artefact I used for Ludger but against multiple enemies. Repeating that just to get almost half the money for one leave seems too punishing; let alone 5-10 of them. I feel like the game gives the idea to just give up. Even the title screen implies that, and the way it's implemented in the story too. Still, I wish it got a bit easier after the fight with Ludger.
Do tell me if there's a way to proceed, as the enemies on road and the woods give too little money to be able to buy items. They seem to be there just to get extra experience as far as I can see and half-compensate for the leave (or other item's) usage. And that's in the case only one of your character was damaged. It multiplies with up to 3 for any added characters (so potentially 1/6 compensation.)
I also wanted to know, did I miss any side quest between the wolves one and the mine one? I might have not checked the board, esp. as I didn't realize you have to check all three boards until I got the mine one.
It's a shame, I really like the game graphically and story execution-wise, as well as the battle system; innovative.
I suppose the game wants you to know that it's going to be really hard and potentially involve cycles (and by that, I mean repeats) along with phases of luck, but if you want to finish it that much; go ahead. Well, I really like the idea of it, but it does partly seem a bit too much. Replaying it to proceed (which I am not even that sure if it's going to go well. I had 5 velvetleaves before I got stuck at halfway-ing through the mine and the bog) seems like would add to the experience based on the message I get. Yet, it also seems like it needs a bit of leeway potentially.
Pages: first prev 12 last